Lugermorph

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Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
Lugermorph publicity blurb

The Lugermorph (/'ljuːgɛrmɒrf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.

This weapon functions identically to the Pistol.

This item was awarded in the Vintage quality to players who purchased Sam & Max: The Devil's Playhouse on Steam or Telltale store before April 26, 2010.

Currently, it is awarded in Unique quality to players who complete the Poker Night at the Inventory achievement Special Item: Max by defeating Max in a knockout round.

The kill icon for the Lugermorph was contributed by NeoDement.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Point blank 20-22
Medium range 10-15
Long range 8-9
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.


Demonstration

Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Poker Night Icon.png Poker Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.


Update history

April 15, 2010 Patch
  • The Lugermorph was added to the game.

July 1, 2010 Patch

  • The Lugermorph became equipable by the Engineer.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Lugermorph received its own kill icon.

October 12, 2010 Patch

  • Fixed some viewmodel bugs.

November 19, 2010 Patch

April 5, 2011 Patch

  • [Undocumented] Changed quality of some Vintage Lugermorphs to unique in player's backpacks.

February 7, 2014 Patch

  • Added Killstreak Kits for this weapon.

February 11, 2014 Patch

June 20, 2014 Patch

  • Fixed Lugermorph animations.

April 12, 2018 Patch

  • Fixed The Lugermorph not displaying when inspected in the backpack.

Bugs

  • When "Details" is selected for a Lugermorph obtained from Poker Night at the Inventory, the Mann Co. Catalog will jump to the first item, the Kritzkrieg, likely due to its separate internal item ID from the original.
  • When reloading the Lugermorph, no magazine is removed or loaded into the weapon.
  • When inspecting the Lugermorph, the Engineer and Scout both use the same inspection animation as the stock Pistol. However, due to lacking of the magazine model, the character's hand will hold empty air instead of the clip.

Trivia

  • The name "Lugermorph" is a portmanteau of "Luger", a German sidearm that the Lugermorph's model is based on, and "lagomorph", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
  • The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph originally released in The Devil's Playhouse promotion; this technically makes it a different item.
  • The Lugermorph most closely resembles the Lugar 04 (Pistole 04) adopted by the German navy in 1904, albeit heavily cartoonised. [1]

Gallery

See also

External links