Difference between revisions of "Taunts"
RasemCraft (talk | contribs) (→Thriller taunt) |
(→Thriller taunt) |
||
Line 51: | Line 51: | ||
[[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]] | [[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]] | ||
− | During [[Holiday#Halloween|Halloween events]], if the server has [[Halloween Mode]] turned on, or playing [[Ghost Town]]. | + | During [[Holiday#Halloween|Halloween events]], if the server has [[Halloween Mode]] turned on, or playing [[Ghost Town]]. All classes can do the Thriller taunt, which references a dance move from the hit song "[[w:Thriller (song)|Thriller]]" by [[w:Michael Jackson|Michael Jackson]]. The taunt has a 60% chance to replace a weapon taunt (even for weapons that do not possess a taunt, such as [[Jarate]] and the [[Sapper]]). This taunt will not replace kill taunts, ability taunts, or special taunts. |
{{youtube|AkE7LgdlA68}} | {{youtube|AkE7LgdlA68}} |
Revision as of 02:23, 18 May 2022
“ | What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.
— TF2 Blog describing the taunts culture
|
” |
Taunts are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are special taunts that can be equipped in the loadout menu.
Taunts can be performed by pressing the taunt button (default G on PC, on Xbox 360 and
on PS3), which will perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring up a list of all equipped taunts; pressing the numbers 1-8 will perform the special taunt in that slot, while pressing the taunt button a second time will perform the regular weapon taunt.
Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "tauntkills".
During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera will also switch to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback will instantly cancel most taunts. All taunts, including tauntkills, can be successfully performed while stunned.
A minority of weapons, such as the Engineer's PDAs, The Sniper's Jarate, and the Spy's Sapper, lack taunts. The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.
The server-side command tf_allow_taunt_switch
can allow players to switch weapons mid-taunt:
- When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
- When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request.
- When set to 2, weapons can be switched at any time during a taunt.
Contents
Taunts by class
Scout taunts
Soldier taunts
Pyro taunts
Demoman taunts
Heavy taunts
Engineer taunts
Medic taunts
Sniper taunts
Spy taunts
Kill taunts
These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage and thus are not powerful enough to kill a Heavy with maximum overheal).
Class | Taunt | Kill Icon | Weapon | Damage | Duration | Details |
---|---|---|---|---|---|---|
Home Run |
![]() |
Sandman Atomizer |
500 (Instant kill) 425 with the Atomizer |
5 seconds | Sends the enemy ragdoll flying | |
![]() Kamikaze |
![]() |
Equalizer Escape Plan |
500 (Instant kill) | 3.7 seconds | 1.8m blast radius Can kill multiple enemies Kills player upon completion Destroys buildings | |
![]() (Lumbricus Lid) | ||||||
Hadouken |
![]() |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter Panic Attack Gas Passer Hot Hand |
500 (Instant kill) | 3.7 seconds | Kills with fire effect Can kill multiple enemies Slightly slower than Showdown Destroys buildings | |
![]() Armageddon |
![]() |
Rainblower | 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) |
5.2 seconds | Deals heavy damage with fire effect within 6ft radius Applies afterburn Can kill multiple enemies Damage reduced by half for every enemy hit after the initial target | |
![]() (Afterburn) | ||||||
![]() Execution |
![]() |
Scorch Shot | 420 (Close range) 20 (Medium to long range) 60 (Afterburn) |
3.3 seconds | Deals heavy damage with fire effect at point blank or close range Acts like a normal Scorch Shot flare at longer ranges or on miss Consumes ammo Can be aimed | |
![]() Gas Blast |
![]() |
Thermal Thruster | 500 (Instant kill) | 6.6 seconds | Kills with fire effect Slowest kill taunt | |
![]() Decapitation |
![]() |
Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Instant kill) | 5 seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, or the Horseless Headless Horsemann's Headtaker Counts as an honourable kill with the Half-Zatoichi and allows the user to sheath the weapon without taking damage | |
Showdown |
![]() |
Fists Saxxy Apoco-Fists Holiday Punch |
500 (Instant kill) | 4.3 seconds | Has medium range Can be aimed Fastest kill taunt | |
![]() Dischord |
![]() |
Frontier Justice | 500 (Instant kill) | 4.2 seconds | Smashes the victim's head in, causing their neck to disappear | |
![]() Organ Grinder |
![]() |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) |
4.5 seconds | Initial hit stuns Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | |
![]() Spinal Tap |
![]() |
Übersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4.3 seconds | Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | |
Skewer |
![]() |
Huntsman Fortified Compound |
None (Stab, stun effect) 500 (Instant kill) |
3.3 seconds | Arrow stab with stun effect, followed by the killing arrow removal Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal | |
Fencing |
![]() |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose Prinny Machete |
50 (Swings) 500 (Instant kill) |
5.2 seconds | Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage Can affect multiple opponents Destroys buildings |
Ability taunts
These taunts have some sort of unique ability that can affect gameplay.
Class | Taunt | Weapon | Duration | Details |
---|---|---|---|---|
![]() Drinking |
Bonk! Atomic Punch Crit-a-Cola |
1.2 seconds | The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt) Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. Any attacks received during this time will cause the user to be marked for death for 5 seconds after the effect expires (does not stack) | |
![]() Mmmph |
Phlogistinator | 2 seconds | The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds Grants invulnerability and knockback immunity for the duration of the taunt Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon | |
![]() Nomming |
Sandvich Robo-Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Second Banana |
4.3 seconds | The Heavy takes a large, noisy nom from his lunchbox item Sandvich and Robo-Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full | |
![]() Eureka Effect Taunt |
Eureka Effect | 2 seconds | The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn | |
Oktoberfest |
Kritzkrieg | 4 seconds | The Medic takes a whiff of his own medicine, healing 11 health | |
![]() Medicating Melody |
Amputator | 4 seconds | The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius Builds low amounts of Übercharge with enough healing |
Special taunts
These taunts are equipped in the taunts section of the loadout menu.
Class | Taunt | Duration | Details |
---|---|---|---|
![]() Battin' a Thousand |
5 seconds | The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning. | |
![]() Boston Boarder |
As long as the taunt is held | The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) makes him perform different tricks. | |
![]() Boston Breakdance |
4 seconds | The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs. | |
![]() Bunnyhopper |
As long as the taunt is held | The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) causes him to perform different tricks. | |
![]() Carlton |
As long as the taunt is held | The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline. | |
![]() Deep Fried Desire |
4 seconds | The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date. | |
![]() Homerunner's Hobby |
As long as the taunt is held | The Scout throws himself back on the chair and starts eating a chip, turns the page on his magazine, laughs while slapping his right knee, eats another chip, looks around, and shrugs. | |
![]() Runner's Rhythm |
As long as the taunt is held | The Scout sits on the floor and plays a pair of bongo drums. | |
![]() Scooty Scoot |
As long as the taunt is held | The Scout drives a tiny scooter. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie and say a line. | |
![]() Spin-to-Win |
As long as the taunt is held | The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) makes him tell them to go right. | |
![]() Trackman's Touchdown |
5 seconds | The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs. | |
![]() Fresh Brewed Victory |
5 seconds | The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied. | |
![]() Fubar Fanfare |
5 seconds | The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). | |
![]() Panzer Pants |
As long as the taunt is held | The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect. | |
![]() Profane Puppeteer |
8 seconds | The Soldier pulls out a puppet version of himself, then turns his head to the side while covering his mouth as he does the puppet's voice. | |
![]() Rocket Jockey |
As long as the taunt is held | A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: MOUSE1) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture. | |
![]() Soldier's Requiem |
4 seconds | The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears. | |
![]() Balloonibouncer |
As long as the taunt is held | The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement. | |
![]() Headcase |
5 seconds | The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor. | |
![]() Hot Wheeler |
As long as the taunt is held | The Pyro jumps to the side as a team-colored motorized tricycle, with a flaming paint job and a Teufort license plate that reads "MMPH", appears; they jump on its seat and proceed to drive it, holding onto only the right hand clutch and occasionally mumbling. Pressing primary fire (default key: MOUSE1) makes Pyro ride it more enthusiastically as flames pop from the exhaust pipes. | |
![]() Party Trick |
7 seconds | The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead. | |
![]() Pool Party |
As long as the taunt is held | The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth. | |
![]() Scorcher's Solo |
As long as the taunt is held | The Pyro sits on the floor and plays a small toy piano. | |
![]() Skating Scorcher |
As long as the taunt is held | Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keys: MOUSE1 and MOUSE2, respectively) makes the Pyro perform different pirouettes. | |
![]() Bad Pipes |
12 seconds | The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote. | |
![]() Drunken Sailor |
As long as the taunt is held | The Demoman drinks a bottle of beer and proceeds to steer a wooden ship wheel. Pressing primary fire (default key: MOUSE1) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: MOUSE2) makes the Demoman complain and signal people to move out of the way. When the taunt ends, the helm falls apart, and the Demoman drops its wheel and the bottle on the ground. | |
![]() Oblooterated |
4 seconds | The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date. | |
![]() Pooped Deck |
As long as the taunt is held | The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up. | |
![]() Scotsmann's Stagger |
As long as the taunt is held | The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. | |
![]() Spent Well Spirits |
10 seconds | The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he celebrates the results by closing his hand into a fist and saying a line. | |
![]() Bare Knuckle Beatdown |
As long as the taunt is held | The Heavy punches the head and chest of a dummy with a picture of an enemy Scout. | |
![]() Boiling Point |
As long as the taunt is held | A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth. | |
![]() Proletariat Posedown |
7 seconds | The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles. | |
![]() Russian Arms Race |
As long as the taunt is held | The Heavy does one armed push-ups. | |
![]() Soviet Strongarm |
As long as the taunt is held | The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while. | |
![]() Table Tantrum |
As long as the taunt is held | A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth. | |
![]() Bucking Bronco |
As long as the taunt is held | The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life. | |
![]() Dueling Banjo |
As long as the taunt is held | The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: MOUSE1) returns the taunt to its original tempo. | |
![]() Jumping Jack |
As long as the taunt is held | The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick. | |
![]() Rancho Relaxo |
As long as the taunt is held | The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes. | |
![]() Texas Truckin' |
As long as the taunt is held | The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around. | |
![]() Doctor's Defibrillators |
5 seconds | The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back away. | |
![]() Meet the Medic |
5 seconds | The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic). | |
![]() Mannbulance! |
As long as the taunt is held | The Medic drives a small ambulance, eventually telling people to move out the way. The player will continuously move forward during this taunt, only being able to turn left and right. | |
![]() Results Are In |
5 seconds | The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away. | |
![]() Surgeon's Squeezebox |
As long as the taunt is held | The Medic brings out an accordion and plays while dancing in place laughing and cheering. | |
![]() Time Out Therapy |
As long as the taunt is held | The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug. | |
![]() Didgeridrongo |
As long as the taunt is held | The Sniper pulls out a didgeridoo with a spin, then sits down and plays it. | |
![]() I See You |
3 seconds | The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote. | |
![]() Killer Solo |
3 seconds | The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips. | |
![]() Most Wanted |
4 seconds | The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away. | |
![]() Shooter's Stakeout |
As long as the taunt is held | The Sniper sits inside a tent, grabs a thermal bottle, and uses a pair of binoculars. | |
![]() Box Trot |
As long as the taunt is held | The Spy hides inside a cardboard box, which he can crawl around in. | |
![]() Buy A Life |
5 seconds | The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him. | |
![]() Disco Fever |
8 seconds | The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way. | |
![]() Luxury Lounge |
As long as the taunt is held | The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines. | |
![]() Burstchester |
Variable | A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance. | |
![]() Conga |
As long as the taunt is held | The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player. | |
![]() Director's Vision |
Variable | The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt. | |
![]() Fist Bump |
As long as the taunt is held | The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump. | |
![]() Flippin' Awesome |
As long as the taunt is held | The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip. | |
![]() High Five! |
As long as the taunt is held | The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt. | |
![]() Kazotsky Kick |
As long as the taunt is held | The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player. | |
![]() Mannrobics |
As long as the taunt is held | The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire). | |
![]() Rock, Paper, Scissors |
As long as the taunt is held | The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. | |
![]() Schadenfreude |
Variable | The mercenary laughs at the demise and utter failure of their opponent(s). | |
![]() Second Rate Sorcery |
Variable | The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away. | |
![]() Shred Alert |
4 seconds | The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound. | |
![]() Skullcracker |
As long as the taunt is held | The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together. | |
![]() Square Dance |
As long as the taunt is held | The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played. | |
![]() Victory Lap |
As long as the taunt is held | The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: MOUSE1) makes the mercenary honk the bumper car's horn. | |
![]() Yeti Punch |
Variable | A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique. | |
![]() Yeti Smash |
5 seconds | The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently. | |
![]() Zoomin' Broom |
As long as the taunt is held | The player summons a broom and rides it around like a witch. |
Thriller taunt
During Halloween events, if the server has Halloween Mode turned on, or playing Ghost Town. All classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% chance to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper). This taunt will not replace kill taunts, ability taunts, or special taunts.
All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch their fingers to two sides.
Related achievements
General Achievements
|
|
Scout
|
Soldier
|
|
Pyro
|
|
Demoman
|
|
Heavy
|
|
Engineer
|
|
Medic
|
Sniper
|
|
Spy
|
|
Replay achievements
|
Update history
- Fixed taunt exploit.
April 29, 2008 Patch (Gold Rush Update)
- [Undocumented] Added sounds to the Medic's melee taunt if he is using the Ubersaw.
June 19, 2008 Patch (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
August 19, 2008 Patch (A Heavy Update)
- [Undocumented] The Heavy's Showdown becomes a taunt attack.
- [Undocumented] Added a taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a 'burp' sound.
February 24, 2009 Patch (Scout Update)
- [Undocumented] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a taunt for the Kritzkrieg, which also heals for 10 points.
- [Undocumented] The Spy's Fencing becomes a taunt attack.
- [Undocumented] Added Skewer taunt for the Huntsman.
- [Undocumented] Added "Spycrab" taunt to the Disguise Kit
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
October 29, 2009 Patch (Haunted Halloween Special)
- [Undocumented] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
December 17, 2009 Patch (WAR! Update)
- [Undocumented] Added taunts used by the Direct Hit, Equalizer and Eyelander.
- [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Undocumented] Added unused "Bottle showoff" taunt for the Demoman.
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Ubersaw kill taunt.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added taunts used by the Frontier Justice and Gunslinger.
- [Undocumented] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Fixed taunt glitch involving switching weapons quickly.
- [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an exploit causing the Amputator to heal teammates non-stop with the Medicating Melody taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] The Spinal Tap taunt now fills the ÜberCharge meter completely.
May 5, 2011 Patch (Replay Update)
- Added taunt: Director's Vision.
- [Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
- [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
- [Undocumented] Added an unused "show" taunt for the Heavy.
- Added community contributed response rules to various taunts.
- [Undocumented] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Undocumented] Removed the Demoman's taunt from the Pain Train.
- [Undocumented] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
June 23, 2011 Patch (Über Update)
- Added taunts: Meet the Medic and Schadenfreude.
- [Undocumented] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
- [Undocumented] Added the Home Run taunt for the Atomizer.
- [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Undocumented] Added an unused "show" taunt for the Soldier.
- [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
- Fixed supply closets regenerating players while they are taunting.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added taunt: High Five!.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
- Taunting with the Saxxy as Medic plays the Medi Gun taunt.
- Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).
- Fixed high five taunts applying the wielded weapon's taunt effect.
- Added a taunt for the Tin Soldier set.
- Added a taunt for the FrankenHeavy set.
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
June 27, 2012 Patch (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Fixed the Armageddon taunt attacking players through walls.
- Fixed the Escape Plan not using the same taunt as the Equalizer.
December 20, 2012 Patch (Mecha Update)
- Added map stamp effect after a player taunts on a map they have donated towards.
- Fixed being able to cross into enemy spawn rooms using the high-five taunt.
- Added taunt: Shred Alert.
- Updated some of the animations for the Shred Alert taunt.
- Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
- Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
- Fixed taunts with a special purpose being overridden by the Halloween taunt.
- The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed Taunt Kills Strange scores not incrementing properly for the Strange Scorch Shot
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[1]
- [Undocumented] Added unused "dosido" taunt animations for the Heavy and the Spy.
- [Undocumented] Added unused "buy a life" taunt animations for the Spy.
- Fixed taunts not previewing in the character loadout screen after being equipped.
- Fixed the High-Five! taunt not hiding the Engineer's weapon.
- [Undocumented] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
- [Undocumented] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
- [Undocumented] Added a prompt above players in the High Five! taunt pose.
- [Undocumented] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
- [Undocumented] Moved the Director's Vision from the Action slot to the Taunt slot.
- [Undocumented] Added console commands
tf_taunt_move_forward_speed
,tf_allow_sliding_taunt
,eureka_teleport
andtaunt_by_name
. - [Undocumented] Fixed a bug that let players move while taunting.
- Fixed not being able to equip the Director's Vision taunt in the Action slot.
June 18, 2014 Patch (Love & War Update)
- Added 15 taunts - Battin' A Thousand, Deep Fried Desire, Fresh Brewed Victory, Party Trick, Spent Well Spirits, Oblooterated, Rancho Relaxo, Results Are In, I See You, Buy A Life, Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors.
- Fixed the Director's Vision taunt not playing both variations for the Pyro.
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed being able to taunt with enemies between spawn room doors.
- Fixed a bug where players that are taunting would not use the correct animation.
- Updated the Conga taunt to play sounds on the client instead of the server.
- Updated the target ID to be hidden while taunting.
December 8, 2014 Patch (End of the Line Update)
- Added Pyro Taunt - Pool Party.
- Fixed some taunt sound effects that were clipping the character lines.
- Added 3 taunts: The Boston Breakdance, The Killer Solo and Most Wanted.
- Fixed self-made taunts not displaying the community-sparkle particle effect.
July 2, 2015 Patch (Gun Mettle Update)
- Added group taunt: the Kazotsky Kick.
- Added community taunts: the Proletariat Posedown and the Box Trot.
- Fixed the box used in the Box Trot taunt sometimes being the wrong color.
- Fixed an exploit related to taunting and then dying on the final control point of Payload maps.
- Fixed an issue with the Box Trot taunt when window focus changed.
- Fixed an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.
- Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.
- Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).
- Fixed being able to cancel enemy taunts by hitting them with the ball.
October 6, 2015 Patch (Invasion Community Update)
- [Undocumented] Added community taunt: the Burstchester.
October 28, 2015 Patch (Scream Fortress 2015)
- Added two new community-made taunts to the Mann Co Store - Soldier's Requiem and Zoomin' Broom.
December 17, 2015 Patch (Tough Break Update)
- Added group taunt: the Mannrobics.
- Added community taunts: the Bad Pipes and the Bucking Bronco.
- Fixed some of the partner taunts not properly hiding the weapons.
July 7, 2016 Patch (Meet Your Match Update)
- Added taunt: the Carlton.
- Added community taunts: the Balloonibouncer, Disco Fever and the Fubar Fanfare.
- Fixed being able to repeatedly activate taunts before the current one had ended while underwater.
October 21, 2016 Patch (Scream Fortress 2016)
- Added two taunts to the Mann Co. Store.
- Taunt: The Victory Lap.
- Taunt: Second Rate Sorcery (community-created).
- Added a taunt Unusualifier.
- A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description.
- Can be found as a random bonus item when opening a Creepy Crawly Case.
- Fixed taunts not restoring the proper weapon when the taunts are finished.
December 21, 2016 Patch (Smissmas 2016)
- Added 3 taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- Fixed incorrect particle position for Unusual taunt effects when using the Rancho Relaxo
- [Undocumented] Added the Boiling Point.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added 5 community taunts: The Dueling Banjo, the Jumping Jack, the Soviet Strongarm, the Russian Arms Race, and the Headcase.
- Added 2 official taunts: Yeti Punch and Yeti Smash.
- Added the Gas Blast taunt used by the Thermal Thruster.
October 24, 2017 Patch #2
- Fixed not being able to use the Thermal Thruster after taunting with it.
- Fixed a server crash related to taunting.
December 21, 2017 Patch (Smissmas 2017)
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
October 19, 2018 Patch (Scream Fortress 2018)
- Added two new official taunts to the Mann Co. Store
- Taunt: Panzer Pants
- Taunt: The Scooty Scoot
December 3, 2020 Patch (Smissmas 2020)
- Added 8 new community-contributed taunts to the Mann Co. Store
October 5, 2021 Patch (Scream Fortress 2021)
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Homerunner's Hobby
- Taunt: The Profane Puppeteer
- Taunt: The Drunken Sailor
- Taunt: Bare Knuckle Beatdown
- Taunt: The Mannbulance!
December 2, 2021 Patch (Smissmas 2021)
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Doctor's Defibrillators
- Taunt: Shooter's Stakeout
- Taunt: The Hot Wheeler
Bugs
- Some kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a kill taunt.
- Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the Dalokoh's Bar and having full health, to survive. Only Dischord, Decapitation and Fencing aren't reduced.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- If the server variable
tf_allow_taunt_switch
is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
- If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed.
- If a Sniper using the Huntsman taunts while stunned by another Huntsman, they can still use their taunt kill to defend themselves.
- Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
- Using The Carlton taunt for Scout during round startup will cause the voice lines for the taunt to play indefinitely even after death, or switching off of a different class and then back to Scout. The only way to stop this is to leave the game, or stay playing as a different class for the rest of the match.
- Some taunts may not align with their hitboxes. This can be easily seen with on the Balloonibouncer taunt.
- If a Sniper uses The Thriller taunt, the player can get both the Be Polite and The Last Wave achievement at the same time, no matter what weapon you have equipped.
Unused content
- There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
- VTF filename strings for several taunt props were located within the
texture_preload_list.txt
file when it was originally added to the game in Scream Fortress 2015:materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
materials/models/workshop/player/items/spy/taunt__au_revoir/
- Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.materials/models/workshop/player/items/spy/taunt_hoodoo_hex/
- Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.materials/models/workshop/player/items/spy/taunt_sant/
- Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
- The Jungle Inferno Update added backpack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé made reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
- The Smissmas 2020 update added an animation sequence,
taunt_taunt_pyrosnowman
, for the Cold Combustion taunt.
Trivia
- If a player enables
tf_allow_taunt_switch 2
on a server, then taunts with any Pyro weapon and switches to the Rainblower while taunting, the Pyro will have a bubble wand in their hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the Armageddon taunt, which is usually only visible in Pyroland.
Gallery
The unused serving platter model, similar to the Headcase.
Unused animation sequence for the Cold Combustion taunt.
References
- ↑ Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.
See also
|