Difference between revisions of "Training Mode"

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[[Target]] training starts off with the player in a small booth. In Demoman and Soldier training, the player is unable to move from the booth, but is constantly supplied with [[ammo]] and [[health]] should they harm themselves or run low on ammo. A small tutorial will appear guiding the player along, and will direct the player on how and when to use [[weapons]]. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear indicating that it was destroyed correctly. Otherwise, the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first Soldier lesson, they are given live targets which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.
 
[[Target]] training starts off with the player in a small booth. In Demoman and Soldier training, the player is unable to move from the booth, but is constantly supplied with [[ammo]] and [[health]] should they harm themselves or run low on ammo. A small tutorial will appear guiding the player along, and will direct the player on how and when to use [[weapons]]. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear indicating that it was destroyed correctly. Otherwise, the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first Soldier lesson, they are given live targets which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.
  
In Engineer and Spy training, the player may be allowed to move freely from the booth after a certain event. During this period, the player is instructed on certain skills and special abilities inherent in each class. During Spy training, examples are given by a friendly Spy Bot demonstrating the use of [[cloak]]ing. The player will then be educated on [[disguise]]s and [[sap]]ping, and will have the chance to employ these techniques against a hostile [[Sentry Gun]]. Live targets are then provided for training the [[backstab]] abiility.
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In Engineer and Spy training, the player may be allowed to move freely from the booth after a certain event. During this period, the player is instructed on certain skills and special abilities inherent in each class. During Spy training, examples are given by a friendly Spy Bot demonstrating the use of [[Cloak]]ing. The player will then be educated on [[disguise]]s and [[sap]]ping, and will have the chance to employ these techniques against a hostile [[Sentry Gun]]. Live targets are then provided for training the [[backstab]] abiility.
  
 
== Dustbowl training ==
 
== Dustbowl training ==
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== Related Achievements ==
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== Related achievements ==
 
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
 
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
 
{{Achievement table
 
{{Achievement table

Revision as of 07:41, 7 August 2011

The Prized Graduation Bomb!
Do you own Team Fortress? Did you play it once or twice, but found it too complicated? YOU ARE A COWARD. But there IS a solution!
— Training mode publicity blurb

Training is a single-player only game mode that helps players learn the basics of the different classes available in the game. The mode is aimed towards inexperienced players and demonstrates gameplay mechanics and teamwork within a 'safe' environment. A series of specific scenarios are given for each class.

At present, training is only available for the Soldier, Demoman, Engineer, and Spy. Each revolves around the Control Point game mode.

Basic Training

Basic Training consists of two sections: "Target training" and "Dustbowl training".

Target training

Target training starts off with the player in a small booth. In Demoman and Soldier training, the player is unable to move from the booth, but is constantly supplied with ammo and health should they harm themselves or run low on ammo. A small tutorial will appear guiding the player along, and will direct the player on how and when to use weapons. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear indicating that it was destroyed correctly. Otherwise, the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first Soldier lesson, they are given live targets which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.

In Engineer and Spy training, the player may be allowed to move freely from the booth after a certain event. During this period, the player is instructed on certain skills and special abilities inherent in each class. During Spy training, examples are given by a friendly Spy Bot demonstrating the use of Cloaking. The player will then be educated on disguises and sapping, and will have the chance to employ these techniques against a hostile Sentry Gun. Live targets are then provided for training the backstab abiility.

Dustbowl training

After the player "graduates", they will be able to proceed to a training version of Dustbowl. Once there, basic instructions are provided on the rules of the Control Point game mode. The first round gives the basics of play, the second round introduces the Medic, and the final round introduces the Engineer. After the final point is captured, the player "graduates" to the Soldier training and is returned to the main menu.

Offline Practice

Offline Practice allows the player to begin an independant round with no class limitations and against only Bots in three Practice modes: Control Points, King of the Hill, and Payload. Bot difficulty and the amount of total players (recommended to be set at 16-24) can be configured before setup. Currently the maps Dustbowl, Gorge, Viaduct, Badlands, Nucleus, Lakeside, Sawmill, Upward, Thunder Mountain, Hoodoo, Gold Rush, and Badwater Basin can be played in Offline Practice. Stats and achievements are turned off during the round, though item drops still occur if connected to Steam.

Training maps

Training maps carry the tr_ prefix.

Name Picture File name
Target Map TR Training.png tr_target
Dustbowl 160px tr_dustbowl

Related achievements

Achieved.png General

Ready for Duty
Ready for Duty
Complete each class to unlock the next.


Update history

June 10, 2010 Patch (Mac Update)
  • Added Training, with support for General gameplay & Soldier class training for now.
  • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
  • Fixed training servers showing up in the server browser for other users

June 11, 2010 Patch

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Disabled quickswitch UI in training to reduce confusion.

March 9, 2011 Patch (Beta)

  • Added training for the Demoman, Spy and Engineer

March 11, 2011 Patch (Beta)

  • Training:
    • Fixed issues in Spy training

April 14, 2011 Patch (Hatless Update)

  • Added 3 new training courses for the Demoman, Engineer, and Spy
  • Added the Ready for Duty achievement for completing all of the training courses
  • Added Payload maps to Offline Practice.

April 18, 2011 Patch

  • Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)

April 20, 2011 Patch

  • Added more instructions to the Engineer training regarding metal resources

Trivia

  • On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. This allowed players to potentially ruin others training sessions, as seen here.

Gallery