Difference between revisions of "B.A.S.E. Jumper"

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* The B.A.S.E. Jumper doesn't appear when inspecting it from the [[backpack]] menu.
 
* The B.A.S.E. Jumper doesn't appear when inspecting it from the [[backpack]] menu.
 
* The open model of the B.A.S.E. Jumper will not appear with <code>r_lod 1</code>.
 
* The open model of the B.A.S.E. Jumper will not appear with <code>r_lod 1</code>.
 +
* If a [[Spy]] disguises as a player wearing the B.A.S.E. Jumper, the B.A.S.E. Jumper will appear invisible, however, the Spy will be able to switch the disguise's active weapon to the B.A.S.E. Jumper. If this is done, the disguise will play the animations for the disguise's class' stock melee weapon and the B.A.S.E. Jumper will render, but incorrectly.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 18:42, 12 January 2021

Fall in, men!
The Soldier on preparing the mercenaries to parachute out of a plane

The B.A.S.E. Jumper is a secondary weapon for the Soldier and a primary weapon for the Demoman. It is a parachuting backpack with a spade decal, a sewn-on patch with a parachute logo, a red release handle, and a tag attached to a piece of rope, with the tag reading "#64". The parachute itself is greyish white, with various holes and rips on top.

This weapon allows the wearer to, whilst in midair, press the jump key (default key: Spacebar) to activate a parachute, slowing and capping their vertical descent to 112 Hammer units (roughly 37.3% of normal speed or 4.8 mph). Air control while the parachute is deployed is reduced by 50%. Pressing the jump key again will deactivate the parachute, allowing players to fall normally. The player can not reactivate the parachute again after they deactivate it mid-air. Players can attack with any of their weapons while the parachute is deployed.

The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, knockback, or simply falling off a ledge. Soldiers using the B.A.S.E. Jumper can successfully use the Market Gardener to land critical hits on players as long as the original jump was an explosive jump.

The B.A.S.E. Jumper was contributed to the Steam Workshop.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Buff Banner Sticky Jumper B.A.S.E. Jumper
Item icon Reclaimed Metal.png + Item icon Buff Banner.png + Item icon Sticky Jumper.png = Item icon B.A.S.E. Jumper.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Class Token - Demoman Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

Related achievements

Achieved.png General

Nose Dive
Nose Dive
Kill 10 parachuting players.

Leaderboard class soldier.png Soldier

Dogfight
Dogfight
Kill a parachuting player while parachuting.


Project Excelsior
Project Excelsior
Parachute 19.47 miles.
Upper Hand
Upper Hand
Kill 3 players during the same parachute deploy.

Leaderboard class demoman.png Demoman

Flight Control
Flight Control
Kill a parachuting player while parachuting.


Operation High Dive
Operation High Dive
Parachute 19.47 miles.
Air Raid
Air Raid
Kill 3 players during the same parachute deploy.

Leaderboard class sniper.png Sniper

Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Update history

June 18, 2014 Patch (Love & War Update)
  • The B.A.S.E. Jumper was added to the game.

June 20, 2014 Patch

  • Fixed a client crash related to the B.A.S.E. Jumper.
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine.

June 26, 2014 Patch

  • Fixed a client crash related to the B.A.S.E. Jumper.
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets.
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed.

November 13, 2014 Patch

  • [Undocumented] Corrected the B.A.S.E. Jumper backpack icon to go dark when it cannot be equipped.

April 29, 2015 Patch

  • Fixed Sentry Guns not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Removed hidden property of up draft when on fire.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Reduced amount of air control while deployed by 50%.
    • Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again.
  • [Undocumented] Fixed the B.A.S.E. Jumper's bag disappearing after deployment; now the bag correctly opens.

Notes

  • This item cannot be worn with the backpack cosmetic items, as they occupy the same equip region.

Bugs

  • One can craft the B.A.S.E. Jumper with incorrect slot and class tokens. i.e. Demoman class token with Secondary slot token. This is due to the B.A.S.E. Jumper being shared by both the Soldier and the Demoman while using different weapon slots for each class.
  • If a player dies with a deployed parachute, the parachute will stay open while the player's ragdoll falls at standard speed.
  • The B.A.S.E. Jumper doesn't show while inspecting it from the Loadout menu.
  • The B.A.S.E. Jumper doesn't appear when inspecting it from the backpack menu.
  • The open model of the B.A.S.E. Jumper will not appear with r_lod 1.
  • If a Spy disguises as a player wearing the B.A.S.E. Jumper, the B.A.S.E. Jumper will appear invisible, however, the Spy will be able to switch the disguise's active weapon to the B.A.S.E. Jumper. If this is done, the disguise will play the animations for the disguise's class' stock melee weapon and the B.A.S.E. Jumper will render, but incorrectly.

Trivia

  • B.A.S.E. stands for Building, Antenna, Span (i.e., bridges), and Earth (i.e., cliffs); and the name as a whole is in reference to BASE jumping.
  • The back of the "#64" paper contains a note reading "I love Square", marked by three drawings, an eye, a heart and a square, respectively. Square is the concept artist for the B.A.S.E. Jumper.

Gallery