Difference between revisions of "Engineer"

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m (Weapons: Untemplatizing)
m (Update history)
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==Update history==
 
==Update history==
{{update history|'''[[September 20, 2007 Patch]]'''
+
{{update history|'''{{Patch name|9|20|2007}}'''
 
* Fixed [[sentry]] muzzleflashes not drawing unless sentry was near the map origin.
 
* Fixed [[sentry]] muzzleflashes not drawing unless sentry was near the map origin.
  
'''[[September 26, 2007 Patch]]'''
+
'''{{Patch name|9|26|2007}}'''
 
* Fixed bug with placement of [[teleporters]] that could result in players being unable to move.
 
* Fixed bug with placement of [[teleporters]] that could result in players being unable to move.
  
'''[[October 5, 2007 Patch]]'''
+
'''{{Patch name|10|5|2007}}'''
 
* Fixed [[teleporter]]/spawn doorway exploit.
 
* Fixed [[teleporter]]/spawn doorway exploit.
  
'''[[October 25, 2007 Patch]]'''
+
'''{{Patch name|10|25|2007}}'''
 
* Engineer [[buildings]] now explode when the Engineer dies during sudden death.
 
* Engineer [[buildings]] now explode when the Engineer dies during sudden death.
 
* The Engineer's "build X" commands will now behave properly when bound directly to keys.
 
* The Engineer's "build X" commands will now behave properly when bound directly to keys.
  
'''[[November 7, 2007 Patch]]'''
+
'''{{Patch name|11|7|2007}}'''
 
* Fixed a bug in scoring Engineer [[building]] destruction.
 
* Fixed a bug in scoring Engineer [[building]] destruction.
 
* Engineers no longer earn points for using their own [[teleporters]].
 
* Engineers no longer earn points for using their own [[teleporters]].
  
'''[[December 20, 2007 Patch]]'''
+
'''{{Patch name|12|20|2007}}'''
 
* Fixed the [[teleporter]]'s player shaped [[particles]] not drawing.
 
* Fixed the [[teleporter]]'s player shaped [[particles]] not drawing.
 
* {{Undocumented}} Fixed model [[exploit]] in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]].
 
* {{Undocumented}} Fixed model [[exploit]] in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]].
  
'''[[January 7, 2008 Patch]]'''
+
'''{{Patch name|1|7|2008}}'''
 
* Fixed Engineer [[building]] in [[exploit]] areas on final caps in Well.
 
* Fixed Engineer [[building]] in [[exploit]] areas on final caps in Well.
  
'''[[February 14, 2008 Patch]]'''
+
'''{{Patch name|2|14|2008}}'''
 
* Added server log entry for [[buildings]] destroyed by their owner.
 
* Added server log entry for [[buildings]] destroyed by their owner.
 
* Fixed [[Sentry Gun]] shadows being clipped.
 
* Fixed [[Sentry Gun]] shadows being clipped.
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** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.
 
** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.
  
'''[[February 28, 2008 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
 
* {{Undocumented}} Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporters]] needed.
 
* {{Undocumented}} Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporters]] needed.
 
* {{Undocumented}} Changed Engineer [[buildings]] to detonate when a player disconnects instead of blinking out.
 
* {{Undocumented}} Changed Engineer [[buildings]] to detonate when a player disconnects instead of blinking out.
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* {{Undocumented}} Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]].
 
* {{Undocumented}} Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]].
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* Fixed "times used" entry in [[teleporters]] maxing out at 32.
 
* Fixed "times used" entry in [[teleporters]] maxing out at 32.
 
* For mapmakers.
 
* For mapmakers.
 
** Mapmakers can now place Engineer [[buildings]] directly into a map, with an option for them to be invulnerable.
 
** Mapmakers can now place Engineer [[buildings]] directly into a map, with an option for them to be invulnerable.
  
'''[[July 1, 2008 Patch]]'''
+
'''{{Patch name|7|1|2008}}'''
 
* Fixed buffed health not decaying properly after being healed by a [[Dispenser]].
 
* Fixed buffed health not decaying properly after being healed by a [[Dispenser]].
  
'''[[July 29, 2008 Patch]]'''
+
'''{{Patch name|7|29|2008}}'''
 
* Added a gear symbol behind the health bar for Engineer [[buildings]], in both target IDs and freeze panels.
 
* Added a gear symbol behind the health bar for Engineer [[buildings]], in both target IDs and freeze panels.
  
'''[[December 11, 2008 Patch]]'''
+
'''{{Patch name|12|11|2008}}'''
 
* The Engineer's [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is.
 
* The Engineer's [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is.
 
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
 
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
  
'''[[December 15, 2008 Patch]]'''
+
'''{{Patch name|12|15|2008}}'''
 
* Added new [[teleporter]] sounds for upgrade levels 2 and 3.
 
* Added new [[teleporter]] sounds for upgrade levels 2 and 3.
 
* Fixed Engineers being able to upgrade the bomb cart's [[dispenser]] found in [[Payload]] levels.
 
* Fixed Engineers being able to upgrade the bomb cart's [[dispenser]] found in [[Payload]] levels.
 
* Fixed bomb cart's dispenser being solid to players and projectiles.
 
* Fixed bomb cart's dispenser being solid to players and projectiles.
  
'''[[January 28, 2009 Patch]]'''
+
'''{{Patch name|1|28|2009}}'''
 
* Added upgrade progress and levels to Engineer HUD panel for all [[buildings]].
 
* Added upgrade progress and levels to Engineer HUD panel for all [[buildings]].
 
* Fixed [[teleporter]] entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
 
* Fixed [[teleporter]] entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
  
'''[[February 2, 2009 Patch]]'''
+
'''{{Patch name|2|2|2009}}'''
 
* Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with huge health values.
 
* Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with huge health values.
  
'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
+
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* Added new sounds for upgraded [[Teleporters]].
 
* Added new sounds for upgraded [[Teleporters]].
  
'''[[March 5, 2009 Patch]]'''
+
'''{{Patch name|3|5|2009}}'''
 
([[Junction|CP_Junction]])
 
([[Junction|CP_Junction]])
 
* Fixed an [[exploit]] where Engineers could build a teleporter exit in an invalid area.
 
* Fixed an [[exploit]] where Engineers could build a teleporter exit in an invalid area.
  
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
+
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser.
 
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser.
 
* Added hat [[Mining Light]].
 
* Added hat [[Mining Light]].
  
'''[[May 29, 2009 Patch]]'''
+
'''{{Patch name|5|29|2009}}'''
 
* Added the userid of the player who built the teleporter to the "player_teleported" event.
 
* Added the userid of the player who built the teleporter to the "player_teleported" event.
  
'''[[June 23, 2009 Patch]]'''
+
'''{{Patch name|6|23|2009}}'''
 
* Added log entries for player extinguished events using the [[Dispenser]].
 
* Added log entries for player extinguished events using the [[Dispenser]].
 
* Fixed [[teleporters]] not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]).
 
* Fixed [[teleporters]] not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]).
  
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* Engineers wrenching a [[teleporter]] will repair the other end as well, and remove [[Sappers]] from both if they exist.
 
* Engineers wrenching a [[teleporter]] will repair the other end as well, and remove [[Sappers]] from both if they exist.
 
* Fixed [[Sentry Gun]]s firing at a fully [[cloaked]] [[Spy]] if they're still the closest target.
 
* Fixed [[Sentry Gun]]s firing at a fully [[cloaked]] [[Spy]] if they're still the closest target.
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* Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]].
 
* Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]].
  
'''[[August 31, 2009 Patch]]'''
+
'''{{Patch name|8|31|2009}}'''
 
* Fixed being able to burn players/[[buildings]] that are in the water while standing outside the [[water]].
 
* Fixed being able to burn players/[[buildings]] that are in the water while standing outside the [[water]].
 
* Fixed server log not listing [[telefrag]] kills as weapon "telefrag".
 
* Fixed server log not listing [[telefrag]] kills as weapon "telefrag".
  
'''[[October 29, 2009 Patch]]''' ([[Haunted Halloween Special]])
+
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
 
* The update of CTF, Arena, and KOTH versions of [[Sawmill]].
 
* The update of CTF, Arena, and KOTH versions of [[Sawmill]].
 
** Fixed [[Engineer]] exploit.
 
** Fixed [[Engineer]] exploit.
  
'''[[December 7, 2009 Patch]]'''
+
'''{{Patch name|12|7|2009}}'''
 
* Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.
 
* Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.
  
'''[[January 6, 2010 Patch]]'''
+
'''{{Patch name|1|6|2010}}'''
 
* Changes to the TF [[Bots]].
 
* Changes to the TF [[Bots]].
 
** General bot improvements.
 
** General bot improvements.
 
*** Engineers use their shotgun properly.
 
*** Engineers use their shotgun properly.
  
'''[[January 13, 2010 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
 
* Added backstab death animation.
 
* Added backstab death animation.
  
'''[[February 3, 2010 Patch]]'''
+
'''{{Patch name|2|3|2010}}'''
 
* with the map update [[Doublecross|CTF_DoubleCross]].
 
* with the map update [[Doublecross|CTF_DoubleCross]].
 
** Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base.
 
** Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base.
  
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
+
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
* Added hat: [[Hotrod]].
 
* Added hat: [[Hotrod]].
  
'''[[April 15, 2010 Patch]]'''
+
'''{{Patch name|4|15|2010}}'''
 
* Added weapon: the Lugermorph.
 
* Added weapon: the Lugermorph.
  
'''[[April 28, 2010 Patch]]'''
+
'''{{Patch name|4|28|2010}}'''
 
* Bot changes
 
* Bot changes
 
** Fixed a behavior loop with Engineer metal gathering.
 
** Fixed a behavior loop with Engineer metal gathering.
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* Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter.
 
* Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter.
  
'''[[April 29, 2010 Patch]]''' ([[119th Update]])
+
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 
* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]].
 
* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]].
 
* Fixed Teleporters not reverting to level 1 when their other side is destroyed.
 
* Fixed Teleporters not reverting to level 1 when their other side is destroyed.
 
* Fixed Engineers & [[Spies]] being able to circumvent build restrictions.
 
* Fixed Engineers & [[Spies]] being able to circumvent build restrictions.
  
'''[[April 30, 2010 Patch]]'''
+
'''{{Patch name|4|30|2010}}'''
 
* Fixed the Engineer being able to build more than 1 of each type of building.
 
* Fixed the Engineer being able to build more than 1 of each type of building.
 
* Fixed old Engineer build keybinds not working with the new system.
 
* Fixed old Engineer build keybinds not working with the new system.
  
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
+
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 
* Added hat: [[Safe'n'Sound]].
 
* Added hat: [[Safe'n'Sound]].
  
'''[[July 1, 2010 Patch]]'''
+
'''{{Patch name|7|1|2010}}'''
 
* Added Engineer to the list of classes that can equip [[Lugermorph|Max's Pistol]].
 
* Added Engineer to the list of classes that can equip [[Lugermorph|Max's Pistol]].
  
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* Added The [[Frontier Justice]].
 
* Added The [[Frontier Justice]].
 
* Added The [[Wrangler]].
 
* Added The [[Wrangler]].
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** [[Lugermorph]] given its own [[kill icon]].
 
** [[Lugermorph]] given its own [[kill icon]].
  
'''[[July 9, 2010 Patch]]'''
+
'''{{Patch name|7|9|2010}}'''
 
* Fixed an exploit that allowed Engineers to build level 2/3 [[Mini sentry|mini sentries]].
 
* Fixed an exploit that allowed Engineers to build level 2/3 [[Mini sentry|mini sentries]].
 
* Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
 
* Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
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** Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
 
** Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
  
'''[[July 13, 2010 Patch]]'''
+
'''{{Patch name|7|13|2010}}'''
 
* [[Coldfront|CP_Coldfront]]
 
* [[Coldfront|CP_Coldfront]]
 
** Fixed a couple Engineer [[building]] [[Exploit|exploits]].
 
** Fixed a couple Engineer [[building]] [[Exploit|exploits]].
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* Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]].
 
* Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]].
  
'''[[July 19, 2010 Patch]]'''
+
'''{{Patch name|7|19|2010}}'''
 
* Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]].
 
* Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]].
 
* Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[Sentry Gun]]s.
 
* Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[Sentry Gun]]s.
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** Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.
 
** Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.
  
'''[[August 17, 2010 Patch]]'''
+
'''{{Patch name|8|17|2010}}'''
 
* Updated Engineer startup music.
 
* Updated Engineer startup music.
  
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* {{Undocumented}} The [[Frontier Justice]] now works correctly with critical boosts.
 
* {{Undocumented}} The [[Frontier Justice]] now works correctly with critical boosts.
 
* {{Undocumented}} [[Texas Slim's Dome Shine]] now shows up when using the "Inspect" key on allies.
 
* {{Undocumented}} [[Texas Slim's Dome Shine]] now shows up when using the "Inspect" key on allies.
  
'''[[October 6, 2010 Patch]]'''
+
'''{{Patch name|10|6|2010}}'''
 
* Fixed the [[wrench]] number for the [[Golden Wrench]] not displaying properly.
 
* Fixed the [[wrench]] number for the [[Golden Wrench]] not displaying properly.
 
* The [[Texas Ten Gallon|Cowboy Hat]] and [[Engineer's Cap]] paint effects are more noticeable.
 
* The [[Texas Ten Gallon|Cowboy Hat]] and [[Engineer's Cap]] paint effects are more noticeable.
  
'''[[October 8, 2010 Patch]]'''
+
'''{{Patch name|10|8|2010}}'''
 
* Made the [[Golden Wrench]] nameable.
 
* Made the [[Golden Wrench]] nameable.
  
'''[[October 12, 2010 Patch]]'''
+
'''{{Patch name|10|12|2010}}'''
 
* Fixed some viewmodel [[bugs]] with the Lugermorph.
 
* Fixed some viewmodel [[bugs]] with the Lugermorph.
  
'''[[October 18, 2010 Patch]]'''
+
'''{{Patch name|10|18|2010}}'''
 
* Fixed a [[sentry gun]] [[exploit]] that let [[Engineer]]s build multiple sentries.
 
* Fixed a [[sentry gun]] [[exploit]] that let [[Engineer]]s build multiple sentries.
 
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using [[The Wrangler]].
 
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using [[The Wrangler]].
  
'''[[October 19, 2010 Patch]]'''
+
'''{{Patch name|10|19|2010}}'''
 
* Fixed another [[sentry gun]] [[exploit]] that let [[Engineers]] build multiple sentries.
 
* Fixed another [[sentry gun]] [[exploit]] that let [[Engineers]] build multiple sentries.
 
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using The [[The Wrangler|Wrangler]] for real this time.
 
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using The [[The Wrangler|Wrangler]] for real this time.
  
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
+
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress]])
 
* {{Undocumented}} Added the [[Hotrod]] to the store.
 
* {{Undocumented}} Added the [[Hotrod]] to the store.
  
'''[[November 3, 2010 Patch]]'''
+
'''{{Patch name|11|3|2010}}'''
 
* Fixed Engineer's being able to build under the final [[Control Point (objective)|capture point]] in [[Mann Manor]].
 
* Fixed Engineer's being able to build under the final [[Control Point (objective)|capture point]] in [[Mann Manor]].
  
'''[[November 19, 2010 Patch]]'''
+
'''{{Patch name|11|19|2010}}'''
 
* Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round.
 
* Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round.
 
* {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
 
* {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
  
'''[[December 2, 2010 Patch]]'''
+
'''{{Patch name|12|2|2010}}'''
 
* Fixed Engineers being able to destroy sapped [[buildings]] by issuing the command directly in the console.
 
* Fixed Engineers being able to destroy sapped [[buildings]] by issuing the command directly in the console.
 
* Made the following hats paintable: [[Safe'n'Sound]].
 
* Made the following hats paintable: [[Safe'n'Sound]].
  
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
+
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* [[Sentry Gun]]s no longer track [[Your Eternal Reward]] Spies after they backstab someone.
 
* [[Sentry Gun]]s no longer track [[Your Eternal Reward]] Spies after they backstab someone.
 
* Added weapon: '[[The Jag]]'.
 
* Added weapon: '[[The Jag]]'.
 
* Added hat: '[[Industrial Festivizer]]' and '[[Buckaroos Hat]]'.
 
* Added hat: '[[Industrial Festivizer]]' and '[[Buckaroos Hat]]'.
  
'''[[December 21, 2010 Patch]]'''
+
'''{{Patch name|12|21|2010}}'''
 
* The following hats are now paintable or have had their paintability improved: [[Buckaroos Hat]].
 
* The following hats are now paintable or have had their paintability improved: [[Buckaroos Hat]].
  
'''[[January 7, 2011 Patch]]'''
+
'''{{Patch name|1|7|2011}}'''
 
* Updated the material for the [[Jag]].
 
* Updated the material for the [[Jag]].
  
'''[[January 10, 2011 Patch]]'''
+
'''{{Patch name|1|10|2011}}'''
 
* Added the [[Sentry_Gun#Combat_Mini-Sentry_Gun|mini-sentry]] kill icon.
 
* Added the [[Sentry_Gun#Combat_Mini-Sentry_Gun|mini-sentry]] kill icon.
  
'''[[January 19, 2011 Patch]]'''
+
'''{{Patch name|1|19|2011}}'''
 
* Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team.
 
* Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team.
 
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo.
 
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo.
  
'''[[February 3, 2011 Patch]]'''
+
'''{{Patch name|2|3|2011}}'''
 
* Engineers who hit teammate's [[Sentry Gun|Sentry Gun]]s with their [[wrench]] now get kill assists from that sentry.
 
* Engineers who hit teammate's [[Sentry Gun|Sentry Gun]]s with their [[wrench]] now get kill assists from that sentry.
 
* Made the [[Jag]] [[Gift Wrap|gift wrappable]].
 
* Made the [[Jag]] [[Gift Wrap|gift wrappable]].
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
 
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].
 
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].
  
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
+
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
* Fixed the "Best Little Slaughterhouse in Texas" [[Engineer achievement]] not counting [[Wrangler]] and [[Mini-Sentry]] kills.
 
* Fixed the "Best Little Slaughterhouse in Texas" [[Engineer achievement]] not counting [[Wrangler]] and [[Mini-Sentry]] kills.
  
'''[[March 11, 2011 Patch]]'''
+
'''{{Patch name|3|11|2011}}'''
 
* Fixed the [[Frontier Justice |revenge crit]] label not being localized correctly.
 
* Fixed the [[Frontier Justice |revenge crit]] label not being localized correctly.
  
'''[[March 15, 2011 Patch]]'''
+
'''{{Patch name|3|15|2011}}'''
 
* Crafting recipe for the following weapons changed [[Jag]].
 
* Crafting recipe for the following weapons changed [[Jag]].
  
'''[[April 5, 2011 Patch]]'''
+
'''{{Patch name|4|5|2011}}'''
 
* {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique.
 
* {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique.
  
'''[[April 7, 2011 Patch]]'''
+
'''{{Patch name|4|7|2011}}'''
 
* Added hats: [[Big Country]] and [[Googly Gazer]].
 
* Added hats: [[Big Country]] and [[Googly Gazer]].
 
* Added misc: [[Teddy Roosebelt]].
 
* Added misc: [[Teddy Roosebelt]].
 
* {{undocumented}} Added [[Professor's Peculiarity]].
 
* {{undocumented}} Added [[Professor's Peculiarity]].
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* Added 3 new training courses for the Engineer.
 
* Added 3 new training courses for the Engineer.
 
* Added "[[styles]]" for the: [[Googly Gazer]].
 
* Added "[[styles]]" for the: [[Googly Gazer]].
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* {{Undocumented}} Modified the [[Googly Gazer|Googly Gazer]]'s default textures.
 
* {{Undocumented}} Modified the [[Googly Gazer|Googly Gazer]]'s default textures.
  
'''[[April 15, 2011 Patch]]'''
+
'''{{Patch name|4|15|2011}}'''
 
* {{Undocumented}} Replaced the -25% damage attribute with no-[[Critical hits|crit]] on the following weapons:
 
* {{Undocumented}} Replaced the -25% damage attribute with no-[[Critical hits|crit]] on the following weapons:
 
** [[Gunslinger]] and [[Southern Hospitality]].
 
** [[Gunslinger]] and [[Southern Hospitality]].
  
'''[[April 20, 2011 Patch]]'''
+
'''{{Patch name|4|20|2011}}'''
 
* Added more instructions to the Engineer [[Training mode|training]] regarding metal resources.
 
* Added more instructions to the Engineer [[Training mode|training]] regarding metal resources.
  
'''[[April 28, 2011 Patch]]'''
+
'''{{Patch name|4|28|2011}}'''
 
* Added [[Hetman's Headpiece]]
 
* Added [[Hetman's Headpiece]]
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
* Added hats: [[Western Wear]] and [[Ol' Geezer]].
 
* Added hats: [[Western Wear]] and [[Ol' Geezer]].
 
* [[Hetman's Headpiece]] made craftable, tradeable, and paintable.
 
* [[Hetman's Headpiece]] made craftable, tradeable, and paintable.
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* [[Sentry Gun]]s now properly target the [[Horseless Headless Horsemann]] as an enemy.
 
* [[Sentry Gun]]s now properly target the [[Horseless Headless Horsemann]] as an enemy.
  
'''[[June 23, 2011 Patch]]'''
+
'''{{Patch name|6|23|2011}}'''
 
* [[Training]] improvements:
 
* [[Training]] improvements:
 
** Added ammo instruction to [[Engineer]] training.
 
** Added ammo instruction to [[Engineer]] training.
  
'''[[July 1, 2011 Patch]]''' ([[Summer Camp Sale]])
+
'''{{Patch name|7|1|2011}}''' ([[Summer Camp Sale]])
 
* Added misc: [[Prairie Heel Biters]].
 
* Added misc: [[Prairie Heel Biters]].
  
'''[[July 18, 2011 Patch]]'''
+
'''{{Patch name|7|18|2011}}'''
 
* [[Prairie Heel Biters]] became craftable.
 
* [[Prairie Heel Biters]] became craftable.
  
'''[[August 3, 2011 Patch]]'''
+
'''{{Patch name|8|3|2011}}'''
 
* Added misc: [[Pip-Boy]] and [[Wingstick]].
 
* Added misc: [[Pip-Boy]] and [[Wingstick]].
  
'''[[August 18, 2011 Patch]]'''
+
'''{{Patch name|8|18|2011}}'''
 
* Added weapons [[Short Circuit]] and [[Widowmaker]].
 
* Added weapons [[Short Circuit]] and [[Widowmaker]].
 
* '''[Undocumented]''' Added Hat [[Clockwerk's Helm]].
 
* '''[Undocumented]''' Added Hat [[Clockwerk's Helm]].
  
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* Added hats: [[Virtual Reality Headset]] and [[Pencil Pusher]].
 
* Added hats: [[Virtual Reality Headset]] and [[Pencil Pusher]].
 
* Added misc item: [[Builder's Blueprints]].
 
* Added misc item: [[Builder's Blueprints]].
Line 500: Line 500:
 
* {{Undocumented}} The [[Widowmaker]] now takes 30 metal per shot, down from 60.
 
* {{Undocumented}} The [[Widowmaker]] now takes 30 metal per shot, down from 60.
  
'''[[October 27, 2011 Patch]]''' ([[Very Scary Halloween Special]])
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* Add hat: [[Buzz Killer]].
 
* Add hat: [[Buzz Killer]].
 
* Added misc items: [[Frontier Flyboy]] and [[Legend of Bugfoot]].
 
* Added misc items: [[Frontier Flyboy]] and [[Legend of Bugfoot]].
 
* {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Item_sets#Engineer|Brundle Bundle]] set.
 
* {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Item_sets#Engineer|Brundle Bundle]] set.
  
'''[[December 1, 2011 Patch]]'''
+
'''{{Patch name|12|1|2011}}'''
 
* Added misc: [[Itsy Bitsy Spyer]].
 
* Added misc: [[Itsy Bitsy Spyer]].
 
* {{Undocumented}} Changed description of [[Teddy Roosebelt]] to be a "Pocket Buddy" rather than a "Hat".
 
* {{Undocumented}} Changed description of [[Teddy Roosebelt]] to be a "Pocket Buddy" rather than a "Hat".
  
'''[[December 15, 2011 Patch]]''' ([[Australian Christmas 2011]])
+
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added weapons: [[Pomson 6000]] and [[Eureka Effect]].
 
* Added weapons: [[Pomson 6000]] and [[Eureka Effect]].
 
* Added misc items: [[Brainiac Hairpiece]], [[Brainiac Goggles]], and [[Stocking Stuffer]].
 
* Added misc items: [[Brainiac Hairpiece]], [[Brainiac Goggles]], and [[Stocking Stuffer]].
Line 515: Line 515:
 
* {{Undocumented}} Added a vomiting animation.
 
* {{Undocumented}} Added a vomiting animation.
  
'''[[December 16, 2011 Patch]]'''
+
'''{{Patch name|12|16|2011}}'''
 
* Fixed the [[Frontier Justice]] getting infinite crits.
 
* Fixed the [[Frontier Justice]] getting infinite crits.
 
* Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.
 
* Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.
  
'''{{patch name|12|19|2011}}'''
+
'''{{Patch name|12|19|2011}}'''
 
* Fixed the Stocking Stuffer candy cane using the incorrect material.
 
* Fixed the Stocking Stuffer candy cane using the incorrect material.
  
'''{{patch name|12|21|2011}}'''
+
'''{{Patch name|12|21|2011}}'''
 
* Fixed hearing the deny sound while rotating a [[sentry]] during placement.
 
* Fixed hearing the deny sound while rotating a [[sentry]] during placement.
 
* Added draw/recoil/reload/crit forces for the [[Pomson 6000]].
 
* Added draw/recoil/reload/crit forces for the [[Pomson 6000]].
  
'''{{patch name|1|11|2012}}'''
+
'''{{Patch name|1|11|2012}}'''
 
* Fixed some cases where strange [[Wrenches]] would fail to correctly count kills.
 
* Fixed some cases where strange [[Wrenches]] would fail to correctly count kills.
 
* Added crafting recipes for the [[Pomson 6000]] and [[Eureka Effect]].
 
* Added crafting recipes for the [[Pomson 6000]] and [[Eureka Effect]].
  
'''{{patch name|2|2|2012}}'''
+
'''{{Patch name|2|2|2012}}'''
 
* Removed Engineer-specific text from [[Itsy Bitsy Spyer]]'s description.
 
* Removed Engineer-specific text from [[Itsy Bitsy Spyer]]'s description.
  
'''{{patch name|2|9|2012}}'''
+
'''{{Patch name|2|9|2012}}'''
* {{undocumented}} The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10, 2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10, 2012, 20:48:02 (UTC))</ref>
+
* {{undocumented}} The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10|2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10|2012|20:48:02 (UTC))</ref>
 
* {{undocumented}} The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around in the backpack.
 
* {{undocumented}} The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around in the backpack.
 
* {{undocumented}} The [[Pencil Pusher]] and Virtual Reality headset no longer fall off on death.
 
* {{undocumented}} The [[Pencil Pusher]] and Virtual Reality headset no longer fall off on death.
Line 540: Line 540:
 
* {{undocumented}} The Pencil Pusher is no longer marked as paintable.
 
* {{undocumented}} The Pencil Pusher is no longer marked as paintable.
  
'''{{patch name|2|14|2012}}'''
+
'''{{Patch name|2|14|2012}}'''
 
* Fixed [[RED]] Engineers building inside their spawn room on [[gravelpit|cp_gravelpit]]
 
* Fixed [[RED]] Engineers building inside their spawn room on [[gravelpit|cp_gravelpit]]
 
}}
 
}}

Revision as of 23:05, 1 April 2012


Engineer
Engineer.png
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 with the Gunslinger equipped
Speed: 100%
75% while hauling a building
Meet the Engineer
EngineerVidSplash.png
Hey look, buddy. I'm an engineer — that means I solve problems.
Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy.
I solve practical problems.
The Engineer on his profession

The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammo of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and in repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight.

If need be, the Engineer can pick up and haul constructed buildings to redeploy them in more favorable locations.

The Engineer is voiced by Grant Goodeve.

Bio

Basic strategy

Main articles: Engineer tips, Engineer strategy
Engineerava.jpg
  • Use the build tool to place Sentry Guns, Dispensers, and Teleporters.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team reach the front line faster.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Pyros are good allies. They can help remove Sappers from Buildings using the Homewrecker or the Maul.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional / Craft
Short Circuit
Killicon short circuit.png 5 200 Base: 10

Crit: N/A

Pictogram plus.png No reload necessary.

Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot


Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Wrench
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195

Bleeding:

8 / sec. × 5 secs.
Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Jag
Craft
Jag
Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.


Attack taunt

EngyGuitarSmash.png Associated item DescriptionKill Icon
Main article: Dischord

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
Main article: Organ Grinder
The Engineer revs his Gunslinger, which starts spinning, and thrusts it forward. Afterwards, the enemy player explodes.
  • Killicon arm blender.png

PDA

Weapon Notes / Special abilities
PDA Build
Standard
Primary PDA

Build Tool

Pictogram info.png Allows the player to build one of the Engineer's Buildings.

PDA Destroy
Standard
Primary PDA

Destroy Tool

Pictogram info.png Allows the player to demolish one of the Engineer's own Buildings.

Item sets

Main article: Item sets
The Brundle Bundle
Item icon Brundle Bundle.png
Effect

Engineer's vocalizations are 145% higher pitch.

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Buildings

Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Bullets average DPS: 64
No rockets
Two 330 180 Bullets average DPS: 128
No rockets
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three and four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Update history

September 20, 2007 Patch
  • Fixed sentry muzzleflashes not drawing unless sentry was near the map origin.

September 26, 2007 Patch

  • Fixed bug with placement of teleporters that could result in players being unable to move.

October 5, 2007 Patch

October 25, 2007 Patch

  • Engineer buildings now explode when the Engineer dies during sudden death.
  • The Engineer's "build X" commands will now behave properly when bound directly to keys.

November 7, 2007 Patch

  • Fixed a bug in scoring Engineer building destruction.
  • Engineers no longer earn points for using their own teleporters.

December 20, 2007 Patch

January 7, 2008 Patch

February 14, 2008 Patch

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.
  • Dustbowl
    • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire.
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.

February 28, 2008 Patch

  • [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
  • [Undocumented] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • [Undocumented] Fixed Engineer being able to detonate buildings that are being sapped.
  • [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.

April 29, 2008 Patch (Gold Rush Update)

  • Fixed "times used" entry in teleporters maxing out at 32.
  • For mapmakers.
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

July 1, 2008 Patch

  • Fixed buffed health not decaying properly after being healed by a Dispenser.

July 29, 2008 Patch

  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels.

December 11, 2008 Patch

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.

December 15, 2008 Patch

  • Added new teleporter sounds for upgrade levels 2 and 3.
  • Fixed Engineers being able to upgrade the bomb cart's dispenser found in Payload levels.
  • Fixed bomb cart's dispenser being solid to players and projectiles.

January 28, 2009 Patch

  • Added upgrade progress and levels to Engineer HUD panel for all buildings.
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.

February 2, 2009 Patch

  • Fixed bug in teleporter logic that allowed engineers to build teleporters with huge health values.

February 24, 2009 Patch (Scout Update)

March 5, 2009 Patch (CP_Junction)

  • Fixed an exploit where Engineers could build a teleporter exit in an invalid area.

May 21, 2009 Patch (The Sniper vs. Spy Update)

  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
  • Added hat Mining Light.

May 29, 2009 Patch

  • Added the userid of the player who built the teleporter to the "player_teleported" event.

June 23, 2009 Patch

  • Added log entries for player extinguished events using the Dispenser.
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin).

August 13, 2009 Patch (Classless Update)

August 31, 2009 Patch

  • Fixed being able to burn players/buildings that are in the water while standing outside the water.
  • Fixed server log not listing telefrag kills as weapon "telefrag".

October 29, 2009 Patch (Haunted Halloween Special)

  • The update of CTF, Arena, and KOTH versions of Sawmill.

December 7, 2009 Patch

  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.

January 6, 2010 Patch

  • Changes to the TF Bots.
    • General bot improvements.
      • Engineers use their shotgun properly.

January 13, 2010 Patch

  • Added backstab death animation.

February 3, 2010 Patch

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

  • Added weapon: the Lugermorph.

April 28, 2010 Patch

  • Bot changes
    • Fixed a behavior loop with Engineer metal gathering.
  • Fixed a permanent overheal exploit involving Dispensers.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

April 29, 2010 Patch (119th Update)

  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed Engineers & Spies being able to circumvent build restrictions.

April 30, 2010 Patch

  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.

May 20, 2010 Patch (Second Community Contribution Update)

July 1, 2010 Patch

  • Added Engineer to the list of classes that can equip Max's Pistol.

July 8, 2010 Patch (Engineer Update)

July 9, 2010 Patch

  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and pistol not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".

July 13, 2010 Patch

July 19, 2010 Patch

  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • TF Bot Changes
    • Fixed Engineer bot infinite build-destroy behavior loop regression.
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances.
    • Bots no longer consider sapped sentries a dangerous threat.
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.

August 17, 2010 Patch

  • Updated Engineer startup music.

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 8, 2010 Patch

October 12, 2010 Patch

  • Fixed some viewmodel bugs with the Lugermorph.

October 18, 2010 Patch

October 19, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

  • [Undocumented] Added the Hotrod to the store.

November 3, 2010 Patch

November 19, 2010 Patch

  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
  • [Undocumented] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.

December 2, 2010 Patch

  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
  • Made the following hats paintable: Safe'n'Sound.

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

  • The following hats are now paintable or have had their paintability improved: Buckaroos Hat.

January 7, 2011 Patch

  • Updated the material for the Jag.

January 10, 2011 Patch

January 19, 2011 Patch

  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

February 3, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.

March 10, 2011 Patch (Shogun Pack)

March 11, 2011 Patch

March 15, 2011 Patch

  • Crafting recipe for the following weapons changed Jag.

April 5, 2011 Patch

  • [Undocumented] Turned quality of some Vintage Lugermorphs to unique.

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Added 3 new training courses for the Engineer.
  • Added "styles" for the: Googly Gazer.
  • Updated the Googly Gazer to be paintable.
  • Replaced the no-crit attribute with -25% damage on the following: The Gunslinger, The Southern Hospitality.
  • Bot changes:
    • Engineer bots are better at moving their sentry gun nest as the scenario changes.
  • [Undocumented] Modified the Googly Gazer's default textures.

April 15, 2011 Patch

April 20, 2011 Patch

  • Added more instructions to the Engineer training regarding metal resources.

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

June 23, 2011 Patch

July 1, 2011 Patch (Summer Camp Sale)

July 18, 2011 Patch

August 3, 2011 Patch

August 18, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 1, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed the Frontier Justice getting infinite crits.
  • Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.

December 19, 2011 Patch

  • Fixed the Stocking Stuffer candy cane using the incorrect material.

December 21, 2011 Patch

  • Fixed hearing the deny sound while rotating a sentry during placement.
  • Added draw/recoil/reload/crit forces for the Pomson 6000.

January 11, 2012 Patch

February 2, 2012 Patch

February 9, 2012 Patch

February 14, 2012 Patch

Bugs

  • In the first person view, the Engineer's gloves will always be orange, regardless of team (orange for RED, yellow for BLU.).

Trivia

  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2
  • The first BLU team Engineer resembled Template:W, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Template:W.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Template:W as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Template:W.

Gallery


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.
  2. This change was then undone in an item schema change on February 10|2012. (OPTF2 Schema Tracker, February 10|2012|20:48:02 (UTC))

External links