Difference between revisions of "Lugermorph"
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Identical to the [[Pistol#Function times|Pistol]]. | Identical to the [[Pistol#Function times|Pistol]]. | ||
− | {{Weapon Demonstration | + | {{Weapon Demonstration}} |
==Related achievements== | ==Related achievements== |
Revision as of 02:15, 14 January 2011
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description
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“ | No-one expects the Lagomorphic Inquisition!
Click to listen
— Max, on expecting the unexpectable.
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The Lugermorph is a promotional secondary weapon for the Scout and the Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max. The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release.
It can also be acquired through defeating Max in a round of Poker Night at the Inventory in which he has bought in with the item and the License to Maim instead of cash.
The weapon functions in exactly the same way as the standard Pistol.
Contents
Damage
Identical to the Pistol.
Function times
Identical to the Pistol.
Demonstration
Related achievements
Scout
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Poker Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Previous changes
- The Lugermorph can now be equipped by the Engineer.
- The Lugermorph was given its own kill icon.
- Fixed some viewmodel bugs.
- All Lugermorphs obtained by pre-ordering The Devil's Playhouse were changed to Vintage, distinguishing them from Lugermorphs acquired through Poker Night at the Inventory.
- The Self-Made Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally. However, they still maintained the particle effect and "I made this!" description.
Bugs
- When the Engineer and Scout reload with the Lugermorph, no additional clip is inserted into the gun. They appear to just pat the end and resume combat.
Trivia
- The name "Lugermorph" is a portmanteau of "Template:W", the German sidearm the Lugermorph is based on, and "Template:W", the taxonomic order that Max claims to be part of.
- The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max series; Where does Max keep his items? The answer to which is "None of your damn business". As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.[citation needed]
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the original Lugermorph released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
- The Lugermorph shares the same taunt as the Pistol for both the Scout and the Engineer. Since the barrel of this gun is longer than the Pistol's, the Engineer will blow on the side of the barrel instead of the end of it while taunting.
- This weapon, combined with the License to Maim, is referred to as the Crimestomper Combo in Poker Night at the Inventory.
Gallery
Scout first person view.
Engineer first person view.
RED Engineer first person view with the Gunslinger.
BLU Engineer first person view with the Gunslinger.
See also
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Sam & Max Wiki - Max's Gun
- Poker Night At The Inventory
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