Difference between revisions of "PASS Time"

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When carried by a player, the Jack provides health regeneration, a temporary speed increase, and the ability to see both teammates and enemies through walls. Temporary invulnerability is also granted when the Jack is stolen via a melee weapon or intercepted.
 
When carried by a player, the Jack provides health regeneration, a temporary speed increase, and the ability to see both teammates and enemies through walls. Temporary invulnerability is also granted when the Jack is stolen via a melee weapon or intercepted.
  
Players are unable to use any weapons. It can be thrown or passed to teammates via the primary fire button. However, it can be intercepted if an enemy strikes the player with their melee weapon. The Jack becomes neutral when it touches the floor after being thrown.
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Players are unable to use any weapons. It can be thrown or passed to teammates via the primary fire button. However, it can be intercepted if an enemy strikes the player with their melee weapon or if the enemy hits the carrier with a projectile from the [[Sandman]] or the [[Wrap_Assassin|Wrap Assassin]]. The Jack becomes neutral when it touches the floor after being thrown.
  
 
=== Announcer lines ===
 
=== Announcer lines ===

Revision as of 15:35, 21 August 2015

PASS Time combines TF2's usual fast-paced bloodsport with the actual fast-paced sports of soccer, hockey and basketball.
— Publicity blurb

PASS Time is an upcoming game mode announced on August 18th, 2015 developed by Bad Robot, Escalation Studios, and Valve. Currently, PASS TIME is in beta and only includes one beta map, pass_warehouse. The release date for the game mode and map are currently unknown.

Because the game mode and its map are in development, certain textures and animations may be missing, and any gameplay elements described in this article are subject to change.

Gameplay

The only current PASS Time map is symmetrical, similar to Capture the Flag maps. A neutral ball or Jack spawns near the center. Players must take a hold of the ball and successfully throw it into the opposing team's goal. Players must score more points than the other team when time runs out in order to win. Otherwise Sudden Death goes into effect.

Jack

When carried by a player, the Jack provides health regeneration, a temporary speed increase, and the ability to see both teammates and enemies through walls. Temporary invulnerability is also granted when the Jack is stolen via a melee weapon or intercepted.

Players are unable to use any weapons. It can be thrown or passed to teammates via the primary fire button. However, it can be intercepted if an enemy strikes the player with their melee weapon or if the enemy hits the carrier with a projectile from the Sandman or the Wrap Assassin. The Jack becomes neutral when it touches the floor after being thrown.

Announcer lines

Note: These voice lines are in beta and may be altered in the future. Notably, the announcer is male.

Player delivers the Jack

Strategy

Main article: Community PASS Time strategy

Maps

Main article: List of maps

PASS Time

PASS Time maps carry the pass_ prefix.

Name Picture File name
Warehouse Pass brickyard.png pass_warehouse

Update history

August 18, 2015 Patch #1

  • Added new game mode 'PASS Time' to the TF2 Beta.

August 18, 2015 Patch #2

  • Fixed a client crash related to the HUD.
  • Fixed the Short Circuit being used to remove the Jack from the game.
  • Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered.

August 18, 2015 Patch #3

  • Fixed a PASS Time sound bug related to carrying the Jack.

August 19, 2015 Patch

  • Fixed disguised Spies not having a shield drawn for them in the HUD
  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
  • Fixed being able to 'inspect' the jack while players are carrying it
  • Fixed capturing the jack not incrementing Scout contract points

External links