Difference between revisions of "Badlands (Arena)"

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(Strategy)
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== Strategy ==
 
== Strategy ==
*A good [[Sentry Gun]] location for [[Engineers]] is to place a Sentry Gun peeking out of the window at the balcony. With control over the central battleground, and a decent ammo pickup nearby, it's an effective location.
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{{hatnote|See [[Community Badlands (Arena) strategy]]}}
*As the map has many twists and turns, [[Demomen]] and [[Heavies]] can be highly useful, especially with a [[Medic]] on the team.
 
*Due to the open nature of this map, [[Snipers]] are useful, with the two main spots being at either end of the [[Control point]] bridge or in the lower area underneath the bridge, both giving the Sniper a view of large areas of the battlefield where he can pick of enemies with ease.
 
*Medics are invaluable on this map due to the lack of health pickups.
 
*Unlike in other versions of Badlands, the arena version has [[water]], located under the small bridges at each side of the map, remembering to get to these locations after a close encounter with a [[Pyro]] is useful indeed.
 
*As a [[Soldier]] or [[Demoman]] be sure to get on top of the crates by the control point. This will allow you to get the maximum amount of splash damage on the enemy.
 
*As a [[Soldier]], [[Demoman]] or even a [[Huntsman]] [[Sniper]] be sure to spam enemy choke points such as the enemy house entrances with rockets, rollers or arrows this will block off the enemy and maybe get you some kills as well.
 
*As a [[Sniper]] you can be invaluable in the end game by hitting [[Engineers]] turtling by spawn. Sit by gray bridge and pick them off while staying out of range of their [[Sentry Gun]]s. Watch out if the Engineer is using a [[Wrangler]] as this can have fatal consequences.
 
  
 
== Control Point Timing ==
 
== Control Point Timing ==

Revision as of 02:43, 14 March 2011

Badlands (Arena)
Arenabadlands.jpg
Basic Information
Variants: Control Point and King of the Hill
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.
Map Overview
Badlands (Arena) overview.png
Badlands has multiple variations, including Control Point

Badlands is an Arena map, and is a modified version of Badlands (Control Point). Badlands, along with Lumberyard, Ravine, Well (Arena), and Granary (Arena), was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Badlands (Arena) is primarily the central control point area of its Control Point version, the only major difference is the inclusion of water underneath the small bridges left of each team's spawn room.

The goal of your team is to eliminate the entire enemy team or capture the central control point when it becomes available, after 60 seconds in a round.

Introduction Video

Locations

Bridge (Mid)

The bridge is an identical copy of Badlands regular mid.

  • Bridge: This place is where the control point is located. The Control point is placed over a railroad track, and is adjacent to two freight trains with crates on top of the freight.
  • Valley: Each team also has a path that goes under the bridge, connected to from the spawn areas.
  • Rail Cars: There are rail cars located on either side of the capture point. Not only do these cars serve as cover, they also divide the bridge in half. The boxes on top of the cars are slightly smaller than the cars themselves, which allows for any class to jump over them by first jumping onto the car.
  • Window: Located inside the house there is a window and balcony on either side of the bridge. This spot is typically used as a Sniper nest.
  • Pillars: Each side also has a pair of rock pillars that allow access from the bridge onto the balcony next to the window.
  • Closet: The closet is the small house that leads up from a dirt ramp from the valley and exits out next to the Rail Cars.

Spawn Areas

Teams will use the first forward respawn that is regularly used in Badlands. Entrances to the base will remain blocked off and the spire is fenced off.

  • Well: Next to the spawn under the grey bridge is a pool of water which can be used to extinguish flames, Mad Milk, or Jarate.
  • Spire: The spire is inaccessible as the entire area around it has been fenced off.
  • Choke: Serving as an entrance to mid, the choke is located behind the Rail Cars.
  • House: The house is the main entrance to mid. It exits out right onto the bridge or from a small battlement right next to the Window.

Strategy

See Community Badlands (Arena) strategy

Control Point Timing

Control Point Multiplier Seconds
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


See also

External links