Difference between revisions of "Training Mode"

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[[Image:Graduation_bomb.png‎|right|220px|The Prized Graduation Bomb!]]
 
[[Image:Graduation_bomb.png‎|right|220px|The Prized Graduation Bomb!]]
 
{{Quotation|'''The Soldier''' to new trainees|Do you own Team Fortress? Did you play it once or twice, but found it too complicated? YOU ARE A COWARD. But there IS a solution!}}
 
{{Quotation|'''The Soldier''' to new trainees|Do you own Team Fortress? Did you play it once or twice, but found it too complicated? YOU ARE A COWARD. But there IS a solution!}}
'''Training''' is a single-player only [[game modes|game mode]] where players can learn the basics of the different [[class]]es by fighting against AI-controlled [[bots]]. Aimed towards inexperienced players, training mode demonstrates [[Mechanics|gameplay mechanics]] and teamwork within a 'safe' environment, by allowing the bots to play alongside players as they fight against enemies.
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'''Training''' is a single-player only [[game modes|game mode]] that helps players learn the basics of the different [[class]]es available in the game. The mode is aimed towards inexperienced players and demonstrates [[Mechanics|gameplay mechanics]] and teamwork within a 'safe' environment. A series of specific scenarios are given for each class. 
  
At present, only [[Soldier]], [[Demoman]], [[Engineer]], and [[Spy]] training for the [[Control Point]] game mode is available in the offical game. An achievement called Ready for Duty can be unlocked by finishing all of the training courses.
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At present, only training is available for the [[Soldier]], [[Demoman]], [[Engineer]], and [[Spy]]. Each revolves around the [[Control Point]] game mode.
  
 
== Target ==
 
== Target ==
[[Target]] starts off the player in a small booth. In Demoman and Soldier training, the player is unable to move from the booth, but is constantly supplied with [[ammo]] and [[health]], should they harm themselves or run low on ammo. A small tutorial will appear, guiding the player along, and will direct the player on how and when to use [[weapons]]. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear, indicating you destroyed the target correctly. Otherwise the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first Soldier lesson, they are then given live targets, which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.
+
[[Target]] starts off the player in a small booth. In Demoman and Soldier training, the player is unable to move from the booth, but is constantly supplied with [[ammo]] and [[health]], should they harm themselves or run low on ammo. A small tutorial will appear, guiding the player along, and will direct the player on how and when to use [[weapons]]. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear, indicating it was destroyed correctly. Otherwise the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first Soldier lesson, they are then given live targets, which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.
  
In Engineer and Spy training, the player may be allowed to move freely from the booth after a certain event. During these trainings, you'll be instructed on how to use certain skills and what kind of special abilities each class has. During Spy training, you'll first be guided by a friendly Spy bot, instructing the player of the uses of [[Cloak]]ing, to sneak past a Sentry Gun. The player will then be guided about [[disguise]]s and [[sap]]ping, which will instruct the player to employ these techniques on the unfriendly Sentry Gun. After the sentry has fallen, the player will be given three live targets, facing away from the player. The player will be guided on the proper usage of [[backstab]]bing and will be given the opportunity to use it on the targets. After completing this, the player will be prompted to the main menu.
+
In Engineer and Spy training, the player may be allowed to move freely from the booth after a certain event. During this period, the player is instructed on certain skills and special abilities inherent in each class. During Spy training, examples are given by a friendly Spy bot, demonstrating the use of [[Cloak]]ing. The player will then be educated on [[disguise]]s and [[sap]]ping, and will have the chance to employ these techniques on the unfriendly Sentry Gun. Live targets are then provided for training the [[backstab]] abiility.
  
<gallery perrow=5>
 
File:Scouttarget.png|A [[Scout]] Target
 
File:Soldiertarget.png|A [[Soldier]] Target
 
File:Pyrotarget.png|A [[Pyro]] Target
 
File:Demomantarget.png|A [[Demoman]] Target
 
File:Heavytarget.png|A [[Heavy]] Target
 
File:Engineertarget.png|An [[Engineer]] Target
 
File:Medictarget.png|A [[Medic]] Target
 
File:Snipertarget.png|A [[Sniper]] Target
 
File:Spytarget.png|A [[Spy]] Target
 
File:Hit.png|A successful hit!
 
</gallery>
 
 
=== Dustbowl Training ===
 
=== Dustbowl Training ===
After the player "graduates", they will be able to proceed to a training version of [[Dustbowl (Training)|Dustbowl]], where the player is instructed on the basic rules of CP, or Control Point. The first round gives the basics of Control Point play, instructing the player to control the points to move on. The second round introduces the Medic and how the class works. The final round introduces the Engineer and how the class benefits the team, and how they can be just as effective for the enemy. After you capture the final point, you "graduate" Soldier training and return to the main menu.
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After the player "graduates", they will be able to proceed to a training version of [[Dustbowl (Training)|Dustbowl]]. Once there, basic instructions are provided on the rules of the Control Point gamemode. The first round gives the basics of play, the second round introduces the Medic, and the final round introduces the Engineer. After the final point is captured, the player "graduates" the Soldier training and is returned to the main menu.
  
 
=== Offline Practice mode ===
 
=== Offline Practice mode ===
'''Offline Practice mode''' allows the player to play the game, with no class limitations, against [[Bots]]. The bot difficulty can be scaled between Easy, Medium, Hard and Expert and the amount of players that can be entered is up to the trainee, though the game recommends 16-24. At the moment, the only Offline Training maps available are [[Viaduct]], [[Nucleus]], [[Dustbowl]], [[Gold Rush]], [[Badwater Basin]], and [[Sawmill]]. Stats and [[achievements]] are turned off while in offline practice, though [[Item drop system|item drops]] still occur if connected to Steam.
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'''Offline Practice mode''' allows the player to begin an independant round with no class limitations and against only Bots. Certain aspects of the game can be configured before setup, such as Bot difficulty and the amount of total players (recommended to be set at 16-24). Currently only the maps [[Viaduct]], [[Nucleus]], [[Dustbowl]], [[Gold Rush]], [[Badwater Basin]], and [[Sawmill]] can be played in offline practice. Stats and [[achievements]] are turned off during the round, though [[Item drop system|item drops]] still occur if connected to Steam.
  
 
==Training maps==
 
==Training maps==
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| {{Show achievement|General|Ready for Duty}}
 
| {{Show achievement|General|Ready for Duty}}
 
}}
 
}}
 
== Trivia ==
 
 
* On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. This allowed players to potentially ruin others training sessions, as seen [http://www.youtube.com/watch?v=8q0iRm2tYpI here.]
 
  
 
== Update history ==
 
== Update history ==
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* Added more instructions to the [[Engineer]] training regarding metal resources
 
* Added more instructions to the [[Engineer]] training regarding metal resources
  
 +
== Trivia ==
 +
 +
* On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. This allowed players to potentially ruin others training sessions, as seen [http://www.youtube.com/watch?v=8q0iRm2tYpI here.]
  
 +
==Gallery==
 +
<gallery perrow=5>
 +
File:Scouttarget.png|A [[Scout]] Target
 +
File:Soldiertarget.png|A [[Soldier]] Target
 +
File:Pyrotarget.png|A [[Pyro]] Target
 +
File:Demomantarget.png|A [[Demoman]] Target
 +
File:Heavytarget.png|A [[Heavy]] Target
 +
File:Engineertarget.png|An [[Engineer]] Target
 +
File:Medictarget.png|A [[Medic]] Target
 +
File:Snipertarget.png|A [[Sniper]] Target
 +
File:Spytarget.png|A [[Spy]] Target
 +
File:Hit.png|A successful hit!
 +
</gallery>
 
{{maps}}
 
{{maps}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Revision as of 19:40, 1 May 2011

The Prized Graduation Bomb!
Do you own Team Fortress? Did you play it once or twice, but found it too complicated? YOU ARE A COWARD. But there IS a solution!
The Soldier to new trainees

Training is a single-player only game mode that helps players learn the basics of the different classes available in the game. The mode is aimed towards inexperienced players and demonstrates gameplay mechanics and teamwork within a 'safe' environment. A series of specific scenarios are given for each class.

At present, only training is available for the Soldier, Demoman, Engineer, and Spy. Each revolves around the Control Point game mode.

Target

Target starts off the player in a small booth. In Demoman and Soldier training, the player is unable to move from the booth, but is constantly supplied with ammo and health, should they harm themselves or run low on ammo. A small tutorial will appear, guiding the player along, and will direct the player on how and when to use weapons. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear, indicating it was destroyed correctly. Otherwise the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first Soldier lesson, they are then given live targets, which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.

In Engineer and Spy training, the player may be allowed to move freely from the booth after a certain event. During this period, the player is instructed on certain skills and special abilities inherent in each class. During Spy training, examples are given by a friendly Spy bot, demonstrating the use of Cloaking. The player will then be educated on disguises and sapping, and will have the chance to employ these techniques on the unfriendly Sentry Gun. Live targets are then provided for training the backstab abiility.

Dustbowl Training

After the player "graduates", they will be able to proceed to a training version of Dustbowl. Once there, basic instructions are provided on the rules of the Control Point gamemode. The first round gives the basics of play, the second round introduces the Medic, and the final round introduces the Engineer. After the final point is captured, the player "graduates" the Soldier training and is returned to the main menu.

Offline Practice mode

Offline Practice mode allows the player to begin an independant round with no class limitations and against only Bots. Certain aspects of the game can be configured before setup, such as Bot difficulty and the amount of total players (recommended to be set at 16-24). Currently only the maps Viaduct, Nucleus, Dustbowl, Gold Rush, Badwater Basin, and Sawmill can be played in offline practice. Stats and achievements are turned off during the round, though item drops still occur if connected to Steam.

Training maps

Training maps carry the tr_ prefix.

Name Picture File name
Target Map TR Training.png tr_target
Dustbowl 160px tr_dustbowl

Related Achievements

Achieved.png General

Ready for Duty
Ready for Duty
Complete each class to unlock the next.


Update history

June 10, 2010 Patch (Mac Update)

  • Added Training, with support for General gameplay & Soldier class training for now.
  • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
  • Fixed training servers showing up in the server browser for other users

April 14, 2011 Patch (Hatless Update)

  • Added 3 new training courses for the Demoman, Engineer, and Spy
  • Added the Ready for Duty achievement for completing all of the training courses
  • Added Payload maps to Offline Practice.

April 18, 2011 Patch

  • Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)

April 20, 2011 Patch

  • Added more instructions to the Engineer training regarding metal resources

Trivia

  • On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. This allowed players to potentially ruin others training sessions, as seen here.

Gallery