Difference between revisions of "Itemtest"

From Team Fortress Wiki
Jump to: navigation, search
Line 30: Line 30:
 
When spawning bots on the server, the RED team bots are scattered in several different places throughout the map while the BLU team bots spawn in one spot.
 
When spawning bots on the server, the RED team bots are scattered in several different places throughout the map while the BLU team bots spawn in one spot.
  
 +
[[Image:BLU bots standing in one place.PNG|300px|left|thumb|SO many people!!]]
  
 
== Gallery ==
 
== Gallery ==
Line 35: Line 36:
 
File:Item_Test_Menu.png| Item Test Menu
 
File:Item_Test_Menu.png| Item Test Menu
 
File:Item_Test_AddDialog.png| Add Item Dialog
 
File:Item_Test_AddDialog.png| Add Item Dialog
File:BLU bots standing in one place.png| SO many people!!
 
 
</gallery>
 
</gallery>
  

Revision as of 09:50, 21 February 2011

Itemtest
Item test.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Indoor
Map Items
None
Map Overview
Itemtest overview.png
How's that bullet feel? Feel good? Huh?
The Sniper conducting a survey on his newly crafted items.

Item Test is a testing map released with the Australian Christmas update. It appears as a modified version of the BLU spawn room from the Control Point map Gorge.

The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.

The map consist of a resupply cabinet in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.

File:Item Test Small Walkway.PNG
This is a picture of the walkway to the left of the main room, taken from the corner where the walkway turns.

Functionality

The console command "testitem" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.

The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "testitem_botcontrols" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.

The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf" extension, and by default are saved to the player's cfg directory in /team fortress 2/tf/cfg/.

Bugs

When spawning bots on the server, the RED team bots are scattered in several different places throughout the map while the BLU team bots spawn in one spot.

Gallery

See also

External links