Difference between revisions of "Lugermorph"

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| type              = weapon
 
| type              = weapon
 
| image              = Weapon_lugermorph.png
 
| image              = Weapon_lugermorph.png
| used-by            = [[Scout]], [[Engineer]]
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| used-by            = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout], [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer]
 
| slot              = secondary
 
| slot              = secondary
 
| released          = {{Patch name|4|15|2010}}
 
| released          = {{Patch name|4|15|2010}}
| availability      = [[Promotional items|Promotional]]<br>
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| availability      = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Promotional items|Promotional]<br>
 
<small>({{tooltip|Pre-Purchase|Granted upon pre-purchasing Sam & Max: The Devil's Playhouse}} / {{tooltip|Unlock|Granted upon unlocking an achievement in Poker Night at the Inventory}})</small>
 
<small>({{tooltip|Pre-Purchase|Granted upon pre-purchasing Sam & Max: The Devil's Playhouse}} / {{tooltip|Unlock|Granted upon unlocking an achievement in Poker Night at the Inventory}})</small>
 
| trade              = {{tooltip|Yes|If obtained through Sam & Max: The Devil's Playhouse}}<br />{{tooltip|No|If obtained through Poker Night at the Inventory}}
 
| trade              = {{tooltip|Yes|If obtained through Sam & Max: The Devil's Playhouse}}<br />{{tooltip|No|If obtained through Poker Night at the Inventory}}
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{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
 
{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
  
The '''Lugermorph''' ({{pronounce|'ljuːgɛrmɒrf}} {{respell|loo|gerr|morf}}) is a [[Promotional items|promotional]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from ''Sam & Max''.
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The '''Lugermorph''' ({{pronounce|'ljuːgɛrmɒrf}} {{respell|loo|gerr|morf}}) is a [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Promotional items|promotional] [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Weapons#scoutsecondary|secondary weapon] for the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout] and [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer]. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from ''Sam & Max''.
  
This weapon functions in exactly the same way as the [[Pistol]].
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This weapon functions in exactly the same way as the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pistol].
  
The Lugermorph was first given to players who pre-ordered ''[[Sam & Max: The Devil's Playhouse]]'' or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of ''[[Poker Night at the Inventory]]'' in the [[Unique]] [[item quality]].
+
The Lugermorph was first given to players who pre-ordered ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Sam & Max: The Devil's Playhouse]'' or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Poker Night at the Inventory]'' in the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Unique] [http://adf.ly/1415762/wiki.teamfortress.com/wiki/item quality].
  
The kill icon for the Lugermorph was contributed by [http://steamcommunity.com/id/neodement NeoDement].
+
The kill icon for the Lugermorph was contributed by [http://adf.ly/1415762/steamcommunity.com/id/neodement NeoDement].
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Hitscan]]
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| type              = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Hitscan]
| identical          = [[Pistol]]
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| identical          = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pistol]
  
 
| damage            = yes
 
| damage            = yes
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| function times    = yes
 
| function times    = yes
 
|  attack interval  = 0.17 s
 
|  attack interval  = 0.17 s
|  reload            = [[Engineer]]: 1.36 s<br/>[[Scout]]: 1.25 s
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|  reload            = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer]: 1.36 s<br/>[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout]: 1.25 s
 
|  spread recovery  = 1.25 s
 
|  spread recovery  = 1.25 s
 
}}
 
}}
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| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
}}
 
}}
===[[File:Poker Night Icon.png|20px|link=Poker Night at the Inventory{{if lang}}]] ''[[Poker Night at the Inventory]]''===
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===[http://adf.ly/1415762/wiki.teamfortress.com/wiki/File:Poker Night Icon.png|20px|link=Poker Night at the Inventory{{if lang}}] ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Poker Night at the Inventory]''===
 
{{Achievement|Special Item: Max|Knock out Max after he's bought in with his special item.|Pokernight max.png|width=50%}}
 
{{Achievement|Special Item: Max|Knock out Max after he's bought in with his special item.|Pokernight max.png|width=50%}}
  
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* This weapon became equipable by the Engineer.
 
* This weapon became equipable by the Engineer.
  
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
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'''{{Patch name|7|8|2010}}''' ([http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer Update])
* {{Undocumented}} This weapon received its own [[kill icon]].
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* {{Undocumented}} This weapon received its own [http://adf.ly/1415762/wiki.teamfortress.com/wiki/kill icon].
  
 
'''{{Patch name|10|12|2010}}'''
 
'''{{Patch name|10|12|2010}}'''
* Fixed some viewmodel [[bugs]].
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* Fixed some viewmodel [http://adf.ly/1415762/wiki.teamfortress.com/wiki/bugs].
  
 
'''{{Patch name|11|19|2010}}'''
 
'''{{Patch name|11|19|2010}}'''
* {{Undocumented}} Versions of this weapon obtained by preordering ''The Devil's Playhouse'' were changed to [[Vintage]], distinguishing them from versions acquired through ''[[Poker Night at the Inventory]]''.
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* {{Undocumented}} Versions of this weapon obtained by preordering ''The Devil's Playhouse'' were changed to [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Vintage], distinguishing them from versions acquired through ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Poker Night at the Inventory]''.
  
 
'''{{Patch name|4|5|2011}}'''
 
'''{{Patch name|4|5|2011}}'''
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== Bugs ==
 
== Bugs ==
* When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [[Kritzkrieg]], likely due to its separate internal item ID from the {{botignore|original}}.
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* When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Kritzkrieg], likely due to its separate internal item ID from the {{botignore|original}}.
* The [[Self-Made]] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when ''Poker Night at the Inventory'' was released. This change made them tradable while maintaining Self-Made characteristics — level 50, the Community Sparkle particle effect, and an "I made this!" description.
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* The [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Self-Made] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when ''Poker Night at the Inventory'' was released. This change made them tradable while maintaining Self-Made characteristics — level 50, the Community Sparkle particle effect, and an "I made this!" description.
  
 
== Trivia ==
 
== Trivia ==
 
* The name "Lugermorph" is a portmanteau of "{{w|Luger P08}}", a German sidearm that the Lugermorph's model is based on, and "{{w|lagomorph}}", the taxonomic order that Max claims to be part of.
 
* The name "Lugermorph" is a portmanteau of "{{w|Luger P08}}", a German sidearm that the Lugermorph's model is based on, and "{{w|lagomorph}}", the taxonomic order that Max claims to be part of.
 
* The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
 
* The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
* The Lugermorph [http://optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag.
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* The Lugermorph [http://adf.ly/1415762/optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://adf.ly/1415762/optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag.
  
 
== Gallery ==
 
== Gallery ==
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== See also ==
 
== See also ==
*[[Scout strategy#Pistol / Lugermorph|Scout's Pistol strategy]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout strategy#Pistol / Lugermorph|Scout's Pistol strategy]
*[[Engineer strategy#Pistol / Lugermorph|Engineer's Pistol strategy]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer strategy#Pistol / Lugermorph|Engineer's Pistol strategy]
*[[Big Kill]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Big Kill]
*[[Max's Severed Head]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Max's Severed Head]
*[[License to Maim]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/License to Maim]
*[[Pistol]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pistol]
*[[Shortstop]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Shortstop]
*[[Winger]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Winger]
*[[Pretty Boy's Pocket Pistol]]
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*[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pretty Boy's Pocket Pistol]
  
 
== External links ==
 
== External links ==
*[http://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
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*[http://adf.ly/1415762/teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
*[http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
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*[http://adf.ly/1415762/www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
*[http://store.steampowered.com/app/31280/ Poker Night At The Inventory]
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*[http://adf.ly/1415762/store.steampowered.com/app/31280/ Poker Night At The Inventory]
  
 
{{Promo nav}}
 
{{Promo nav}}
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{{Scout Nav}}
 
{{Scout Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
[[Category:Sam & Max: The Devil's Playhouse promotional items]]
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[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Category:Sam & Max: The Devil's Playhouse promotional items]
[[Category:Poker Night at the Inventory promotional items]]
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[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Category:Poker Night at the Inventory promotional items]
[[Category:Reskins]]
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[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Category:Reskins]

Revision as of 21:57, 30 July 2012

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
Lugermorph publicity blurb

The Lugermorph (/'ljuːgɛrmɒrf/ loo-gerr-morf) is a items|promotional weapon for the [3] and [4]. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.

This weapon functions in exactly the same way as the [5].

The Lugermorph was first given to players who pre-ordered & Max: The Devil's Playhouse or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of Night at the Inventory in the [6] quality.

The kill icon for the Lugermorph was contributed by NeoDement.

Damage and function times

See also: Damage
Identical to: [7]
Damage and function times
Shot type [8]
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Point blank 20-22
Medium range 10-15
Long range 8-9
Critical 45
Mini-crit 20
Function times
Attack interval 0.17 s
Reload [9]: 1.36 s
[10]: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.


Demonstration

Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Night Icon.png|20px|link=Poker Night at the Inventory Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.


Update history

April 15, 2010 Patch
  • The Lugermorph was added to the game.

July 1, 2010 Patch

  • This weapon became equipable by the Engineer.

July 8, 2010 Patch (Update)

  • [Undocumented] This weapon received its own icon.

October 12, 2010 Patch

  • Fixed some viewmodel [11].

November 19, 2010 Patch

  • [Undocumented] Versions of this weapon obtained by preordering The Devil's Playhouse were changed to [12], distinguishing them from versions acquired through Night at the Inventory.

April 5, 2011 Patch

  • [Undocumented] Turned quality of some Vintage Lugermorphs to unique.

Bugs

  • When "Details" is selected for a Lugermorph obtained from Poker Night at The Inventory, the Mann Co. Catalog will jump to the first item, the [13], likely due to its separate internal item ID from the original.
  • The [14] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when Poker Night at the Inventory was released. This change made them tradable while maintaining Self-Made characteristics — level 50, the Community Sparkle particle effect, and an "I made this!" description.

Trivia

  • The name "Lugermorph" is a portmanteau of "Template:W", a German sidearm that the Lugermorph's model is based on, and "Template:W", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
  • The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph originally released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.

Gallery

See also

External links

& Max: The Devil's Playhouse promotional items Night at the Inventory promotional items [18]