Difference between revisions of "Kong King"

From Team Fortress Wiki
Jump to: navigation, search
m (Trivia)
m
Line 4: Line 4:
 
   | map-image                = Kong_King.png
 
   | map-image                = Kong_King.png
 
   | developer                = {{steamid|id|3Dnj|Valentin "3Dnj" Levillain}}
 
   | developer                = {{steamid|id|3Dnj|Valentin "3Dnj" Levillain}}
   | release-date              = August 10, 2012
+
   | release-date              = {{Patch name|8|10|2012}}
  | last-updated              = July 10, 2013
 
 
   | map-environment          = Urban
 
   | map-environment          = Urban
 
   | map-setting              = Night
 
   | map-setting              = Night
Line 24: Line 23:
  
 
== Locations ==
 
== Locations ==
'''Note''': If you're having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.
+
'''Note''': If you are having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.
  
 
*'''The Spawn:''' Each team's [[Respawn|Spawn]] is located within the ground floor of a multistorey building. Each spawn room has three exits:
 
*'''The Spawn:''' Each team's [[Respawn|Spawn]] is located within the ground floor of a multistorey building. Each spawn room has three exits:
**The front exit that leads directly to the street that stretches across the width of each team's side.
+
** The front exit that leads directly to the street that stretches across the width of each team's side.
**The right exit brings the player through '''The Alleyways''', a narrow zigzagging path that leads to the Side Stairs.
+
** The right exit brings the player through '''The Alleyways''', a narrow zigzagging path that leads to the Side Stairs.
**The elevated left exit leads to a large open area with a shorter route to the control point through '''The Covered Bridges''' and a longer flanking route through '''The Double Stairs'''.
+
** The elevated left exit leads to a large open area with a shorter route to the control point through '''The Covered Bridges''' and a longer flanking route through '''The Double Stairs'''.
 +
 
 
<gallery>
 
<gallery>
 
File:Koth king BLU spawn.png|Outside view of BLU spawn.
 
File:Koth king BLU spawn.png|Outside view of BLU spawn.
Line 39: Line 39:
  
 
*'''The Buses:''' Directly in front of the front spawn doors of either team, there is a team-colored bus as cover on the street.
 
*'''The Buses:''' Directly in front of the front spawn doors of either team, there is a team-colored bus as cover on the street.
 
 
*'''The Streets:''' Two wide streets running in front of either team's spawn.
 
*'''The Streets:''' Two wide streets running in front of either team's spawn.
 +
*'''The Short Stairs:''' The staircase up is the direct route to the park from spawn, just beyond the buses. The ramp down is the direct route to that side's Pillar Room.
  
*'''The Short Stairs:''' The staircase up is the direct route to the park from spawn, just beyond the buses. The ramp down is the direct route to that side's Pillar Room.
 
 
<gallery>
 
<gallery>
 
File:Koth king BLU bus.png
 
File:Koth king BLU bus.png
Line 52: Line 51:
  
 
*'''The Covered Bridges:''' Wide, straight covered bridges perpendicular to each team's street that provides a shorter route towards the point.
 
*'''The Covered Bridges:''' Wide, straight covered bridges perpendicular to each team's street that provides a shorter route towards the point.
 +
*'''The Double Stairs:''' A long flanking route containing two parallel sets of stairs, one covered, one uncovered.
  
*'''The Double Stairs:''' A long flanking route containing two parallel sets of stairs, one covered, one uncovered.
 
 
<gallery>
 
<gallery>
 
File:Koth king BLU cbridge.png|The Covered Bridge provides a shorter path to control point.
 
File:Koth king BLU cbridge.png|The Covered Bridge provides a shorter path to control point.
Line 61: Line 60:
  
 
*'''The Small Tunnels:''' Rooms accessed by a door underneath the Covered Bridges, or a door in one of the Tunnels.
 
*'''The Small Tunnels:''' Rooms accessed by a door underneath the Covered Bridges, or a door in one of the Tunnels.
 
 
*'''The Tunnels:''' The underground path from the bus to one of the Pillar Rooms.
 
*'''The Tunnels:''' The underground path from the bus to one of the Pillar Rooms.
 
 
*'''The Pillar Rooms:''' Two symmetrical rooms under the park with staircases going up directly to the point.
 
*'''The Pillar Rooms:''' Two symmetrical rooms under the park with staircases going up directly to the point.
 +
*'''The Side Stairs:''' Two switchback stairs on either side of the map, connecting the Pillar rooms with the Park.
  
*'''The Side Stairs:''' Two switchback stairs on either side of the map, connecting the Pillar rooms with the Park.
 
 
<gallery>
 
<gallery>
 
File:Koth king tunnel.png|The tunnels under the park.
 
File:Koth king tunnel.png|The tunnels under the park.
Line 77: Line 74:
  
 
*'''The Park:''' The center of the map, with park benches, plants, and two small sheds as the only cover. A Chinese resting stand houses the control point.
 
*'''The Park:''' The center of the map, with park benches, plants, and two small sheds as the only cover. A Chinese resting stand houses the control point.
 +
 
<gallery>
 
<gallery>
 
File:Koth king park.png
 
File:Koth king park.png
 
File:Koth king control.png|The central control point.
 
File:Koth king control.png|The central control point.
 
</gallery>
 
</gallery>
==Helpful overview==
+
 
[[Image:Kong King overview with lines.png|left|Kong King's locations|350px]]
+
== Helpful overview ==
 +
[[File:Kong King overview with lines.png|left|Kong King's locations|350px]]
 
  <big>1.Alleyways
 
  <big>1.Alleyways
 
  2.Buses
 
  2.Buses
Line 90: Line 89:
 
  6.Side Stairs
 
  6.Side Stairs
 
  7.Pillar Rooms</big>
 
  7.Pillar Rooms</big>
 +
 
{{clr}}
 
{{clr}}
 
== Strategy ==
 
== Strategy ==
Line 104: Line 104:
  
 
'''{{Patch name|8|11|2012}}'''
 
'''{{Patch name|8|11|2012}}'''
* Added the .nav file for Kong King.
+
* Added the {{code|.nav}} file for Kong King.
  
 
'''{{Patch name|9|4|2012}}'''
 
'''{{Patch name|9|4|2012}}'''
* Updated Koth_King
+
* Added some geometry to hide floating staircases outside of playspace.
** Added some geometry to hide floating staircases outside of playspace.
+
* Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts.
** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts.
+
* Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry.
** Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry.
 
  
 
'''{{Patch name|9|21|2012}}'''
 
'''{{Patch name|9|21|2012}}'''
*Updated koth_king
+
* Reflections fixed for the floors and some glass windows.
**Reflections fixed for the floors and some glass windows.
+
* Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map.
**Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map.
+
* Modified light pole to merge bulb and pole into a single model for perf.
**Modified light pole to merge bulb and pole into a single model for perf.
+
* Fixed location where mini-Sentry Guns can shoot through a bush without being seen.
**Fixed location where mini-Sentry Guns can shoot through a bush without being seen.
+
* Clipping pass.
**Clipping pass.
+
* Added glass on footbridge roof and lights nearby.
**Added glass on footbridge roof and lights nearby.
+
* Prop reduction for perf.
**Prop reduction for perf.
+
* Some props changed to non-solid for player mobility.
**Some props changed to non-solid for player mobility.
+
* Adjusted health and ammo in various spots.
**Adjusted health and ammo in various spots.
 
  
 
'''{{Patch name|7|10|2013}}'''
 
'''{{Patch name|7|10|2013}}'''
Line 131: Line 129:
 
== Trivia ==
 
== Trivia ==
 
<!--
 
<!--
 +
 
• Do not add trivia about the Red-Tape Recorder and the Intelligence, and the Flying Guillotine. These are not trivia as they are observational. If you have any problem about this, please ask at talk page AFTER you consult the [[Help:Style guide/Trivia]]
 
• Do not add trivia about the Red-Tape Recorder and the Intelligence, and the Flying Guillotine. These are not trivia as they are observational. If you have any problem about this, please ask at talk page AFTER you consult the [[Help:Style guide/Trivia]]
• Also, do not add the trivia about the map is a pun from King Kong.-->
+
• Also, do not add the trivia about the map is a pun from King Kong.
 +
 
 +
-->
 
* There are two signs that bear Chinese text for "[[RED|Reliable Excavation Demolition]]" (可靠的開挖破坏) and "[[BLU|Builders League United]]" (建设者联盟联合).
 
* There are two signs that bear Chinese text for "[[RED|Reliable Excavation Demolition]]" (可靠的開挖破坏) and "[[BLU|Builders League United]]" (建设者联盟联合).
 
* Other signs read "Fish and Chips" (油炸魚排加炒薯條), "Traditional Restaurant" (傳統的餐廳), "Red Pharmacy" (紅色藥房), "Bar" (酒吧), "Civil Engineering Industrial Company" (土木工程產業公司), "Hotel" (酒店), "Old Antique Dealer" (老古董商), "Fresh Fish Market" (新鮮的魚店), "Liquor Store" (酒精酒品店), "Chinese Noodle House" (中国面馆), "Red Hotel" (红旅馆), "Bookstore" (書店), "Optician" (配镜), "Blue Infrastructure" (藍色基建), "Coyote Gray" (郊狼灰色) and "Dog's House" (狗的家). Some signs are references to Hong Kong, such as "Underground Railway" (地鐵)
 
* Other signs read "Fish and Chips" (油炸魚排加炒薯條), "Traditional Restaurant" (傳統的餐廳), "Red Pharmacy" (紅色藥房), "Bar" (酒吧), "Civil Engineering Industrial Company" (土木工程產業公司), "Hotel" (酒店), "Old Antique Dealer" (老古董商), "Fresh Fish Market" (新鮮的魚店), "Liquor Store" (酒精酒品店), "Chinese Noodle House" (中国面馆), "Red Hotel" (红旅馆), "Bookstore" (書店), "Optician" (配镜), "Blue Infrastructure" (藍色基建), "Coyote Gray" (郊狼灰色) and "Dog's House" (狗的家). Some signs are references to Hong Kong, such as "Underground Railway" (地鐵)
Line 141: Line 142:
 
== Gallery ==
 
== Gallery ==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Kong King spawn.png | The street, and the bus in front of BLU spawn.
+
File:Kong King spawn.png|The street, and the bus in front of BLU spawn.
File:Kong King stairs.png | The Double Stairs.
+
File:Kong King stairs.png|The Double Stairs.
File:Kong King bridge.png | One of the covered bridges, located upstairs from the BLU resupply.
+
File:Kong King bridge.png|One of the covered bridges, located upstairs from the BLU resupply.
File:Kong King.png | The Park, and the control point, in the center.
+
File:Kong King.png|The Park, and the control point, in the center.
File:Kong King underground.png | The Pillar room, showing the staircase leading directly to the point.
+
File:Kong King underground.png|The Pillar room, showing the staircase leading directly to the point.
 
File:Koth king BLU sign.png|"Builders League United"
 
File:Koth king BLU sign.png|"Builders League United"
 
File:Koth king RED sign.png|"Reliable Excavation Demolition"
 
File:Koth king RED sign.png|"Reliable Excavation Demolition"
Line 169: Line 170:
  
 
== External links ==
 
== External links ==
* [http://teamfortress.com/post.php?id=8597 "Introducing Kong King" Blog Post]
+
* [https://teamfortress.com/post.php?id=8597 "Introducing Kong King" Blog Post]
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
{{TriadNav}}
+
{{Triad Nav}}
{{Maps nav}}
+
{{Maps Nav}}
 +
 
 
[[Category:Quickplay maps]]
 
[[Category:Quickplay maps]]

Revision as of 16:23, 22 April 2023

Kong King
Kong King.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban
Setting: Night
Map Photos
Loading screen photos.
Map Overview
Kong King overview.png
Map Stamp
Item icon Map Stamp - Kong King.png
Supporters Leaderboard
Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map!
TF2 Official Blog

Kong King is a King of the Hill map with a radially symmetric layout. It was released in the August 10, 2012 Patch.

Kong King takes place in the middle of an unspecified Chinese city. It is the first official map released by Valve that is set in an urban environment. It is based on the video game Sleeping Dogs. It is a largely two-story map, with a covered control point on the second floor in the middle. The map has a very vertical design, with multiple signs, and other outcroppings for a crafty player to jump onto. There is a lot of detail in the map, including signs in Chinese, apartment buildings overlooking the map with air conditioners in the windows, boxes littered about, and abandoned team-colored buses at either side of the map.

Locations

Note: If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.

  • The Spawn: Each team's Spawn is located within the ground floor of a multistorey building. Each spawn room has three exits:
    • The front exit that leads directly to the street that stretches across the width of each team's side.
    • The right exit brings the player through The Alleyways, a narrow zigzagging path that leads to the Side Stairs.
    • The elevated left exit leads to a large open area with a shorter route to the control point through The Covered Bridges and a longer flanking route through The Double Stairs.
  • The Buses: Directly in front of the front spawn doors of either team, there is a team-colored bus as cover on the street.
  • The Streets: Two wide streets running in front of either team's spawn.
  • The Short Stairs: The staircase up is the direct route to the park from spawn, just beyond the buses. The ramp down is the direct route to that side's Pillar Room.
  • The Covered Bridges: Wide, straight covered bridges perpendicular to each team's street that provides a shorter route towards the point.
  • The Double Stairs: A long flanking route containing two parallel sets of stairs, one covered, one uncovered.
  • The Small Tunnels: Rooms accessed by a door underneath the Covered Bridges, or a door in one of the Tunnels.
  • The Tunnels: The underground path from the bus to one of the Pillar Rooms.
  • The Pillar Rooms: Two symmetrical rooms under the park with staircases going up directly to the point.
  • The Side Stairs: Two switchback stairs on either side of the map, connecting the Pillar rooms with the Park.
  • The Park: The center of the map, with park benches, plants, and two small sheds as the only cover. A Chinese resting stand houses the control point.

Helpful overview

Kong King's locations
1.Alleyways
2.Buses
3.Covered Bridge
4.Double Stairs
5.Short Stairs
6.Side Stairs
7.Pillar Rooms

Strategy

Main article: Community Kong King strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

August 10, 2012 Patch
  • Added Kong King to the game.

August 11, 2012 Patch

  • Added the .nav file for Kong King.

September 4, 2012 Patch

  • Added some geometry to hide floating staircases outside of playspace.
  • Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts.
  • Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry.

September 21, 2012 Patch

  • Reflections fixed for the floors and some glass windows.
  • Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map.
  • Modified light pole to merge bulb and pole into a single model for perf.
  • Fixed location where mini-Sentry Guns can shoot through a bush without being seen.
  • Clipping pass.
  • Added glass on footbridge roof and lights nearby.
  • Prop reduction for perf.
  • Some props changed to non-solid for player mobility.
  • Adjusted health and ammo in various spots.

July 10, 2013 Patch

  • Health and ammo packs now match on Red and Blu sides of the map
  • Players can no longer build in spawn doors

Trivia

  • There are two signs that bear Chinese text for "Reliable Excavation Demolition" (可靠的開挖破坏) and "Builders League United" (建设者联盟联合).
  • Other signs read "Fish and Chips" (油炸魚排加炒薯條), "Traditional Restaurant" (傳統的餐廳), "Red Pharmacy" (紅色藥房), "Bar" (酒吧), "Civil Engineering Industrial Company" (土木工程產業公司), "Hotel" (酒店), "Old Antique Dealer" (老古董商), "Fresh Fish Market" (新鮮的魚店), "Liquor Store" (酒精酒品店), "Chinese Noodle House" (中国面馆), "Red Hotel" (红旅馆), "Bookstore" (書店), "Optician" (配镜), "Blue Infrastructure" (藍色基建), "Coyote Gray" (郊狼灰色) and "Dog's House" (狗的家). Some signs are references to Hong Kong, such as "Underground Railway" (地鐵)
  • The map is based on Hong Kong, the city in which Sleeping Dogs takes place.[1]
  • The control point is located in a Chinese resting stand.
  • Some of the signs use Simplified Chinese lettering, which is uncommon in Hong Kong, which mainly uses Traditional Chinese.

Gallery

External links

References