Difference between revisions of "Reserve Shooter"

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m (fixed item-description)
(Trivia: this is not an established term for anything outside of tf2)
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* When the [[Pyro]] equips the [[Degreaser]] alongside the Reserve Shooter, the added weapon switch bonuses will stack and the weapon change animation will be greatly increased but attacking immediately afterwards will result in a miss regardless of what weapon is active.
 
* When the [[Pyro]] equips the [[Degreaser]] alongside the Reserve Shooter, the added weapon switch bonuses will stack and the weapon change animation will be greatly increased but attacking immediately afterwards will result in a miss regardless of what weapon is active.
  
== Trivia ==
 
* A Reserve Shooter is someone who provides backup for the front lines should any error occur.
 
 
<!-- Do not add trivia about it was able to use by Engineer, the creator said already that Engineer's arm in concept art is for checking the model. -->
 
<!-- Do not add trivia about it was able to use by Engineer, the creator said already that Engineer's arm in concept art is for checking the model. -->
  

Revision as of 12:47, 1 May 2014

Military scientists were at first dumbfounded by the request made by soldiers of the airbourne(sic) divisions to make a gun with with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.
Reserve Shooter publicity blurb

The Reserve Shooter is a community-made secondary weapon for the Soldier and Pyro. It is a pump-action shotgun with a wooden forend and stock, and an olive-shaded metal barrel and receiver. A white U.S. army insignia is also visible on the weapon.

At the cost of having only four shells per magazine, this weapon increases the speed in which the user switches between weapons by 15%. It is also able to deliver mini-crits to airborne targets for 5 seconds after switching to it. Unlike the Direct Hit, the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage.

Taunting as Pyro with the Reserve Shooter equipped will perform the Hadouken kill taunt.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 86-90
Medium range 24-67
Long range 3-26
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1-12.15 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Frontier Justice Reserve Shooter
Item icon Reclaimed Metal.pngx2 + Item icon Frontier Justice.png = Item icon Reserve Shooter.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Refined Metal Airborne Armaments weapon Jumper's Jeepcap
Item icon Refined Metal.pngx4 + Item icon Liberty Launcher.pngItem icon Reserve Shooter.pngItem icon Market Gardener.png = Item icon Jumper's Jeepcap.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.

Leaderboard class pyro.png Pyro

Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 23, 2011 Patch (Über Update)

  • The Reserve Shooter was added to the game.

June 28, 2011 Patch

  • Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
  • Added/Refined recoil/draw/crit/reload forces for the Reserve Shooter.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Reserve Shooter can now be equipped by the Pyro.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

July 12, 2013 Patch

  • Fixed the Pyro not using the correct model for the Reserve Shooter.

November 12, 2013 Patch

[Unknown Date]

  • The Pyro now fully uses c_reserve_shooter_p in both client view and world view.

February 7, 2014 Patch

  • Increased clip size from 3 to 4.
  • Time to mini-crit airborne targets changed from 3 to 5.

Bugs

  • When reloading the Reserve Shooter as Soldier, the reload pump animation provides no sound.
  • When the Pyro equips the Degreaser alongside the Reserve Shooter, the added weapon switch bonuses will stack and the weapon change animation will be greatly increased but attacking immediately afterwards will result in a miss regardless of what weapon is active.


Gallery

See also