Difference between revisions of "Heavy Update"

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{{patch info|8|19|2008}}
 
{{patch info|8|19|2008}}
 
 
[[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]]
 
[[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]]
 +
{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
  
{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. Goal: Make the Heavy more viable when he has no Medic to pair with.}}
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Goal: Make the Heavy more viable when he has no Medic to pair with.}}
 
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<span class="plainlinks">'''[http://www.steamgames.com/tf2/heavy/ A Heavy Update]'''</span> was the third major content update for ''[[Team Fortress 2]]''.
A '''[http://www.steamgames.com/tf2/heavy/ Heavy Update]''' was the third major content update for ''[[Team Fortress 2]]''.
 
  
 
The face of the update was the [[Heavy]] class. As was now customary, three new weapons for the class were revealed and introduced the [[Slowdown]] mechanic. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update.  
 
The face of the update was the [[Heavy]] class. As was now customary, three new weapons for the class were revealed and introduced the [[Slowdown]] mechanic. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update.  
  
A new gamemode, [[Arena]], was introduced focusing on combat between the two teams and bringing five new maps to the game. Two maps, [[Badwater Basin]] and [[Steel]], were also included.
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A new gamemode [[Arena]] was introduced, focusing on combat between the two teams and bringing five new maps to the game. Two maps, [[Badwater Basin]] and [[Steel]], were also included.
  
 
The update was released in the [[August 19, 2008 Patch]].
 
The update was released in the [[August 19, 2008 Patch]].
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! class="header"  |Picture
 
! class="header"  |Picture
 
! class="header"  |Game&nbsp;mode
 
! class="header"  |Game&nbsp;mode
! class="header"  |File&nbsp;
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! class="header"  |File&nbsp;name
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|-
 +
|style="background-color:#F9D483;" |'''[[Badwater Basin]]'''
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| width="100px"  | [[File:Plbadwater.jpg|160px|link=Badwater Basin]]
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| align="center" | '''[[Payload]]'''<br>[[File:BLU Bombcart.png|50px|link=Payload]]
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| width="60px"  | {{code|pl_badwater}}
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|-
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|style="background-color:#F9D483;" |'''[[Steel]]'''
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| width="100px"  | [[File:01_cpSteel_2.jpg|160px|link=Steel]]
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| align="center" | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
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| width="60px"  | {{code|cp_steel}}
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|-
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|style="background-color:#F9D483;" |'''[[Badlands (Arena)]]'''
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| width="100px"  | [[File:Arenabadlands.jpg|160px|link=Badlands (Arena)]]
 +
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 +
| width="60px"  | {{code|arena_badlands}}
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|-
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|style="background-color:#F9D483;" |'''[[Granary (Arena)]]'''
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| width="100px"  | [[File:Arenagranary.jpg|160px|link=Granary (Arena)]]
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| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
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| width="60px"  | {{code|arena_granary}}
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|-
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|style="background-color:#F9D483;" |'''[[Lumberyard]]'''
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| width="100px"  | [[File:Arenalumberyard.jpg|160px|link=Lumberyard]]
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| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
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| width="60px"  | {{code|arena_lumberyard}}
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|-
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|style="background-color:#F9D483;" |'''[[Well (Arena)]]'''
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| width="100px"  | [[File:Tg arenawell.jpg|160px|link=Well (Arena)]]
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| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
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| width="60px"  | {{code|arena_well}}
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|-
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|style="background-color:#F9D483;" |'''[[Ravine]]'''
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| width="100px"  | [[File:Arenaravine.jpg|160px|link=Ravine]]
 +
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 +
| width="60px"  | {{code|arena_ravine}}
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|}
 +
 
 +
==Update progress==
 +
Beginning a recurring process for major updates, portions and features of A Heavy Update were revealed on a daily basis leading up its culimation and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.
 +
 
 +
==Trivia==
 +
* The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occured at any range between the Heavy and the enemy.
 +
* The Sandvich was advertised as having unlimited use, before a cooldown bar was implemented for balance issues.
 +
 
 +
== Update Gallery ==
 +
<gallery>
 +
File:Heavy_Update_HUB.png| The Hub of the The Heavy Update
 +
File:Heavy_Update_Day_1.png|'''Day 1.''' The Community map [[Steel]] was announced
 +
File:Heavy_Update_Day_2.png|'''Day 2.''' The [[K.G.B.]] and the [[Heavy achievements]] were announced
 +
File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced
 +
File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced
 +
File:Heavy_Update_Day_5.png|'''Day 5.''' [[Arena]] Game Mode and 5 Arena Maps were announced
 +
File:Heavy_Update_Day_6.png|'''Day 6.''' [[Meet the Sandvich]] was announced
 +
</gallery>
 +
 
 +
== External links ==
 +
* [http://steamgames.com/tf2/heavy/index.php A Heavy Update page]
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* ''[http://www.teamfortress.com/sandvich.htm Meet the Sandvich]''
 +
 
 +
 
 +
{{HeavyUpdateNav}}
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{{Major updates nav}}
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{{Heavy Nav}}
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{{DISPLAYTITLE:A Heavy Update}}

Revision as of 02:17, 20 August 2011

This article is for content released in the update. For the patch itself, see August 19, 2008 Patch.
Heavy Update Title Card.png
It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. Goal: Make the Heavy more viable when he has no Medic to pair with.
Robin Walker

A Heavy Update was the third major content update for Team Fortress 2.

The face of the update was the Heavy class. As was now customary, three new weapons for the class were revealed and introduced the Slowdown mechanic. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.

A new gamemode Arena was introduced, focusing on combat between the two teams and bringing five new maps to the game. Two maps, Badwater Basin and Steel, were also included.

The update was released in the August 19, 2008 Patch.

Additions

Weapons

Natascha Natascha
Sandvich Sandvich
Killing Gloves of Boxing Killing Gloves of Boxing

Maps

Name Picture Game mode File name
Badwater Basin Plbadwater.jpg Payload
BLU Bombcart.png
pl_badwater
Steel Steel Main.png Control Point
Controlpoint.png
cp_steel
Badlands (Arena) Arenabadlands.jpg Arena
Controlpoint.png
arena_badlands
Granary (Arena) Arenagranary.jpg Arena
Controlpoint.png
arena_granary
Lumberyard Arenalumberyard.jpg Arena
Controlpoint.png
arena_lumberyard
Well (Arena) Tg arenawell.jpg Arena
Controlpoint.png
arena_well
Ravine Arenaravine.jpg Arena
Controlpoint.png
arena_ravine

Update progress

Beginning a recurring process for major updates, portions and features of A Heavy Update were revealed on a daily basis leading up its culimation and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.

Trivia

  • The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occured at any range between the Heavy and the enemy.
  • The Sandvich was advertised as having unlimited use, before a cooldown bar was implemented for balance issues.

Update Gallery

External links