Difference between revisions of "Razorback"

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| type            = weapon
 
| type            = weapon
 
| image            = Razorback.png
 
| image            = Razorback.png
| used-by          = [[Sniper]]
+
| hide-kill-icon  = yes
 +
| used-by          = {{used by|Sniper}}
 
| slot            = secondary
 
| slot            = secondary
| availability    = Unlock, Drop, Craft, Purchase
+
| equip-region    = back
| ammo-loaded      = N/A
+
| released        = {{Patch name|5|21|2009}}
| ammo-carried    = N/A
+
| released-major  = Sniper vs. Spy Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate29-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| medieval        = yes
 +
| ammo-loaded      = {{common string|N/A}}
 +
| ammo-carried    = {{common string|N/A}}
 +
| reload          = Recharge (30 Seconds)
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 10 Shield
+
   | item-kind      = {{item kind|Shield}}
|  
+
  | item-level    = 10
   | att-1-positive = Blocks a single backstab attempt
+
   | att-1-positive = {{attribute|BackstabShield}}
 +
  | att-2-negative = {{attribute|PatientOverheal_Penalty|-100}}
 
}}
 
}}
{{Quotation|'''The Sniper'''|Backstab that, ya snake!|sound=Sniper_DominationSpy03.wav}}
 
  
The '''Razorback''' is an unlockable [[secondary]] weapon for the [[Sniper]] class. It is a hand-carved tribal shield, with a car battery taped to the back.
+
{{Quotation|'''Razorback''' publicity blurb|Watch your back. Or don't! Now it's '''your''' choice.}}
  
When equipped, this weapon grants the player resistance to a single [[backstab]] from a [[Spy]], with said Spy being disabled for approximately 2 seconds and unable to switch weapons. During this period, the player will be alerted to this by a large electrical sound played, at which he can retaliate. Upon a single backstab, the Razorback will break and be unusable until [[respawn]] or the player goes to a resupply cabinet.
+
The '''Razorback''' is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a partially chipped hand-carved tribal shield with red and white paint and a car battery taped to the back. Two wires are shown going from the battery to the shield, held in place with black electrical tape.
  
==Damage==
+
When equipped, this weapon grants the player immunity to a single [[backstab]] from a [[Spy]]. If a backstab is attempted, the Spy is unable to attack, [[cloak]], or switch weapons for approximately 2 seconds. The player is alerted of the failed attack by a [[Media:Spy_shield_break.wav|very distinct, loud electrical sound]], as well as being zoomed out of their scope if they were zoomed in, at which point they can retaliate.  
{{See also|Damage}}
 
None. The Razorback instead blocks one backstab attempt. As soon as the shield is broken, the Sniper is alerted by an electric sound and, if he's zooming in through his Rifle, he will zoom out.
 
  
==Function times==
+
Upon a single backstab, the Razorback breaks in half and falls off the player's back. If the Sniper is killed by another player within 5 seconds of his Razorback breaking, the Spy is given a kill assist. If a Razorback is broken, a new Razorback can be acquired if the player goes to a [[Respawn#Resupply|Resupply]] locker, [[respawn]]s, or waits 30 seconds for it to regenerate.
*Knife 'Lock-up': 2
 
  
All times are in seconds. Times are approximate and determined by community testing.
+
Snipers with the Razorback equipped receive a 100% [[overheal]] penalty, so they can not be given overheal from [[Medic]]s.
  
{{Weapon Demonstration|sMNpDdbIE68}}
+
The Razorback is automatically given to any player who obtains 17 [[Sniper achievements]].
  
== As a [[Crafting]] Ingredient ==
+
== Function times ==
{|
+
{{Damage table
|
+
| effect        = Knife lock-up
{{Blueprint|
+
| function times = yes
ingredient-1=Razorback|
+
| recharge      = 30 s
ingredient-2=Chargin' Targe|
+
| effect time    = 2 s
result=Gunboats|
+
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Sniper Secondary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1=Razorback
 +
| ingredient-2=Chargin' Targe
 +
| result=Gunboats
 
}}
 
}}
||     ||
 
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Razorback
 
| ingredient-1 = Razorback
Line 43: Line 61:
 
| result = Darwin's Danger Shield
 
| result = Darwin's Danger Shield
 
}}
 
}}
|}
+
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Jarate
 +
| ingredient-3 = Razorback
 +
| result = Cozy Camper
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Shield}}
 +
| rankson = spies shocked
 +
| rankson2 =
 +
| festive =
 +
  | att-1-positive = {{attribute|BackstabShield}}
 +
  | att-2-negative = {{attribute|PatientOverheal_Penalty|-100}}
 +
| can deal damage = no
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| notes =
 +
}}
  
==Related Achievements==
+
=== Strange ranks ===
 +
{{Strange Razorback ranks|width=100%}}
  
===Sniper===
+
== Related achievements ==
 +
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Shock Treatment}}
 
| 1 = {{Show achievement|Sniper|Shock Treatment}}
 
}}
 
}}
  
===Spy===
+
 
 +
=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Die Another Way}}
 
| 1 = {{Show achievement|Spy|Die Another Way}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
'''[[June 23, 2009 Patch]]'''
+
{{Update history|
* The Razorback no longer slows a Sniper down.
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 +
* The Razorback was added to the game.
 +
 
 +
'''{{Patch name|6|23|2009}}'''
 +
* The Spy can no longer change weapons from the [[knife]] while shocked by the Razorback.
 +
* {{Undocumented}} Changed attribute:
 +
** The Razorback no longer slows a Sniper down (previously had a 15% movement speed penalty).
 +
 
 +
'''{{Patch name|5|12|2010}}'''
 +
* {{Undocumented}} The Razorback was added to the [[crafting]] blueprint for the [[Gunboats]].
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} The Razorback was added to the crafting blueprint for [[Darwin's Danger Shield]].
 +
 
 +
'''{{Patch name|9|20|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Item schema|3|15|2012}}'''
 +
* The Razorback was added to the crafting recipe for the [[Cozy Camper]].
 +
 
 +
'''{{Patch name|9|12|2016}}'''
 +
* Fixed the Strange Razorback double-counting the number Spies shocked.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Added -100% overheal penalty.
 +
** Shield regenerates after 30 seconds.
 +
 
 +
'''{{Patch name|11|1|2017}}'''
 +
* Fixed a bug related to the Razorback and touching a resupply closet or respawning.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed the Razorback shields not being preserved across round restarts.
 +
* Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa).
 +
 
 +
'''{{Patch name|4|12|2018}}'''
 +
* Fixed [[Medic]]s having an accelerated [[Übercharge]] build-rate when healing full-health Snipers who are using The Razorback.
 +
 
 +
'''{{Patch name|11|15|2021}}'''
 +
* Updated the Strange ranks for the Razorback to be similar to the [[Mantreads|Manntreads]]{{sic}}.
 +
 
 +
'''{{Patch name|12|15|2023}}'''
 +
* Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30).
 +
}}
 +
 
 +
== Bugs ==
 +
* The Razorback sometimes does not regenerate properly, even if the recharge bar is full.
 +
* The Razorback does not appear when inspected from the [[backpack]] menu.
  
 
== Trivia ==
 
== Trivia ==
*The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.[http://www.aboriginalculture.com.au/images/B203.jpg]
+
* The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.<ref>[https://web.archive.org/web/20210306021640/https://www.aboriginalculture.com.au/Content%20images/B203.jpg https://web.archive.org/web/20210306021640/https://www.aboriginalculture.com.au/Content%20images/B203.jpg ]</ref>
* It is also {{W|Razorback|a term for a feral pig}}. Feral pigs are an environmental problem in Australia, giving the word a (somewhat tenuous) connection to the Sniper.
+
* The notable scar on the shield is from the [[Spy]]'s unsuccessful backstab attempt on the Sniper vs. Spy update page.<ref>[https://www.teamfortress.com/sniper_vs_spy/day03_english.htm Sniper vs. Spy Update: Day 3]</ref>
*The Razorback always has a red colored stripe, whether the Sniper wearing it is on [[BLU]] or [[RED]].
+
* The Razorback was teased in ''[[Meet the Spy]]'', its name displayed on a white box depicting a [[w:Razorback|pig]], and labeled "urgent".
*Breaks a Sniper's Razorback counts as a kill assist if the Sniper dies a few seconds after the backstab attempt.
+
* A Razorback is a type of wild boar commonly found in Australia that is considered to be vermin due to increasing numbers.
  
== See also ==
+
== Gallery ==
 +
<gallery>
 +
File:Razorback Gibs.png|Broken Razorback ([[gibs]]).
 +
</gallery>
  
*[[Sniper strategy#Razorback|Razorback strategy]]
+
== References ==
 +
<references/>
  
 +
== See also ==
 +
* [[Basic Sniper strategy#Razorback|Razorback strategy]]
  
 +
{{Sniper Vs Spy Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Latest revision as of 21:14, 15 December 2023

Watch your back. Or don't! Now it's your choice.
Razorback publicity blurb

The Razorback is an unlockable secondary weapon for the Sniper. It is a partially chipped hand-carved tribal shield with red and white paint and a car battery taped to the back. Two wires are shown going from the battery to the shield, held in place with black electrical tape.

When equipped, this weapon grants the player immunity to a single backstab from a Spy. If a backstab is attempted, the Spy is unable to attack, cloak, or switch weapons for approximately 2 seconds. The player is alerted of the failed attack by a very distinct, loud electrical sound, as well as being zoomed out of their scope if they were zoomed in, at which point they can retaliate.

Upon a single backstab, the Razorback breaks in half and falls off the player's back. If the Sniper is killed by another player within 5 seconds of his Razorback breaking, the Spy is given a kill assist. If a Razorback is broken, a new Razorback can be acquired if the player goes to a Resupply locker, respawns, or waits 30 seconds for it to regenerate.

Snipers with the Razorback equipped receive a 100% overheal penalty, so they can not be given overheal from Medics.

The Razorback is automatically given to any player who obtains 17 Sniper achievements.

Function times

Function times (in seconds)
Effect Knife lock-up
Recharge time 30 s
Effect duration 2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

As a crafting ingredient

Razorback Chargin' Targe Gunboats
Item icon Razorback.png + Item icon Chargin' Targe.png = Item icon Gunboats.png
Razorback Reclaimed Metal Darwin's Danger Shield
Item icon Razorback.png + Item icon Reclaimed Metal.png = Item icon Darwin's Danger Shield.png
Reclaimed Metal Jarate Razorback Cozy Camper
Item icon Reclaimed Metal.png + Item icon Jarate.png + Item icon Razorback.png = Item icon Cozy Camper.png

Strange variant


Strange ranks

Rank Spies Shocked Name
0 0 Strange
1 1 Unremarkable
2 3 Scarcely Lethal
3 5 Mildly Menacing
4 7 Somewhat Threatening
5 10 Uncharitable
6 14 Notably Dangerous
7 18 Sufficiently Lethal
8 23 Truly Feared
9 28 Spectacularly Lethal
10 35 Gore-Spattered
11 50 Wicked Nasty
12 75 Positively Inhumane
13 99 Totally Ordinary
14 100 Face-Melting
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Own

Related achievements

Leaderboard class sniper.png Sniper

Shock Treatment
Shock Treatment
Kill a Spy whose backstab attempt was blocked by your Razorback.


Leaderboard class spy.png Spy

Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Razorback was added to the game.

June 23, 2009 Patch

  • The Spy can no longer change weapons from the knife while shocked by the Razorback.
  • [Undocumented] Changed attribute:
    • The Razorback no longer slows a Sniper down (previously had a 15% movement speed penalty).

May 12, 2010 Patch

  • [Undocumented] The Razorback was added to the crafting blueprint for the Gunboats.

September 30, 2010 Patch (Mann-Conomy Update)

September 20, 2011 Patch

  • [Undocumented] Added Strange quality.

March 15, 2012 [Item schema update]

  • The Razorback was added to the crafting recipe for the Cozy Camper.

September 12, 2016 Patch

  • Fixed the Strange Razorback double-counting the number Spies shocked.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Added -100% overheal penalty.
    • Shield regenerates after 30 seconds.

November 1, 2017 Patch

  • Fixed a bug related to the Razorback and touching a resupply closet or respawning.

March 28, 2018 Patch #1

  • Fixed the Razorback shields not being preserved across round restarts.
  • Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa).

April 12, 2018 Patch

  • Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback.

November 15, 2021 Patch

  • Updated the Strange ranks for the Razorback to be similar to the Manntreads(sic).

December 15, 2023 Patch

  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30).

Bugs

  • The Razorback sometimes does not regenerate properly, even if the recharge bar is full.
  • The Razorback does not appear when inspected from the backpack menu.

Trivia

  • The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.[1]
  • The notable scar on the shield is from the Spy's unsuccessful backstab attempt on the Sniper vs. Spy update page.[2]
  • The Razorback was teased in Meet the Spy, its name displayed on a white box depicting a pig, and labeled "urgent".
  • A Razorback is a type of wild boar commonly found in Australia that is considered to be vermin due to increasing numbers.

Gallery

References

See also