Difference between revisions of "Well (Arena)"

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(Related Achievements: Added a Scout achievement I missed, removed a Demoman achievement that was not appropriate (I thought it was the the ach. "Brushback" which applies to both carts and CP's).)
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{{Map infobox
 
{{Map infobox
|game-type=Arena
+
  | map-status              = official
|file-name=arena_well
+
  | map-game-type           = Arena
|map-image=Tg_arenawell.jpg
+
  | map-file-name           = arena_well
 +
  | map-image               = Tg_arenawell.jpg
 +
  | map-released            = {{Patch name|8|19|2008}}
 +
  | map-released-major      = Heavy Update
 +
  | map-pickups-ammo-small  = 2
 +
  | map-pickups-ammo-medium = 2
 +
  | map-pickups-ammo-large  = 2
 
}}
 
}}
{{hatnote|'''Well''' has multiple variations, including [[Well|Control Point]] and [[Well (Capture the Flag)|Capture the Flag]]}}
 
'''Well''' is an [[Arena]] map, a modified version of [[Well|Well (Control Point)]]. It, along with [[Lumberyard]], [[Ravine]], [[Granary (Arena)]], and [[Badlands (Arena)]], was released with the [[August 19, 2008 Patch|Heavy Update]] as one of the first official Arena maps for Team Fortress 2.
 
  
In similar to other arena converted maps, Well (Arena) is essentially the central capture point area of its [[Control Point]] version and access to other areas is blocked off and removed. The center point spawn rooms have been moved further from control point. The side water channels have also been removed and replaced with small pools that directly connects with the main building.
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{{Quotation|'''The Heavy''' taunting trapped enemies|Time to hide, cowards!|sound=Heavy yell7.wav}}
  
The goal is to eliminate the entire enemy team or capture the central control point.
+
'''Well''' is an [[Arena]] map and a modified version of [[Well (Control Point)]]. Along with [[Lumberyard]], [[Ravine]], [[Granary (Arena)]], and [[Badlands (Arena)]], it was released with the [[Heavy Update]] as one of the first official Arena maps for ''Team Fortress 2''.
 +
 
 +
Well (Arena) is comprised of mainly the [[Control Point (game mode)|Control Point]] version's central capture point area; other areas are blocked off and inaccessible. Spawn points for each team are moved further up, and the large water canals have been removed in favor of small pools that directly connect to the main building's nexus.
  
 
== Introduction Video ==
 
== Introduction Video ==
 
{{youtube|DF2DO6ESMUc}}
 
{{youtube|DF2DO6ESMUc}}
 +
 
== Locations ==
 
== Locations ==
[[File:Team fortress 2 map overview arena well.jpg|thumb|An Overview of The Arena Well Map]]
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=== Central Building (Mid) ===
=== Central Building ===
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Where most of the fighting takes place, the Central Building is an identical copy of [[Well (Control Point)|Well]]'s regular mid.
Where most of the fighting takes place. The building is marked by its four doors, two on either side, Catwalk structure, and train rails running through it. This is where the Capture Point is set; its position is identical to the 3rd Capture Point from [[Well|CP_Well]]
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 +
*'''Entrances''': The building is marked by its four doors, two on either side separated by train carts.
 +
*'''Catwalk (Point)''': Connected by four ramps, the point itself is located on a catwalk suspended above the ground level of the central building.
 +
*'''Train Rails''': Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them.
 +
*'''Battlements''': Across from the central point are the battlements that overlook the spawn yard, a common spot for [[Snipers]] and [[Soldiers]] to safely pick off enemies.
  
=== RED/BLU Trainyard ===
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=== Train Yards (Spawn Areas) ===
The area between the corresponding team's spawn room and the Central Building. The area has a pair of boxcars and a flatbed railcar parked in it, providing cover.
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The area between the corresponding team's spawn room and the Central Building. The yards are somewhat identical copies of Well's train yards except the main base entrances have been replaced with a single small spawn room, the waterways have been removed, and train cars moved.
  
=== RED/BLU Sniper Deck ===
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*'''Waterways''': A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy.
A pair of windowed balcony areas, one facing each team's Spawn room. Popular with [[Soldier]]s and [[Sniper]]s for picking off enemy players from relative safety.
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*'''Boxcars''': Right outside the spawn are two boxcars stopped on the rail tracks. These can be used as cover when a losing team must retreat or resort to [[turtling]].
 +
*'''Speaker''': There is a speaker above BLU spawn which can be reached by [[stickyjump]]ing.
  
=== Waterways ===
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<gallery widths=150px heights=80px>
A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy. Spies may also want to try camping above the inner side or in an underwater corner in the hopes of backstabbing a passer-by.
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File:Arenawellredspawn.jpg | RED's spawn area.
 +
File:Arenawellbluspawn.jpg | BLU's spawn area.
 +
File:Arenawellcap.jpg | Central Building, identical to CP_Well's central point.
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
*At the start of a round, [[Sniper]]s will usually take positions at either entrance to the main building, aiming specifically between the wall and train carriage in order to pick off slow moving classes before they even enter the building. [[Demomen]] can solve this problem by firing Grenades or Sticky Bombs over the carriage to dissuade sniping.
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{{map strategy link|Well (Arena)|main=yes|stub=yes}}
*The lower Central Building will normally be traversed by agile classes, such as [[Pyro]]s and [[Scout]]s. Slow moving or weaker classes would be better suited to wait outside the main building until the area is clear.
 
* [[Soldier]]s can enter the building quickly by [[Rocket Jumping]] to the upper entrance. There, they can cover the enemy entrances to the building.
 
*[[Engineer]]s can set up their [[Sentry Gun]]s outside of the spawn to attack any enemies that approach from the building. Once numbers have dwindled, buildings can be moved into the building and set up to cover the [[Control Point]].
 
*The underwater entrances can provide [[Spies]] with clear movement behind enemies, but doing so will cause them to drip water that can be spotted by eagle-eyed players.
 
* Luring enemies into the oncoming path of the Victory [[Train]] is a tactic demonstrated in [[Meet the Scout]]. This may not work, however, with more aware and experienced players.
 
*It is possible for the [[Scout]] to quickly climb into the main building from either side of the map by double-jumping onto the window ledges embedded into the walls below the battlements. Any [[Scout]] is capable of using this technique, regardless of loadout.
 
  
== Control Point Timing ==
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== Control point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
== Related Achievements ==
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== Update history ==
 
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'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
=== General ===
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* Added Well (Arena) to the game.
{{Achievement table
 
| 1 = {{Show achievement|General|Lightning Offense}}
 
}}
 
 
 
===Medic===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Preventative Medicine}}
 
      }}
 
 
 
===Pyro===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Baptism by Fire}}
 
| 2 = {{Show achievement|Pyro|Plan B}}
 
}}
 
 
 
===Heavy===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Vanguard Party}}
 
}}
 
 
 
=== Scout ===
 
{{Achievement table
 
| 1= {{Show achievement|Scout|Quick Hook}}
 
    {{Show achievement|Scout|First Blood}}
 
    {{Show achievement|Scout|First Blood, Part 2}}
 
    {{Show achievement|Scout|The Cycle}}
 
{{Show achievement|Scout|Stealing Home}}
 
| 2= {{Show achievement|Scout|Foul Territory}}
 
    {{Show achievement|Scout|Fall Classic}}
 
    {{Show achievement|Scout|Brushback}}
 
    {{Show achievement|Scout|Set the Table}}
 
    }}
 
   
 
===Spy===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Is It Safe?}}
 
| 2 = {{Show achievement|Spy|On Her Majesty's Secret Surface}}
 
}}
 
 
 
===Demoman===
 
{{Achievement table
 
| 1 = {{Show achievement|Demoman|He Who Celt It}}
 
| 2 = {{Show achievement|Demoman|The High Road}}
 
}}
 
 
 
===Engineer===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|No Man's Land}}
 
}}
 
  
==Trivia==
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'''{{Patch name|3|8|2012}}'''
* Well (Arena)'s 2D skybox appears to be from Half-Life 2, and differs from that of its CP and CTF counterparts.
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* Updated the skybox.
 +
* Made some miscellaneous material improvements.
  
 +
== See also ==
 +
* [[Well6|Well6 (Team Fortress)]]
 +
* [[Well (Classic)]]
  
{{Maps nav}}
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{{Heavy Update Nav}}
 +
{{Maps Nav}}

Latest revision as of 13:53, 22 February 2024

Well (Arena)
Tg arenawell.jpg
Basic Information
Map type: Arena
File name: arena_well
Released: August 19, 2008 Patch
(Heavy Update)
Variants: Capture the Flag and Control Point
Developer(s): Valve
Map Items
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×2   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Well (Arena) overview.png
Time to hide, cowards!
The Heavy taunting trapped enemies

Well is an Arena map and a modified version of Well (Control Point). Along with Lumberyard, Ravine, Granary (Arena), and Badlands (Arena), it was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.

Well (Arena) is comprised of mainly the Control Point version's central capture point area; other areas are blocked off and inaccessible. Spawn points for each team are moved further up, and the large water canals have been removed in favor of small pools that directly connect to the main building's nexus.

Introduction Video

Locations

Central Building (Mid)

Where most of the fighting takes place, the Central Building is an identical copy of Well's regular mid.

  • Entrances: The building is marked by its four doors, two on either side separated by train carts.
  • Catwalk (Point): Connected by four ramps, the point itself is located on a catwalk suspended above the ground level of the central building.
  • Train Rails: Along the ground level of the Central Building are two train rails that run through the Entrances. Beware as trains often run through them.
  • Battlements: Across from the central point are the battlements that overlook the spawn yard, a common spot for Snipers and Soldiers to safely pick off enemies.

Train Yards (Spawn Areas)

The area between the corresponding team's spawn room and the Central Building. The yards are somewhat identical copies of Well's train yards except the main base entrances have been replaced with a single small spawn room, the waterways have been removed, and train cars moved.

  • Waterways: A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy.
  • Boxcars: Right outside the spawn are two boxcars stopped on the rail tracks. These can be used as cover when a losing team must retreat or resort to turtling.
  • Speaker: There is a speaker above BLU spawn which can be reached by stickyjumping.

Strategy

Main article: Community Well (Arena) strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (Heavy Update)

  • Added Well (Arena) to the game.

March 8, 2012 Patch

  • Updated the skybox.
  • Made some miscellaneous material improvements.

See also