Difference between revisions of "Engineer"

From Team Fortress Wiki
Jump to: navigation, search
m
(Undo edit by Whatmangwhat (Talk) (1342260))
Line 10: Line 10:
 
The '''Engineer''' is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining [[Buildings]] that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that restores the health and ammunition of nearby teammates, and [[Teleporter]]s that quickly transport players from point A to point B.
 
The '''Engineer''' is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining [[Buildings]] that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that restores the health and ammunition of nearby teammates, and [[Teleporter]]s that quickly transport players from point A to point B.
  
Because the Engineer's ingenious devices are under constant threat from  
+
Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy [[Spies]], a good Engineer must keep his gear under a watchful eye and under repair with his [[Wrench]] at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable [[#Weapons|weapons]], along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and [[haul]] constructed buildings to redeploy them in more favorable locations (unless using the [[Eureka Effect]]).
=='''HOT GRITS DOWN HIS PANTS'''==
 
  
 +
The Engineer is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0328879/ Grant Goodeve].
  
'''==THE ENGINEER HAS JUST POURED HOT GRITS DOWN HIS PANTS=='''
+
=== Bio ===
 +
{{Class bio
 +
| name= Dell Conagher
 +
| birthplace = [[w:Bee Cave, Texas|Bee Cave, Texas, '''USA''']]
 +
| job = [[w:Area denial weapon|Area Denial]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 +
| motto = "I like to make things".<ref name="trailer 2" />
 +
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
 +
| image = Meetheengineer3.PNG
 +
}}
 +
 
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 
 +
{{Class health table|engineer}}
 +
 
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 
 +
{{Class speed table|engineer}}
 +
 
 +
== Basic strategy ==
 +
{{main|Tips#Engineer|l1=Engineer tips|Basic Engineer strategy|l2=Engineer strategy}}
 +
[[File:Engineerava.jpg|right]]
 +
 
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Engineer strategy]] instead.
 +
    -->
 +
 
 +
* Use the [[build tool]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
 +
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
 +
* Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower.
 +
* Build [[Dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
 +
* Build [[Teleporters]] to help your team get to key locations with ease.
 +
* Keep an eye out for enemy [[Spies]] attaching [[Sappers]] to your Buildings. Use your Wrench to remove Sappers.
 +
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
 
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Engineer strategy]] instead.
 +
    -->
 +
{{clr}}
 +
{{clr}}
 +
 
 +
==Weapons==
 +
{{main|Weapons#Engineer|l1=Weapons}}
 +
'' Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
 +
 
 +
{{Class weapons table engineer primary}}
 +
 
 +
{{Class weapons table engineer secondary}}
 +
 
 +
{{Class weapons table engineer melee}}
 +
 
 +
=== Taunt Attacks ===
 +
{{Taunt
 +
| image = EngyGuitarSmash.png
 +
| weapon-1 = Frontier Justice
 +
| special = Dischord
 +
| description = {{hatnote|Main article: [[Dischord]]}}
 +
The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], and then smashes the area in front of him with it.
 +
:([[Media:Taunt eng smash1.wav|Smash sound 1]])
 +
:([[Media:Taunt eng smash2.wav|Smash sound 2]])
 +
:([[Media:Taunt eng smash3.wav|Smash sound 3]])
 +
}}
 +
{{Taunt
 +
| image = EngyGunslinger.png
 +
| weapon-1 = Gunslinger
 +
| special = Organ Grinder
 +
| description = {{hatnote|Main article: [[Organ Grinder]]}}
 +
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player will be stunned and take slight damage, and then is [[gibs|gibbed]].
 +
}}
 +
 
 +
===PDA===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="25%" | Weapon
 +
! class="header" width="75%" | Notes / Special abilities
 +
|-
 +
! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[Construction PDA]]
 +
|
 +
{{Info}}Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
 +
|-
 +
! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Secondary PDA'''</small><br />[[Destruction PDA]]
 +
|
 +
{{Info}}Allows the player to destroy his Sentry, Dispenser, and both Teleporters.
 +
|}
 +
 
 +
== Item sets ==
 +
{{Set|The Brundle Bundle}}
 +
 
 +
{{Set|The Brainiac Pack}}
 +
 
 +
== Buildings ==
 +
{{main|Buildings}}
 +
{| class="wikitable grid" width="80%"
 +
! class="header" | Image
 +
! class="header" | Building
 +
! class="header" | Level
 +
! class="header" | Cost
 +
! class="header" | Health
 +
! class="header" | Damage Per Second/Replenish/Recharge
 +
|-
 +
! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
 +
| rowspan="3" | '''[[Sentry Gun]]'''
 +
| align="center" | One
 +
| align="center" | 130
 +
| align="center" | 150
 +
| align="center" | Bullets average DPS: 64<br/>No rockets
 +
|-
 +
| align="center" | Two
 +
| align="center" | 330
 +
| align="center" | 180
 +
| align="center" | Bullets average DPS: 128<br/>No rockets
 +
|-
 +
| align="center" | Three
 +
| align="center" | 530
 +
| align="center" | 216
 +
| align="center" | Bullets average DPS: 128<br/>Rockets (on direct hit): 100
 +
|-
 +
! style="background-color:#FEF5E0" | [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one (With Gunslinger equipped)</small>
 +
| style="background-color:#FEF5E0" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
 +
| style="background-color:#FEF5E0" align="center" | N/A
 +
| style="background-color:#FEF5E0" align="center" | 100
 +
| style="background-color:#FEF5E0" align="center" | 100
 +
| style="background-color:#FEF5E0" align="center" | Average DPS: 48
 +
|-
 +
! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
 +
| rowspan="3" | '''[[Dispenser]]'''
 +
| align="center" | One
 +
| align="center" | 100
 +
| align="center" | 150
 +
| align="center" | Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
 +
|-
 +
| align="center" | Two
 +
| align="center" | 300
 +
| align="center" | 180
 +
| align="center" | Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
 +
|-
 +
| align="center" | Three
 +
| align="center" | 500
 +
| align="center" | 216
 +
| align="center" | Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
 +
|-
 +
! style="background-color:#FEF5E0" rowspan="3" | [[File:RED Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three and four</small>
 +
| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
 +
| style="background-color:#FEF5E0" align="center" | One
 +
| style="background-color:#FEF5E0" align="center" | 125
 +
| style="background-color:#FEF5E0" align="center" | 150
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 10 sec
 +
|-
 +
| style="background-color:#FEF5E0" align="center" | Two
 +
| style="background-color:#FEF5E0" align="center" | 325
 +
| style="background-color:#FEF5E0" align="center" | 180
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 5 sec
 +
|-
 +
| style="background-color:#FEF5E0" align="center" | Three
 +
| style="background-color:#FEF5E0" align="center" | 525
 +
| style="background-color:#FEF5E0" align="center" | 216
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 3 sec
 +
|}
 +
 
 +
== Cosmetic items ==
 +
{{Main|Hats}}
 +
{{Engineer class hat table}}
 +
{{All class hat table}}
 +
 
 +
==Official class avatars==
 +
{{Class avatars}}
 +
 
 +
== Achievements ==
 +
{|
 +
| [[File:Achieved.png|65px|left]]
 +
| {{Main|Engineer achievements}}
 +
*'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]].
 +
*1 [[General achievements|General achievement]].
 +
|}
 +
 
 +
==Update history==
 +
{{update history|
 +
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 +
* Added hat: [[Mining Light]].
 +
 
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]].
 +
* {{Undocumented}} Added hat bodygroups to the Engineer.
 +
 
 +
'''{{Patch name|1|13|2010}}'''
 +
* Added backstab death animation.
 +
 
 +
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 +
* Added hat: [[Hotrod]].
 +
 
 +
'''{{Patch name|4|15|2010}}'''
 +
* Added weapon: [[Lugermorph]].
 +
 
 +
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 +
* Added hat: [[Safe'n'Sound]].
 +
 
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* Added weapons: [[Frontier Justice]], [[Wrangler]], [[Gunslinger]] and [[Southern Hospitality]].
 +
* Added 35 [[Engineer achievements]].
 +
* Engineers can now pickup & move their [[buildings]].
 +
*{{Undocumented}} Added several [[Engineer responses]], including [[domination]] lines.
 +
*{{Undocumented}} Added a unique switching animation for the Engineer's Shotgun.
 +
*{{Undocumented}} Added a arm bodygroup to the Engineer model.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 +
* Engineers can no longer pick up buildings while stunned or in loser state.
 +
 
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* Added weapon: [[Jag]].
 +
* Added hat: [[Industrial Festivizer]] and [[Buckaroos Hat]].
 +
 
 +
'''{{Patch name|4|7|2011}}'''
 +
* Added hats: [[Big Country]] and [[Googly Gazer]].
 +
* Added misc: [[Teddy Roosebelt]].
 +
* {{undocumented}} Added [[Professor's Peculiarity]].
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Added [[Training Mode|training]] for the Engineer.
 +
 
 +
'''{{Patch name|4|28|2011}}'''
 +
* Added hat: [[Hetman's Headpiece]].
 +
 
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Added hats: [[Western Wear]] and [[Ol' Geezer]].
 +
 
 +
'''{{Patch name|7|1|2011}}''' ([[Summer Camp Sale]])
 +
* Added misc: [[Prairie Heel Biters]].
 +
 
 +
'''{{Patch name|8|3|2011}}'''
 +
* Added misc: [[Pip-Boy]] and [[Wingstick]].
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* Added weapons: [[Short Circuit]] and [[Widowmaker]].
 +
* '''[Undocumented]''' Added hat: [[Clockwerk's Helm]].
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Added hats: [[Virtual Reality Headset]] and [[Pencil Pusher]].
 +
* Added misc: [[Builder's Blueprints]].
 +
 
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* Add hat: [[Buzz Killer]].
 +
* Added misc: [[Frontier Flyboy]] and [[Legend of Bugfoot]].
 +
* {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Item_sets#Engineer|Brundle Bundle]] set.
 +
 
 +
'''{{Patch name|12|1|2011}}'''
 +
* Added misc: [[Itsy Bitsy Spyer]].
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added weapons: [[Pomson 6000]] and [[Eureka Effect]].
 +
* Added misc: [[Brainiac Hairpiece]], [[Brainiac Goggles]], and [[Stocking Stuffer]].
 +
* {{Undocumented}} Added weapons: [[Festive Wrench]].
 +
* {{Undocumented}} Added unused vomiting animation.
 +
 
 +
'''{{Patch name|4|17|2012}}'''
 +
* Added misc: [[Texas Half-Pants]].
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Added misc: [[Idea Tube]].
 +
 
 +
'''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
 +
* Added misc: [[Triad Trinket]] and [[Champ Stamp]].
 +
 
 +
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
 +
* {{Undocumented}} Added MvM voice lines to Engineer.
 +
* {{Undocumented}} Added weapons: Silver [[Botkiller]] and Gold Botkiller Wrench.
 +
* {{Undocumented}} Added hat: [[Tin-1000]].
 +
 
 +
'''{{Patch name|9|6|2012}}'''
 +
* {{Undocumented}} Added misc: [[Pocket Purrer]].
 +
 
 +
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
 +
* {{Undocumented}} Added hat: [[Master Mind]].
 +
* {{Undocumented}} Added misc: [[Voodoo-Cursed Engineer Soul]].
 +
 
 +
'''{{Patch name|11|16|2012}}'''
 +
* Added misc: [[Deadliest Duckling]].
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added weapon: [[Rescue Ranger]].
 +
* Added hat: [[Barnstormer]].
 +
* Added misc: [[Mutton Mann]].
 +
 
 +
'''{{Patch name|1|8|2013}}'''
 +
* Added hat: [[Last Straw]].
 +
* Added misc: [[Prize Plushy]] and [[Grizzled Growth]].
 +
 
 +
'''{{Patch name|2|22|2013}}'''
 +
* Added hat: [[Vox Diabolus]].
 +
 
 +
'''{{Patch name|3|12|2013}}'''
 +
* Added hat: [[Wilson Weave]].
 +
}}
 +
 
 +
== Trivia ==
 +
* The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
 +
* The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the [[Loose Canon]] and [[True Meaning]] comics.
 +
* The Engineer designed and built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
 +
* The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as {{vdc|Phong}}. Furthermore, the equation can be referenced in page five of [http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in TF2]
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Engineer resembled [[w:Nikola Tesla|Nikola Tesla]], armed with a bag of blueprints instead of a PDA.
 +
* The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band [[w:Wilco|Wilco]].
 +
* A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as [[Engineer (Classic)|the Engineer]] from  ''[[Team Fortress Classic]]'' looks on proudly and pats him on the shoulder.
 +
* A large cutout of the Engineer makes an appearance in ''[[w:Worms: Reloaded|Worms Reloaded]]'' as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
 +
* The Engineer's hardhat is wearable by the Support class of ''[[Monday Night Combat]]''.
 +
* In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
 +
* The Engineer, alongside the [[Pyro]], [[Heavy]], and [[Medic]], is one of four Team Fortress 2-based Familiars in [[w:Dungeon Defenders|Dungeon Defenders]].
 +
* The Engineer's uniform is wearable by the Combat Girl in [[Super Monday Night Combat]].
 +
* The Engineer's name is a tribute to the novel ''Conagher'' by [[w:Louis L'Amour|Louis L'Amour]], an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. {{ref|url=http://i.imgur.com/1VY67.jpg}}
 +
 
 +
== Gallery==
 +
 
 +
<br><gallery widths=150px heights=150px>
 +
File:Engineer_qwtf.png|[[Quake World Team Fortress]] Engineer
 +
File:EngineerTFC.jpg|The [[Team Fortress Classic]] [[Engineer (Classic)|Engineer]].
 +
File:Engineerprofileconcept.png|Concept art of the Engineer.
 +
File:Engineer concept r.jpg|Concept art of the Engineer.
 +
File:Engi old concept.jpg|Concept art of the Engineer.
 +
File:Shadows1.jpg|Silhouette of an early Engineer concept, compared to the present classes. Also note the beta Demoman
 +
File:Engineer back.jpg|[[Trading cards|Trading card]] front
 +
File:Engie2.jpg|Trading card back
 +
File:Engineer_child_photo.png|Photograph of the ''Team Fortress Classic'' Engineer from the Engineer Update page.
 +
File:Helmetandgooglelessengie.JPG|Engineer as seen without his goggles or hard hat in the ''[[Loose Canon]]'' comic.
 +
</gallery>
 +
{{clr}}
 +
 
 +
==Related merchandise==
 +
{|
 +
<gallery>
 +
File:Merch_Engineer_Portrait.png|[http://store.valvesoftware.com/product.php?i=P3441 Engineer Portrait Poster]
 +
File:Sentry1.png|[http://store.valvesoftware.com/product.php?i=P0109 Sentry Poster]
 +
File:Engineer Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF225 Engineer Class Decal, Black]
 +
File:MeettheEngineerLithograph.png|[http://store.valvesoftware.com/product.php?i=P3421 Meet the Engineer Lithograph]
 +
File:Merch engineermug.png|[http://store.valvesoftware.com/product.php?i=MU420 Engineer Mug]
 +
</gallery>
 +
|}
 +
 
 +
== See also ==
 +
 
 +
*[[Metal]]
 +
*[[Engineer match-ups]]
 +
*[[Anti-Engineer strategy]]
 +
*[[Engineer taunts]]
 +
*[[Engineer responses]]
 +
*[[Engineer voice commands]]
 +
*[[Basic Engineer strategy]]
 +
*[[Community Engineer strategy]]
 +
*[[Engineer (Classic)]]
 +
 
 +
== References ==
 +
 
 +
<references />
 +
 
 +
== External links ==
 +
*[http://tf2.com/classes.php?class=engineer Engineer page on the Official TF2 Website]
 +
*[http://www.teamfortress.com/engineerupdate/ The Engineer Update]
 +
**[http://www.teamfortress.com/engineerupdate/v00.php Day 1], [http://www.teamfortress.com/engineerupdate/v25.php 2] [http://www.teamfortress.com/engineerupdate/v75.php 3], [http://www.teamfortress.com/engineerupdate/achievements/ Achievements], [http://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
 +
*[http://www.teamfortress.com/post.php?id=4013&p=1 TF2 Official Blog - Loose Canon]
 +
**Comic: [http://www.teamfortress.com/loosecanon/ Loose Canon]
 +
*[http://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
 +
 
 +
 
 +
{{Class_Nav}}
 +
{{Engineer Nav}}

Revision as of 00:02, 2 May 2013


Engineer
Engineer.png
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Engineer
EngineerVidSplash.png

The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations (unless using the Eureka Effect).

The Engineer is voiced by Grant Goodeve.

Bio

Health

Main articles: Health, Overheal


Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.


Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %

Basic strategy

Main articles: Engineer tips, Engineer strategy
Engineerava.jpg


  • Use the build tool to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons or remains of buildings to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team get to key locations with ease.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional / Craft
Short Circuit
Killicon short circuit.png 5 200 Base: 10

Crit: N/A

Pictogram plus.png No reload necessary.

Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot


Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Wrench
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195

Bleeding:

8 / sec. × 5 secs.
Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Jag
Craft
Jag
Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.


Taunt Attacks

EngyGuitarSmash.png Associated item DescriptionKill Icon
Main article: Dischord

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
Main article: Organ Grinder
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player will be stunned and take slight damage, and then is gibbed.
  • Killicon arm blender.png

PDA

Weapon Notes / Special abilities
PDA Build
Standard
Primary PDA

Construction PDA

Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.

PDA Destroy
Standard
Secondary PDA

Destruction PDA

Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.

Item sets

Main article: Item sets
The Brundle Bundle
Item icon Brundle Bundle.png
Effect

Engineer's vocalizations are 145% higher pitch.

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Buildings

Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Bullets average DPS: 64
No rockets
Two 330 180 Bullets average DPS: 128
No rockets
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one (With Gunslinger equipped)
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three and four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Update history

May 21, 2009 Patch (The Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

January 13, 2010 Patch

  • Added backstab death animation.

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

July 9, 2010 Patch

  • Engineers can no longer pick up buildings while stunned or in loser state.

December 17, 2010 Patch (Australian Christmas)

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

July 1, 2011 Patch (Summer Camp Sale)

August 3, 2011 Patch

August 18, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 1, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

April 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 2, 2012 Patch (Triad Pack)

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added MvM voice lines to Engineer.
  • [Undocumented] Added weapons: Silver Botkiller and Gold Botkiller Wrench.
  • [Undocumented] Added hat: Tin-1000.

September 6, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

November 16, 2012 Patch

December 20, 2012 Patch (Mecha Update)

January 8, 2013 Patch

February 22, 2013 Patch

March 12, 2013 Patch

Trivia

  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2
  • The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
  • The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
  • The Engineer's name is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. [1]

Gallery


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links