Difference between revisions of "Krampus"

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m (Added the rest of the voice lines, may need to be collapsible)
 
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{{ra}}
 
{{stub}}
 
 
{{Map infobox
 
{{Map infobox
   | game-type                 = King of the Hill
+
   | map-status                = community
   | file-name                 = koth_krampus
+
  | map-game-type             = King of the Hill
 +
   | map-file-name             = koth_krampus
 
   | map-image                = koth_Krampus.png
 
   | map-image                = koth_Krampus.png
   | developer                = {{Steamid|76561198444456721|Dondon}}<br>{{Steamid|76561198293824540|Coolchou Zhao}}<br>{{Steamid|76561198054270585|Lothudus}}<br>{{Steamid|76561198189909441|Joel 'zythe_' Morscher}}<br>{{Steamid|76561198261180273|dotflare}}<br>{{Steamid|76561198104501269|Pheディア}}<br>{{Steamid|76561198015327603|Doctorsteen}}<br>{{Steamid|76561198011707565|ScienceDILF}}<br>{{Steamid|76561198050505834|Lerd}}<br>{{Steamid|76561198022111274|Lizard Of Oz}}<br>{{Steamid|76561198431316218|Artur "Artur E. + Your Local Idiot" Eichmann}}<br>{{Steamid|76561198041979829}}
+
   | map-released             = {{Patch name|12|7|2023}}
  | release-date             = {{Patch name|12|7|2023}}<br>{{parenthesis|{{update link|Smissmas 2023}}}}
+
  | map-released-major        = Smissmas 2023
 
   | map-environment          = German Town
 
   | map-environment          = German Town
 
   | map-setting              = Nighttime, snowy
 
   | map-setting              = Nighttime, snowy
  | map-stamp-link            =
 
 
   | map-hazards              = Krampus
 
   | map-hazards              = Krampus
   | map-underworld-hazards   = [[Environmental death#Health_drain|Health deain]], [[Environmental death#Deadly_waters|deadly waters]].
+
   | map-hazards-underworld    = [[Environmental death#Health_drain|Health drain]], [[Environmental death#Deadly_waters|deadly waters]]
   | map-health-pickups-small  = 5
+
   | map-pickups-health-small  = 5
   | map-health-pickups-medium = 8
+
   | map-pickups-health-medium = 8
   | map-ammo-pickups-small    = 7
+
   | map-pickups-ammo-small    = 7
   | map-ammo-pickups-medium  = 11
+
   | map-pickups-ammo-medium  = 11
   | map-ammo-pickups-large    = 1
+
   | map-pickups-ammo-large    = 1
   | map-stamp-link            =  
+
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/12392673
   | map-bots                 =  
+
   | map-has-bots             = yes
 +
  | map-has-vscript          = yes
 
}}
 
}}
  
'''Krampus''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the Smissmas 2023 update. It is set in a German town during a snowy night.
+
'''Krampus''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the {{update link|Smissmas 2023}} update. It is set in a German town in the [[w:Black Forest|Black Forest]] during a snowy night.
  
 
Krampus was [https://steamcommunity.com/sharedfiles/filedetails/?id=3063014386 contributed] to the Steam Workshop.
 
Krampus was [https://steamcommunity.com/sharedfiles/filedetails/?id=3063014386 contributed] to the Steam Workshop.
Line 36: Line 35:
 
* '''Flank''': the path around the small team-colored building adjacent to the Stone Building.
 
* '''Flank''': the path around the small team-colored building adjacent to the Stone Building.
  
* '''Alley''': the area past the Stone Building. The left side is higher than the right side, and the flaming barrel can be used to set [[Huntsman]] and [[Fortified Compound]] arrows on fire. A medium health kit and ammo pack sit on the left side, and a small kit and pack on the right side on a small platform. While most classes need to enter the Stone Building in order to get onto the bridge, it can be reached with jumping techniques like double and flare jumps.
+
* '''Alley''': the area past the Stone Building. The left side is higher than the right side, and the flaming barrel can be used to set [[Huntsman]] and [[Fortified Compound]] arrows on fire. A medium health kit and ammo pack sit on the left side, and a small kit and ammo pack on the right side on a small platform. While most classes need to enter the Stone Building in order to get onto the bridge, it can be reached with jumping techniques like double and flare jumps.
  
 
* '''Left Path''': the leftmost path to the control point area, leading to the team's Tables.
 
* '''Left Path''': the leftmost path to the control point area, leading to the team's Tables.
Line 44: Line 43:
 
* '''Right Path''': the rightmost path to the control point area.
 
* '''Right Path''': the rightmost path to the control point area.
  
* '''Town Center''': the center of the map, where the control point is located.
+
* '''Town Center''': the center of the map, where the control point is located and Krampus roams.
  
 
* '''Control Point''': the control point is on a bridge which is only walled on one of its sides. The water below is deep enough that players have to swim, but not deep enough that they can dive and drown, and holds a submerged medium ammo pack.
 
* '''Control Point''': the control point is on a bridge which is only walled on one of its sides. The water below is deep enough that players have to swim, but not deep enough that they can dive and drown, and holds a submerged medium ammo pack.
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* '''Tables''': platforms with tables on them, with a path to the Alley and an ivy wall.
 
* '''Tables''': platforms with tables on them, with a path to the Alley and an ivy wall.
  
* '''Underworld''': defeating Krampus opens up a portal that sucks nearby players into the underworld; a dark forest with freezing temperature that slowly harms those in it. Players who reach the cabin on the other side and cross the portal are returned to the main map and receive 2 seconds of invulnerability, 12 seconds of guaranteed [[critical hits]], and a 151 HP heal (which can be converted into [[overheal]]).
+
* '''Underworld''': defeating Krampus opens up a portal that sucks nearby players into the underworld; a dark forest with freezing temperature that slowly harms those in it. Players who reach the cabin on the other side and cross the portal are returned to the Alley on their team's side of the map and receive 2 seconds of invulnerability, 12 seconds of guaranteed [[critical hits]], and a 151 HP heal (which can be converted into [[overheal]]).
  
 
<gallery>
 
<gallery>
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File:koth_Krampus Mid Flank.png|The Clocktower's balcony.
 
File:koth_Krampus Mid Flank.png|The Clocktower's balcony.
 
File:koth_Krampus Statue.png|The statue.
 
File:koth_Krampus Statue.png|The statue.
File:koth_Krampus skybox.png|Skybox.
 
 
</gallery>
 
</gallery>
  
 
== Krampus ==
 
== Krampus ==
Krampus is the AI-controlled boss of the map. He roams the central area in search of players to kill, and must be killed whenever he is in play in order to unlock the control point for capture. There are no truces while he is around.
+
Krampus is the AI-controlled boss of the map. He roams the central area in search of players to kill, and must be killed whenever he is in play in order to unlock the control point for capture. There are no truces while he is around. When he spawns, everyone receives a message in their text chat informing them that they have been naughty this year.
  
Krampus selects a player to target, who receives a message in their text chat informing them that they have been naughty this year. If the target is within his melee range, he tries to whip them for 40%<!--Heavy takes 119 damage, meaning it's actually 39.66% (thanks to Tiagoquix for the help)--> of their max health; if they are far away, he can shoot 2 to 5 homing flaming coal [[projectiles]] at them<!--damage varied from ~25 to nearly 50 with the same class (Heavy)-->. He can also cause a rain of flaming coal across the area<!--rare attack, couldn't find a trigger, didn't take note of damage-->.
+
Krampus selects a player to target. If the target is within his melee range, he tries to whip them for 40%<!--Heavy takes 119 damage, meaning it's actually 39.66% (thanks to Tiagoquix for the help)--> of their max health; if they are far away, he can shoot 2 to 5 homing flaming coal [[projectiles]] at them<!--damage varied from ~25 to nearly 50 with the same class (Heavy)-->. He can also cause a rain of flaming coal across the area<!--rare attack, couldn't find a trigger, didn't take note of damage-->.
  
Krampus' area is limited to the open area around the control point, only being able to target and pursue players in it. Should his target leave the area, he picks a different player to go after. He cannot target players inside the building next to the point or pursue them into it either, though he can target (and reach) players in the balcony if they peek too much outside. Neither [[Cloak|cloaking]] nor [[Disguise|disguising]] works against Krampus.
+
Krampus' area is limited to the open area around the control point, and he is only able to target and pursue players in it. Should his target leave the area, he picks a different player to go after. He cannot target players inside the building next to the point or pursue them into it either, though he can target (and reach) players in the balcony if they peek too much outside. Neither [[Cloak|cloaking]] nor [[Disguise|disguising]] works against Krampus.
  
 
The flaming coal projectiles can be [[Compression blast|reflected]]. Reflected projectiles retain their homing ability, homing back at Krampus and damaging him if they hit him. Unlike Krampus, they can still pursue targeted players who leave the center of the map or enter the building by the control point.
 
The flaming coal projectiles can be [[Compression blast|reflected]]. Reflected projectiles retain their homing ability, homing back at Krampus and damaging him if they hit him. Unlike Krampus, they can still pursue targeted players who leave the center of the map or enter the building by the control point.
  
Krampus respawns at the control point after 1 minute and 30 seconds of it being captured, freezing the countdown of the team owning it and resetting any capture progress the other team might have. He announces his return before reappearing, giving players time to distance themselves. When he respawns, he only pushes players, making it safe (thought not recommended) to stay on the point.
+
Krampus respawns at the control point after 1 minute and 30 seconds of it being captured, freezing the countdown of the team controlling it and resetting any capture progress the other team might have. He announces his return before reappearing, giving players time to distance themselves. When he respawns, he only pushes players, making it safe (though not recommended) to stay on the point.
 +
 
 +
Krampus is voiced by {{Steamid|76561198011707565|ScienceDILF}}.
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Krampus enters'''
 +
|image      = Krampus.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
* [[Media:Krampus spawn1 01.mp3|''Evil laughter'' "Finally."]]
 +
* [[Media:Krampus spawn1 02.mp3|"Do not worry, old friend, I will make zem pay."]]
 +
* [[Media:Krampus spawn1 03.mp3|"Don't worry, old friend, I will make zem pay for zheir naughty deeds."]]
 +
* [[Media:Krampus spawn1 04.mp3|"Look who just happily walked into my trap! Go ahead! Run."]]
 +
* [[Media:Krampus spawn1 05.mp3|"Happy holidays! Enjoy zhem while you still can."]]
 +
* [[Media:Krampus spawn1 06.mp3|"So vonderful to have you all gathered here, all in one place."]]
 +
* [[Media:Krampus spawn1 07.mp3|"Ah, you zhought you were alone in zhis town, didn't you? Well, not anymore!"]]
 +
* [[Media:Krampus spawn1 08.mp3|"Gruß vom Krampus, he's glad to see you!" ''Evil laughter'']] (Translation: "Greetings from Krampus".)
 +
* [[Media:Krampus spawn1 09.mp3|"I'm glad you all have assembled here, for it makes it easier for me to '''KILL ALL OF YOU'''!"]]
 +
* [[Media:Krampus spawn1 10.mp3|"Frohe Krampusnacht, my dear attendants. For it will be your last."]] (Translation: "Happy Krampus night")
 +
 
 +
== Spawning a second time ==
 +
* [[Media:Krampus spawn2 01.mp3|"My spirit cannot be destroyed so easily."]]
 +
* [[Media:Krampus spawn2 02.mp3|"Oh, I'm not finished with you yet, my friends."]]
 +
* [[Media:Krampus spawn2 03.mp3|"Oh, I'm not finished with you yet, my friends."]]
 +
* [[Media:Krampus spawn2 04.mp3|"I do hope you're all staying warm, I want you to '''feel''' zhis."]]
 +
* [[Media:Krampus spawn2 05.mp3|"How bold of you to believe I'm gone forever."]]
 +
* [[Media:Krampus spawn2 06.mp3|"You fools really think you're special enough to survive me?"]]
 +
* [[Media:Krampus spawn2 07.mp3|"No one has ever survived '''my''' encounter. Not a single soul."]]
 +
 
 +
== Spawning a third time ==
 +
* [[Media:Krampus spawn3 01.mp3|"It seems your efforts are in vain."]]
 +
* [[Media:Krampus spawn3 02.mp3|''Sigh'' "Zhird time's the charm."]]
 +
* [[Media:Krampus spawn3 03.mp3|"It's a miracle you've all lasted this long."]]
 +
* [[Media:Krampus spawn3 04.mp3|"Aw, what's wrong? You believed things to be zis simple?"]]
 +
* [[Media:Krampus spawn3 05.mp3|"This is getting tiresome, let's wrap this up already."]]
 +
* [[Media:Krampus spawn3 06.mp3|"This is getting tiresome, let's wrap this up already."]]
 +
* [[Media:Krampus spawn3 07.mp3|"You fools ''really'' think it's that easy?"]]
 +
* [[Media:Krampus spawn3 08.mp3|"No way in hell would I make this easy for you!"]]
 +
* [[Media:Krampus spawn3 09.mp3|"No, no, no. Not while I'm here."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Coal attacks'''
 +
|image      = Killicon krampus2.png
 +
|image-size = 50px
 +
|image-link =
 +
|content    =
 +
== Coal throw ==
 +
* [[Media:Krampus coal throw 01.mp3|"Here, catch!"]]
 +
* [[Media:Krampus coal throw 02.mp3|''Grunt'']]
 +
* [[Media:Krampus coal throw 03.mp3|''Grunt'']]
 +
* [[Media:Krampus coal throw 04.mp3|"This one has your name on it."]]
 +
* [[Media:Krampus coal throw 05.mp3|"This one has '''your name''' on it!"]]
 +
* [[Media:Krampus coal throw 06.mp3|"Here, catch!"]]
 +
 
 +
== Coal barrage ==
 +
* [[Media:Krampus coal barrage 01.mp3|''Grunt'']]
 +
* [[Media:Krampus coal barrage 02.mp3|"Flee! Flee while you still can!"]]
 +
* [[Media:Krampus coal barrage 03.mp3|''Evil laughter'']]
 +
* [[Media:Krampus coal barrage 04.mp3|"I'd start '''running''' if I were you!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Death'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|image-link = Death
 +
|content    =
 +
* [[Media:Krampus death 01.mp3|"This cannot be!"]]
 +
* [[Media:Krampus death 02.mp3|"Noooooooo!"]]
 +
* [[Media:Krampus death 03.mp3|"Halt! Stop! Enough! Enough!"]]
 +
* [[Media:Krampus death 04.mp3|Krampus death 04.mp3]]
 +
* [[Media:Krampus death 05.mp3|"How?! How could this happen '''to me'''?"]]
 +
* [[Media:Krampus death 06.mp3|"That's it, I've had enough! Geht weg!"]] (Translation: "Go away!")
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Krampus follows you'''
 +
|image      = Krampus.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
* [[Media:Krampus iseeyou 01.mp3|"Now '''you''' have my undivided attention."]]
 +
* [[Media:Krampus iseeyou 02.mp3|"I see you!"]]
 +
* [[Media:Krampus iseeyou 03.mp3|"I see you!"]]
 +
* [[Media:Krampus iseeyou 04.mp3|"Let us talk in a language you understand."]]
 +
* [[Media:Krampus iseeyou 05.mp3|"Get back here!"]]
 +
* [[Media:Krampus iseeyou 06.mp3|"Look what tiny rat comes crawling out."]]
 +
* [[Media:Krampus iseeyou 07.mp3|"Oh, look what tiny rat came crawling out."]]
 +
* [[Media:Krampus iseeyou 08.mp3|"I'd start running if I were you."]]
 +
* [[Media:Krampus iseeyou 08.mp3|"If I were you, I would start running."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Krampus kills someone'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
* [[Media:Krampus onkill 01.mp3|"No one can hide from me."]]
 +
* [[Media:Krampus onkill 02.mp3|"A little advice: stay dead".]]
 +
* [[Media:Krampus onkill 03.mp3|"Let this be a lesson for you."]]
 +
* [[Media:Krampus onkill 04.mp3|"Frohe Krampusnacht, indeed."]] (Translation: "Happy Krampus night".)
 +
* [[Media:Krampus onkill 05.mp3|"This one's for Nick."]]
 +
* [[Media:Krampus onkill 06.mp3|"Weaklings."]]
 +
* [[Media:Krampus onkill 07.mp3|"Ha! Trottel."]] (Translation: "Ha! Fool.")
 +
* [[Media:Krampus onkill 08.mp3|"Pfft, was für Witzfiguren."]] (Translation: "What a bunch of clowns".)
 +
* [[Media:Krampus onkill 09.mp3|"You really though you could outrun ''me''? How amusing!"]]
 +
* [[Media:Krampus onkill 10.mp3|"I told you I'd get you, didn't I?"]]
 +
* [[Media:Krampus onkill 11.mp3|"Oh, don't worry, we'll meet again in hell."]]
 +
* [[Media:Krampus onkill 12.mp3|"Even a gust of wind would have blown you over."]]
 +
* [[Media:Krampus onkill 13.mp3|"Frohe Krampusnacht, ihr Würmer."]] (Translation: "Happy Krampus night, you worms.")
 +
* [[Media:Krampus onkill 14.mp3|"Ol' Nick sends his regards."]]
 +
}}
  
 
== Strategy ==
 
== Strategy ==
Line 83: Line 200:
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})
 
'''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})
 
* Added Krampus to the game.
 
* Added Krampus to the game.
Line 89: Line 207:
 
* Added missing strings for {{code|koth_krampus}}.
 
* Added missing strings for {{code|koth_krampus}}.
 
* Fixed name typo in map credits for {{code|koth_krampus}}.
 
* Fixed name typo in map credits for {{code|koth_krampus}}.
 +
 +
'''{{Patch name|12|15|2023}}'''
 +
* Fixed minor visual issues.
 +
* Fixed Krampus' unique boss bar randomly getting replaced with the default one.
 +
* Fixed people getting stuck or [[telefrag]]ged when taking the Krampus portal.
 +
* Krampus' landing sound is now more audible.
 +
* Krampus now correctly destroys all [[buildings]] in his way.
 +
 +
'''{{Patch name|12|20|2023}}'''
 +
* Added a second {{code|trigger_hurt}} in the underworld that becomes active after Krampus' portal closes.
 +
* Fixed players dropping flags during waiting for players.
 +
}}
  
 
== Trivia ==
 
== Trivia ==
* There are two row boats in the Underworld's river, to the left of the bridge. On one is an unlit lantern, and on the other is a deer cutout.
+
* There are two row boats in the underworld's river, to the left of the bridge. On one is an unlit lantern, and on the other is a deer cutout.
 
* There is a room outside of the map with some developer textures, a multicolored texture, the signature of one of the map's creators, the flame particle used for Krampus' projectiles, and four photos of cats.
 
* There is a room outside of the map with some developer textures, a multicolored texture, the signature of one of the map's creators, the flame particle used for Krampus' projectiles, and four photos of cats.
 
** The same signature can also be found on a wall outside the playable area to the left on the RED spawn, where a truck can be seen.
 
** The same signature can also be found on a wall outside the playable area to the left on the RED spawn, where a truck can be seen.
Line 99: Line 229:
 
File:Krampus Workshop image.jpg|Steam Workshop thumbnail for Krampus.
 
File:Krampus Workshop image.jpg|Steam Workshop thumbnail for Krampus.
 
File:Krampus.png|Krampus, the boss that appears in the map.
 
File:Krampus.png|Krampus, the boss that appears in the map.
 +
File:Koth Krampus underworld_boat.png|The boats on the left side of the bridge, brightened for clarity.
 +
File:Koth Krampus author room.png|The room outside the map with creator's signature
 +
File:Koth Krampus author.png|The creator's signature outside red spawn
 
</gallery>
 
</gallery>
  

Latest revision as of 20:37, 19 February 2024

Krampus
Koth Krampus.png
Basic Information
Map type: King of the Hill
File name: koth_krampus
Released: December 7, 2023 Patch
(Smissmas 2023)
Developer(s): Artur Eichmann
Joel "zythe_" Morscher
Phe
Lizard Of Oz
sky
Lothudus
Parker "razoldon"
Ilia "dotflare"
Yiming "Coolchou" Zhao
Ben "doctorsteen" Meyer
Lerd
ScienceDILF
Map Info
Environment: German Town
Setting: Nighttime, snowy
Hazards: Krampus
Hazards (Underworld): Health drain, deadly waters
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×5  •  Mediumhealth.png ×8
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×11   •  
Largeammo.png ×1
Map Photos
Loading screen photos.
Map Overview
Krampus overview.png
Map Stamp
Item icon Map Stamp - Krampus.png
Supporters Leaderboard

Krampus is a community-created King of the Hill map added in the Smissmas 2023 update. It is set in a German town in the Black Forest during a snowy night.

Krampus was contributed to the Steam Workshop.

Locations

The locations are described from RED's perspective from spawn to point, and are mirrored for BLU.

  • Spawn: the spawn room has two upper doors with one resupply cabinet and a lower door down the stairs in the back with another cabinet. The one closer to the windows is a drop onto the same side as the lower door.
  • Fountain: a small fountain to the right of the spawn.
  • Stone Building: a building with its first floor built with stone blocks that nearly goes from one side of the map to the other. Its interior is a narrow corridor with a flight of stairs and a drop, which can be climbed up with jumping techniques such as double and flare jumps. It has two doors on either side, with the higher one facing the point area leading to a bridge overseeing the next area.
  • Flank: the path around the small team-colored building adjacent to the Stone Building.
  • Alley: the area past the Stone Building. The left side is higher than the right side, and the flaming barrel can be used to set Huntsman and Fortified Compound arrows on fire. A medium health kit and ammo pack sit on the left side, and a small kit and ammo pack on the right side on a small platform. While most classes need to enter the Stone Building in order to get onto the bridge, it can be reached with jumping techniques like double and flare jumps.
  • Left Path: the leftmost path to the control point area, leading to the team's Tables.
  • Arch: the central path to the control point area, passing by a stone arch.
  • Right Path: the rightmost path to the control point area.
  • Town Center: the center of the map, where the control point is located and Krampus roams.
  • Control Point: the control point is on a bridge which is only walled on one of its sides. The water below is deep enough that players have to swim, but not deep enough that they can dive and drown, and holds a submerged medium ammo pack.
  • Clocktower: the building overseeing the control point. It has two entries on each side of the map (a front one facing the point area and a side one facing the spawn), a balcony split in two by arches, and a metal bridge below said balcony where a small ammo pack and health kit can be found.
  • Statue: a statue on a pedestal in the water that crosses the Town Center. A large health kit sits near it, close to the grate where the water falls into the lake.
  • Wooden Walls: wooden walls built on each side of the point. They each hide a medium health kit and ammo pack from the other team.
  • Tables: platforms with tables on them, with a path to the Alley and an ivy wall.
  • Underworld: defeating Krampus opens up a portal that sucks nearby players into the underworld; a dark forest with freezing temperature that slowly harms those in it. Players who reach the cabin on the other side and cross the portal are returned to the Alley on their team's side of the map and receive 2 seconds of invulnerability, 12 seconds of guaranteed critical hits, and a 151 HP heal (which can be converted into overheal).

Krampus

Krampus is the AI-controlled boss of the map. He roams the central area in search of players to kill, and must be killed whenever he is in play in order to unlock the control point for capture. There are no truces while he is around. When he spawns, everyone receives a message in their text chat informing them that they have been naughty this year.

Krampus selects a player to target. If the target is within his melee range, he tries to whip them for 40% of their max health; if they are far away, he can shoot 2 to 5 homing flaming coal projectiles at them. He can also cause a rain of flaming coal across the area.

Krampus' area is limited to the open area around the control point, and he is only able to target and pursue players in it. Should his target leave the area, he picks a different player to go after. He cannot target players inside the building next to the point or pursue them into it either, though he can target (and reach) players in the balcony if they peek too much outside. Neither cloaking nor disguising works against Krampus.

The flaming coal projectiles can be reflected. Reflected projectiles retain their homing ability, homing back at Krampus and damaging him if they hit him. Unlike Krampus, they can still pursue targeted players who leave the center of the map or enter the building by the control point.

Krampus respawns at the control point after 1 minute and 30 seconds of it being captured, freezing the countdown of the team controlling it and resetting any capture progress the other team might have. He announces his return before reappearing, giving players time to distance themselves. When he respawns, he only pushes players, making it safe (though not recommended) to stay on the point.

Krampus is voiced by ScienceDILF.

Krampus.png  Krampus enters

Spawning a second time

Spawning a third time

Killicon krampus2.png  Coal attacks

Coal throw

Coal barrage

Killicon skull.png  Death
Krampus.png  Krampus follows you
Killicon skull.png  Krampus kills someone

Strategy

Main article: Community Krampus strategy

Update history

December 7, 2023 Patch (Smissmas 2023)
  • Added Krampus to the game.

December 8, 2023 Patch

  • Added missing strings for koth_krampus.
  • Fixed name typo in map credits for koth_krampus.

December 15, 2023 Patch

  • Fixed minor visual issues.
  • Fixed Krampus' unique boss bar randomly getting replaced with the default one.
  • Fixed people getting stuck or telefragged when taking the Krampus portal.
  • Krampus' landing sound is now more audible.
  • Krampus now correctly destroys all buildings in his way.

December 20, 2023 Patch

  • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes.
  • Fixed players dropping flags during waiting for players.

Trivia

  • There are two row boats in the underworld's river, to the left of the bridge. On one is an unlit lantern, and on the other is a deer cutout.
  • There is a room outside of the map with some developer textures, a multicolored texture, the signature of one of the map's creators, the flame particle used for Krampus' projectiles, and four photos of cats.
    • The same signature can also be found on a wall outside the playable area to the left on the RED spawn, where a truck can be seen.

Gallery