Cactus Canyon
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Cactus Canyon | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Desert |
Setting: | Daylight (sunset), sunny |
Map Photos | |
Cactus Canyon is a beta Payload map consisting of two stages.
As with other Payload maps, the BLU team's goal is to escort the cart through the map to the final terminus while the RED team has the task to stop them. Due to the map being in a developmental state; there are multiple incomplete fences around the stages, there isn't an outside skybox, parts of the map appear blocky, some areas are unbalanced for particular teams, and some buildings don't have textures.
Locations
- Stage One –
- Stage Two –
Strategy
Update history
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 new beta maps:
rd_asteroid
andpl_cactuscanyon
. - Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
- Added 2 new beta maps:
- Updated pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1
- Updated pl_cactuscanyon
- Redesign of the first half of stage 2. Blu team now pushes up the first hill
- Removed the death pit in the first barn building of stage 1
- Ammo increased in stage 2
- Fixed Red building in the spawn room of stage 2
Bugs
- When making a navigation mesh via
nav_generate
, bots only work on stage one.