Difference between revisions of "Cactus Canyon"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Hannah! (Talk) (1726467) Patch does not exist)
(uh)
Line 49: Line 49:
 
** Ammo increased in stage 2
 
** Ammo increased in stage 2
 
** Fixed Red building in the spawn room of stage 2
 
** Fixed Red building in the spawn room of stage 2
 +
 +
'''{{Patch name|7|24|2014}}'''
 +
*Updated pl_cactuscanyon
 +
** Redesigned the alternate window route over the choke point by stage 2 capture point 1
 +
** Window overlooking second stage final capture point is now a doorway
 +
** Removed stairs leading to back barn in stage 2 near final capture point
 +
** Back alley behind water tank in stage 2 is now a 1-way drop down
 +
** Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
 +
** Fixed players building in spawn rooms
  
 
== Bugs ==
 
== Bugs ==

Revision as of 07:03, 25 July 2014

Cactus Canyon
Cactus Canyon.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight (sunset), sunny
Map Photos
Loading screen photos.

Cactus Canyon is a beta Payload map consisting of two stages.

As with other Payload maps, the BLU team's goal is to escort the cart through the map to the final terminus while the RED team has the task to stop them. Due to the map being in a developmental state; there are multiple incomplete fences around the stages, there isn't an outside skybox, parts of the map appear blocky, some areas are unbalanced for particular teams, and some buildings don't have textures.

Locations

  • Stage One
  • Stage Two

Strategy

See Community Cactus Canyon strategy

Update history

July 8, 2014 Patch

  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: rd_asteroid and pl_cactuscanyon.
    • Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.

July 9, 2014 Patch

  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

July 17, 2014 Patch

  • Updated pl_cactuscanyon
    • Redesign of the first half of stage 2. Blu team now pushes up the first hill
    • Removed the death pit in the first barn building of stage 1
    • Ammo increased in stage 2
    • Fixed Red building in the spawn room of stage 2

July 24, 2014 Patch

  • Updated pl_cactuscanyon
    • Redesigned the alternate window route over the choke point by stage 2 capture point 1
    • Window overlooking second stage final capture point is now a doorway
    • Removed stairs leading to back barn in stage 2 near final capture point
    • Back alley behind water tank in stage 2 is now a 1-way drop down
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    • Fixed players building in spawn rooms

Bugs

  • When making a navigation mesh via nav_generate, bots only work on stage one.

External links