Difference between revisions of "Granary (Arena)"

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'''Granary''' (prefixed as Arena_Granary) is an Arena map, and is a modified version of [[Granary|CP_Granary]]. Granary, along with [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], and [[Badlands (Arena)|Badlands]] were released with the Heavy Update as the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Arena_Granary is generally the central Capture Point area of its Control Point version.
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'''Granary''' is an Arena map, and is a modified version of [[Granary|CP_Granary]]. Granary, along with [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], and [[Badlands (Arena)|Badlands]] were released with the Heavy Update as the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Arena_Granary is generally the central Capture Point area of its Control Point version.
  
 
== Goal ==
 
== Goal ==

Revision as of 19:16, 2 July 2010

Template:Map

Granary is an Arena map, and is a modified version of CP_Granary. Granary, along with Lumberyard, Ravine, Well, and Badlands were released with the Heavy Update as the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Arena_Granary is generally the central Capture Point area of its Control Point version.

Goal

The goal of your team is to eliminate the entire enemy team or capture the central capture point.

Introduction video

Locations

The Yard

The central area from CP_Granary. The area has several shipping crates stacked around the platform in the middle, upon which the Capture Point is situated.

RED/BLU Catwalks

The metal pathways along the far walls of the Yard. One catwalk corresponds to each team's spawning area, and can be accessed by a nearby set of ramps.

Common strategies

  • Aside from the boxes, there is very little cover on this map. Staying mobile is an imperative.
  • By jumping from the catwalk you can get on top of the storage crates. This method can be useful for Spies and Pyros trying to get behind the enemy and catch them in a surprise attack from the rear.
  • When fighting around the point, use the containers to gain a height advantage. As a Demoman or Soldier you can Rocket jump up to them. If you're not a Rocket jumper, (Snipers for instance are useful there) you can still get on the containers by jumping from the balcony ramps.
  • The containers are not parallel to one another, so if you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.

Control Point Timing

Control Point Multiplier Seconds
Center Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


External links