The Dragon's Fury is a primary weapon for the Pyro. It is a black-and-team-colored flamethrower with a large, wide barrel, a cylindrical gas tank, and pneumatic tubing on the side. A visible pressure gauge is built into the side of the weapon; the gauge's meter changes when firing or using a compression blast.
Acting as a single-shot, projectile-based flamethrower, the Dragon's Fury carries 40 "rounds" instead of the 200 fuel held by Pyro's other primary weapons. Primary fire (default key: ) uses 1 round and launches a quick, short-range (526 Hammer unit), fireball projectile that travels at 3000 Hammer units per second (roughly 206 kmh or 128 mph). It causes a brief light flash effect near the Pyro and any point of impact.
The hitbox is large enough that enemies standing near or on top of the Pyro can be hit, and, like normal flames, shots can penetrate players and buildings.
Each fireball inflicts around the same damage as a Flare Gun shot, causing enemies to suffer afterburn for a short time, even enemy Pyros (albeit for a shorter time than other classes). Hitting an enemy that is already on fire deals three times the damage, so long as the middle of the "fireball" connects with the target. A successful hit to any enemy or building decreases the reload time of the following shot by 34%. Attacking buildings or the Tank Robot causes 75 damage per hit and triggers the faster reload, making it an effective demolition weapon. Hitting more than one target with the same fireball does not decrease the reload time further.
The 300% extra damage dealt is actually the weapon's base damage and not a critical hit, meaning the weapon actually does 300% less damage to non-burning players. This also means that fireballs affected by Crits or Mini-Crits deal additional damage if also hitting a burning player.
Alt-Fire (default key:) uses 5 rounds and performs a standard compression blast, but requires twice the normal reload time.
The Dragon's Fury's projectile can be reflected by enemy Pyros and vaporized by the Short Circuit. Additionally, if a fireball deals enough damage and hits the legs of a standing target, it can launch enemies into the air in a similar manner to explosive weapons.
In Pyroland, fireballs appear as a large bunch of lollipops and rainbow swirls.
The Dragon's Fury is automatically given to any player who completes the Pyroland Contract "The Dragon's Fury".
Damage and function times
|Damage and function times|
|Ranged or Melee damage?||Ranged|
|Airblast cooldown||1.6 s|
|Values are approximate and determined by community testing.|
|Class Token - Pyro||Slot Token - Primary||Scrap Metal|
- The Dragon's Fury can potentially lag or freeze the player using it for a second while firing.
- This is because the max particle count of the Fireball is set to 1000, and the temporary dynamic light is expensive in performance.
r_maxdlightsto 0 mitigates this issue. Since there are no other dynamic lights, there are no significant visual changes.
- The projectile can go through thin walls such as setup gates when fired at a certain angle.
- The attribute Deals 300% damage to burning players is incorrect; the damage bonus also applies to buildings and other non-player targets. This is because the base damage of the weapon is 75, and damage is reduced on non-burning players.
- Dragon Slayer skins of the weapon are not sorted by Quality, as it is an Elite Grade weapon and is sorted by Decorated quality.
- The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
- The attribute No random critical hits is missing.
- When killed/killing via reflecting the weapon's projectile, this weapon shows a reflected rocket kill-icon in the killfeed.
- When equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet, a "pressure" meter appears in the bottom right corner.
cl_flipviewmodels 1is enabled, the primary fire still comes from the right side in the world view.
- The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectiles disappear into thin air in some map locations. Examples include almost the entirety of Watchtower and the stairs leading up to the top tower in Hightower.
- The Dragon's Fury was teased several times before Day 3 of the Jungle Inferno Update, where it was officially announced. It can be seen a couple of times on the second day of the Jungle Inferno teaser page: once in a pile of weapons near the middle of the page, and a second time in the Pyro's hands at the cosmetic showcase at the bottom of the page.
- The weapon's unconventional firing mechanic closely resembles that of the Incendiary Cannon from Team Fortress Classic.