Difference between revisions of "Dustbowl (Training)"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history: template)
Line 14: Line 14:
 
}}
 
}}
  
'''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point unless you are there. If you are away from the point they will simply say the "Go! Go! Go!" command until you stand near the point. They will not use their melee weapons if they run out of ammo.
+
'''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point unless the player is there; if the player is away from the point they will simply say the "Go! Go! Go!" command until the player stands near the point. They will not use their melee weapons if they run out of ammo.
  
 
== Introduction video ==
 
== Introduction video ==
Line 24: Line 24:
 
The BLU team is attacking and must capture both [[control point (objective)|control points]] (A and B) in all three stages to win the match. The [[RED]] team must prevent the [[BLU]] team from achieving their goal by successfully defending their respective control points.
 
The BLU team is attacking and must capture both [[control point (objective)|control points]] (A and B) in all three stages to win the match. The [[RED]] team must prevent the [[BLU]] team from achieving their goal by successfully defending their respective control points.
  
However, [[team]] switching is disabled in this training version of Dustbowl; because of this you are forced to participate on the BLU team, which is the team on the [[offensive]].
+
However, [[team]] switching is disabled in this training version of Dustbowl; because of this players are forced to participate on the BLU team, which is the team on the [[offensive]]. Teams will have uneven numbers at some points, but [[autobalance]] will not occur.
  
 
== Round 1 ==
 
== Round 1 ==
The first round introduces you to basic mechanics of gameplay, specifically the capturing of control points. The round is also intended to allow you to apply the skills learned in [[Target]].
+
The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in [[Target]].
  
 
The teams change even as one progresses through the levels.
 
The teams change even as one progresses through the levels.
Line 68: Line 68:
 
<nowiki>*</nowiki> This represents the player's class (the other participants are [[bots]]).
 
<nowiki>*</nowiki> This represents the player's class (the other participants are [[bots]]).
  
 +
==Round 2==
 +
This round introduces the [[Medic]] and explains the basics of his abilities. The Medic on the player's team will focus almost entirely on healing the player throughout the match.
 +
 +
The teams during Round 2 do not change.
 +
 +
{| class="wikitable grid"
 +
! class="header" |BLU (5 players)
 +
! class="header" |RED (4 players)
 +
|-
 +
|
 +
*[[Soldier]]*
 +
*[[Soldier]]
 +
*[[Pyro]]
 +
*[[Heavy]]
 +
*[[Medic]]
 +
|
 +
*[[Soldier]]
 +
*[[Demoman]]
 +
*[[Scout]]
 +
*[[Heavy]]
 +
|}
 +
 +
==Round 3==
 +
This round introduces the [[Engineer]] and demonstrates the functions of his [[buildings]]. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the [[Sentry Gun]]. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.
 +
 +
These are the teams before capturing the first point. The RED team players are only temporary.
 +
{| class="wikitable grid"
 +
! class="header" |BLU (2 players)
 +
! class="header" |RED (3 players)
 +
|-
 +
|
 +
*[[Soldier]]*
 +
*[[Engineer]]
 +
 +
|
 +
*[[Soldier]]
 +
*[[Scout]]
 +
*[[Sniper]]
 +
|}
 +
 +
These are the teams after destroying the enemy Sentry Gun.
 +
{| class="wikitable grid"
 +
! class="header" |BLU (9 players)
 +
! class="header" |RED (5 players)
 +
|-
 +
|
 +
*[[Soldier]]*
 +
*[[Soldier]]
 +
*[[Soldier]]
 +
*[[Heavy]]
 +
*[[Heavy]]
 +
*[[Scout]]
 +
*[[Medic]]
 +
*[[Sniper]]
 +
 +
|
 +
*[[Soldier]]
 +
*[[Heavy]]
 +
*[[Scout]]
 +
*[[Pyro]]
 +
*[[Engineer]]
 +
|}
 
== Control point timing ==
 
== Control point timing ==
 
All control points have the same capture times.
 
All control points have the same capture times.

Revision as of 02:52, 1 December 2012

Dustbowl (Training)
300px
Basic Information
Variants: Attack/Defend
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, sunny

Dustbowl (Training) is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the Mac Update. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point unless the player is there; if the player is away from the point they will simply say the "Go! Go! Go!" command until the player stands near the point. They will not use their melee weapons if they run out of ammo.

Introduction video

Dustbowl (Training) uses the exact same introduction video as the original Dustbowl.

Goal

The BLU team is attacking and must capture both control points (A and B) in all three stages to win the match. The RED team must prevent the BLU team from achieving their goal by successfully defending their respective control points.

However, team switching is disabled in this training version of Dustbowl; because of this players are forced to participate on the BLU team, which is the team on the offensive. Teams will have uneven numbers at some points, but autobalance will not occur.

Round 1

The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in Target.

The teams change even as one progresses through the levels.

These are the teams at the first capture point:

BLU (3 players) RED (5 players)

These are the teams at the second capture point:

BLU (3 players) RED (3 players)

* This represents the player's class (the other participants are bots).

Round 2

This round introduces the Medic and explains the basics of his abilities. The Medic on the player's team will focus almost entirely on healing the player throughout the match.

The teams during Round 2 do not change.

BLU (5 players) RED (4 players)

Round 3

This round introduces the Engineer and demonstrates the functions of his buildings. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the Sentry Gun. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.

These are the teams before capturing the first point. The RED team players are only temporary.

BLU (2 players) RED (3 players)

These are the teams after destroying the enemy Sentry Gun.

BLU (9 players) RED (5 players)

Control point timing

All control points have the same capture times.


Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


Update history

June 10, 2010 Patch (Mac Update)

  • Added this map to the game.

See also