Difference between revisions of "Thunder Mountain"

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'''Thunder Mountain''' is a Payload map included with The [[ Engineer Update]] as an official Valve developed map. It is the third Official Payload map to be developed and released since the Heavy Update. It is also one of three Payload-based maps, released alongside [[Upward]] and [[Hightower]], in the [[Engineer Update]]
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'''Thunder Mountain''' is a Valve-developed Payload map included with the [[Engineer Update]], revealed on Day 4 thereof. It is the third official Payload map to be developed and released since the [[Heavy Update]], and one of three Payload-based maps released during the Engineer Update, the others being [[Upward]] and [[Hightower]] (a [[Payload Race]] map).
  
[[Thunder Mountain]] is a multi-stage payload, like [[Goldrush]] and [[Hoodoo]]. However, unlike other Payload maps, [[Thunder Mountain]] features new gameplay elements such as a Bridge which must be raised in order for the Payload to cross, and new types of cart tracks. Going down, the cart will roll down whether it's being pushed or not, and going up, if it is stopped, with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.
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Thunder Mountain is a multi-stage payload map, like [[Goldrush]] and [[Hoodoo]]. However, unlike other Payload maps, [[Thunder Mountain]] features new gameplay elements such as a Bridge which must be raised in order for the Payload to cross, and new types of cart tracks. Going down, the cart will roll whether it is being pushed or not, and if it is going up, if it is stopped with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.
  
 
== Introduction video ==
 
== Introduction video ==
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*Final Spiral - In Thunder Mountain 3 is a large tower, which the BLU team slowly climbs over the course of the game until they push it into a hole in the centre, detonating the payload.
 
*Final Spiral - In Thunder Mountain 3 is a large tower, which the BLU team slowly climbs over the course of the game until they push it into a hole in the centre, detonating the payload.
  
==Trivia==
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==Easter eggs==
*Thunder Mountain was revealed on Day 4 of the [[Engineer Update]] and is the 3rd Payload styled map to be released with this class pack.
 
  
 
*On stage 1, in BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, they will occasionally taunt, albeit with no weapons. They will also occasionally do a dance resembling Michael Jackson's "Thriller."
 
*On stage 1, in BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, they will occasionally taunt, albeit with no weapons. They will also occasionally do a dance resembling Michael Jackson's "Thriller."

Revision as of 08:58, 10 July 2010

Thunder Mountain
PL Thunder Mountain.png
Basic Information
Variants: Mannpower
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.

Thunder Mountain is a Valve-developed Payload map included with the Engineer Update, revealed on Day 4 thereof. It is the third official Payload map to be developed and released since the Heavy Update, and one of three Payload-based maps released during the Engineer Update, the others being Upward and Hightower (a Payload Race map).

Thunder Mountain is a multi-stage payload map, like Goldrush and Hoodoo. However, unlike other Payload maps, Thunder Mountain features new gameplay elements such as a Bridge which must be raised in order for the Payload to cross, and new types of cart tracks. Going down, the cart will roll whether it is being pushed or not, and if it is going up, if it is stopped with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.

Introduction video

Unavailable at the current time.

Goal

  • BLU: The BLU team's primary goal is to guide the blue-colored bomb on its tracks throughout the map. By continuously pushing the cart forward and breaking through RED defensive positions, the bomb will detonate and the BLU team will be victorious. Failure to push the cart forward by having teammates near it will eventually result in the cart slowly moving backwards after a period of time, eroding your team's past progress.
  • RED: Opposite the BLU team's objective, the team function of RED, as a group, is to deter and stall the BLU team and prevent them from advancing the bomb to its final destination. By fighting off their opposition for a long enough period of time, the RED team will be victorious. The most effective way to stall the BLU team is to remain very close to the bomb cart, thereby halting it from moving even with BLU forces nearby.

Locations

  • First Courtyard - Just outside BLU spawn is a courtyard that resembles Gold Rush 1-1.
  • Bridge - At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the payload onto the point the bridge raises slowly until it is high enough for the payload to cross.
  • Final Spiral - In Thunder Mountain 3 is a large tower, which the BLU team slowly climbs over the course of the game until they push it into a hole in the centre, detonating the payload.

Easter eggs

  • On stage 1, in BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, they will occasionally taunt, albeit with no weapons. They will also occasionally do a dance resembling Michael Jackson's "Thriller."
  • On stage 2, in RED spawn, one may see the RED team swimming in a pool.
  • On Stage 3, near the third checkpoint, off in the distance the Sniper can be seen near a camper van and a fire.

External links