Difference between revisions of "Heavy Update"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
m
 
(15 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:Heavy Update}}
 
{{DISPLAYTITLE:Heavy Update}}
 
{{patch info|8|19|2008}}
 
{{patch info|8|19|2008}}
[[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]]
+
[[File:Heavy_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/heavy/]]
  
 
{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
 
{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
Line 7: Line 7:
 
Goal: Make the Heavy more viable when he has no Medic to pair with.}}
 
Goal: Make the Heavy more viable when he has no Medic to pair with.}}
  
The <span class="plainlinks">'''[http://www.steamgames.com/tf2/heavy/ Heavy Update]'''</span>, officially known as '''A Heavy Update''', was the third major content update for ''[[Team Fortress 2]]''.
+
The <span class="plainlinks">'''[https://www.teamfortress.com/heavy/ Heavy Update]'''</span>, officially known as '''A Heavy Update''', was the third major content update for ''[[Team Fortress 2]]''.
  
 
The focus of the update was the [[Heavy]] class. As was customary, three new weapons for the class were revealed, and the [[slowdown]] mechanic was introduced. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update.  
 
The focus of the update was the [[Heavy]] class. As was customary, three new weapons for the class were revealed, and the [[slowdown]] mechanic was introduced. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update.  
Line 16: Line 16:
  
 
== Additions ==
 
== Additions ==
=== Weapons ===
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
| width="60px" style="background-color:#b66a52;" rowspan=3 | '''{{Class link|heavy|br=yes}}'''
 
| align="center" style="background-color:#e5964b;" | {{Icon item|item=Natascha|icon-size=75px}}
 
| '''[[Natascha]]'''
 
|-
 
| align="center" style="background-color:#e5964b;" | {{Icon item|item=Sandvich|icon-size=75px}}
 
| '''[[Sandvich]]'''
 
|-
 
| align="center" style="background-color:#e5964b;" | {{Icon item|item=Killing Gloves of Boxing|icon-size=75px}}
 
| '''[[Killing Gloves of Boxing]]'''
 
|}
 
 
 
=== Maps ===
 
=== Maps ===
 +
{{main|List of maps}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#b66a52;" |Name
+
! class="header" style="background:#b66a52;" | {{common string|Name}}
! class="header" style="background-color:#b66a52;" |Picture
+
! class="header" style="background:#b66a52;" | {{common string|Picture}}
! class="header" style="background-color:#b66a52;" |Game&nbsp;mode
+
! class="header" style="background:#b66a52;" | {{common string|Game mode}}
! class="header" style="background-color:#b66a52;" |File&nbsp;name
+
! class="header" style="background:#b66a52;" | {{common string|File name}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Badwater Basin]]'''
+
| style="background:#e5964b;" | '''{{map link|Badwater Basin}}'''
| width="100px"  | [[File:Plbadwater.jpg|160px|link=Badwater Basin]]
+
| width="100px"  | [[File:Plbadwater.png|160px|link=Badwater Basin{{if lang}}]]
| align="center" | '''[[Payload]]'''<br>[[File:BLU Bombcart.png|50px|link=Payload]]
+
| align="center" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU Bombcart.png|50px|link=Payload{{if lang}}]]
 
| width="60px"  | {{code|pl_badwater}}
 
| width="60px"  | {{code|pl_badwater}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Steel]]'''
+
| style="background:#e5964b;" | '''{{map link|Steel}}'''
| width="100px"  | [[File:01_cpSteel_2.jpg|160px|link=Steel]]
+
| [[File:01_cpSteel_2.jpg|160px|link=Steel{{if lang}}]]
| align="center" | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| width="60px"  | {{code|cp_steel}}
+
| {{code|cp_steel}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Badlands (Arena)|Badlands]]'''
+
| style="background:#e5964b;" | '''{{map link|Badlands|Badlands (Arena)}}'''
| width="100px"  | [[File:Arenabadlands.jpg|160px|link=Badlands (Arena)]]
+
| [[File:Arenabadlands.jpg|160px|link=Badlands (Arena){{if lang}}]]
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
+
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
| width="60px"  | {{code|arena_badlands}}
+
| {{code|arena_badlands}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Granary (Arena)|Granary]]'''
+
| style="background:#e5964b;" | '''{{map link|Granary|Granary (Arena)}}'''
| width="100px"  | [[File:Arenagranary.jpg|160px|link=Granary (Arena)]]
+
| [[File:Arenagranary.jpg|160px|link=Granary (Arena){{if lang}}]]
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
+
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
| width="60px"  | {{code|arena_granary}}
+
| {{code|arena_granary}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Lumberyard]]'''
+
| style="background:#e5964b;" | '''{{map link|Lumberyard}}'''
| width="100px"  | [[File:Arenalumberyard.jpg|160px|link=Lumberyard]]
+
| [[File:Arenalumberyard.jpg|160px|link=Lumberyard{{if lang}}]]
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
+
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
| width="60px"  | {{code|arena_lumberyard}}
+
| {{code|arena_lumberyard}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Well (Arena)|Well]]'''
+
| style="background:#e5964b;" |'''{{map link|Well|Well (Arena)}}'''
| width="100px"  | [[File:Tg arenawell.jpg|160px|link=Well (Arena)]]
+
| [[File:Tg arenawell.jpg|160px|link=Well (Arena){{if lang}}]]
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
+
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
| width="60px"  | {{code|arena_well}}
+
| {{code|arena_well}}
 
|-
 
|-
|style="background-color:#e5964b;" |'''[[Ravine]]'''
+
| style="background:#e5964b;" | '''{{map link|Ravine}}'''
| width="100px"  | [[File:Arenaravine.jpg|160px|link=Ravine]]
+
| [[File:Arenaravine.jpg|160px|link=Ravine{{if lang}}]]
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
+
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
| width="60px"  | {{code|arena_ravine}}
+
| {{code|arena_ravine}}
 
|}
 
|}
  
==Update progress==
+
=== Weapons ===
Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culimation and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.
+
{{main|Weapons}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="80px" style="background:#b66a52;" rowspan=3 | '''{{Class link|Heavy|br=yes|color=black}}'''
 +
| width="80px" style="background:#e5964b;" | {{Icon item|Natascha|75px}}
 +
| '''{{item link|Natascha}}'''
 +
|-
 +
| style="background:#e5964b;" | {{Icon item|Sandvich|75px}}
 +
| '''{{item link|Sandvich}}'''
 +
|-
 +
| style="background:#e5964b;" | {{Icon item|Killing Gloves of Boxing|75px}}
 +
| '''{{item link|Killing Gloves of Boxing}}'''
 +
|}
 +
 
 +
=== Tweaked weapons ===
 +
{| class="wikitable"
 +
! width="80px" style="background: #b66a52;" class="header" | Class
 +
! width="80px" style="background: #b66a52;" class="header" | Weapon
 +
! style="background: #b66a52;" class="header" | Changes
 +
|-
 +
! style="background: #e5964b;" | {{Class link|Pyro|br=yes|color=black}}
 +
! style="background: ;" rowspan=1 | {{Icon item|Backburner|75px}} <br /> {{item link|Backburner}}
 +
| {{c|!|Added:}} New firing sounds to The Backburner
 +
|-
 +
! style="background: #e5964b;" | {{Class link|Medic|br=yes|color=black}}
 +
! style="background: ;" rowspan=1 | {{Icon item|Kritzkrieg|75px}} <br /> {{item link|Kritzkrieg}}
 +
| {{c|+|Changed:}} Increased the faster ÜberCharge build rate to 25% (from 10%)
 +
|}
 +
 
 +
== Update progress ==
 +
Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.
  
==Trivia==
+
== Trivia ==
* The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occured at any range between the Heavy and his target.
+
* The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target.
 
* The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.
 
* The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.
  
Line 84: Line 101:
 
File:Heavy_Update_HUB.png| The Hub of the Heavy Update.
 
File:Heavy_Update_HUB.png| The Hub of the Heavy Update.
 
File:Heavy_Update_Day_1.png|'''Day 1.''' The community map [[Steel]] was announced.
 
File:Heavy_Update_Day_1.png|'''Day 1.''' The community map [[Steel]] was announced.
File:Heavy_Update_Day_2.png|'''Day 2.''' The [[K.G.B.]] and [[Heavy achievements]] were announced.
+
File:Heavy_Update_Day_2.png|'''Day 2.''' The [[Killing Gloves of Boxing|K.G.B.]] and [[Heavy achievements]] were announced.
 
File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced.
 
File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced.
 
File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced.
 
File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced.
Line 92: Line 109:
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/heavy/index.php Heavy Update page]
+
* [https://www.teamfortress.com/heavy/ Heavy Update page]
* [http://www.teamfortress.com/sandvich.htm Meet the Sandvich page]
+
* [https://www.youtube.com/watch?v=_prZ0JrbQrU ''Meet the Sandvich page'']
  
{{HeavyUpdateNav}}
+
{{Heavy Update Nav}}
{{Major updates nav}}
+
{{Major Updates Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}
 +
 +
[[Category:Major updates]]

Latest revision as of 20:01, 11 January 2024

This article is for content released in the update. For the patch itself, see August 19, 2008 Patch.
Heavy Update Title Card.png
It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. Goal: Make the Heavy more viable when he has no Medic to pair with.
Robin Walker

The Heavy Update, officially known as A Heavy Update, was the third major content update for Team Fortress 2.

The focus of the update was the Heavy class. As was customary, three new weapons for the class were revealed, and the slowdown mechanic was introduced. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.

A new game mode, Arena, was introduced. It focused on combat between the two teams and brought five new maps to the game. Two other maps, Badwater Basin and Steel, were also included.

The update was released with the August 19, 2008 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Badwater Basin Plbadwater.png Payload
BLU Bombcart.png
pl_badwater
Steel Steel Main.png Control Point
Controlpoint.png
cp_steel
Badlands Arenabadlands.jpg Arena
Controlpoint.png
arena_badlands
Granary Arenagranary.jpg Arena
Controlpoint.png
arena_granary
Lumberyard Arenalumberyard.jpg Arena
Controlpoint.png
arena_lumberyard
Well Tg arenawell.jpg Arena
Controlpoint.png
arena_well
Ravine Arenaravine.jpg Arena
Controlpoint.png
arena_ravine

Weapons

Main article: Weapons
Natascha Natascha
Sandvich Sandvich
Killing Gloves of Boxing Killing Gloves of Boxing

Tweaked weapons

Class Weapon Changes
Backburner
Backburner
Pictogram comment.png Added: New firing sounds to The Backburner
Kritzkrieg
Kritzkrieg
Pictogram plus.png Changed: Increased the faster ÜberCharge build rate to 25% (from 10%)

Update progress

Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.

Trivia

  • The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target.
  • The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.

Update gallery

External links