Difference between revisions of "Jarate"
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Line 8: | Line 8: | ||
| slot = secondary | | slot = secondary | ||
| released = [[Sniper vs. Spy Update]] | | released = [[Sniper vs. Spy Update]] | ||
− | | availability = {{avail|Unlock|drop|craft|purchase|Crate27-strange|Crate57-strange|crate78|collectors}} | + | | availability = |
− | | numbered = no | + | {{avail|Unlock|drop|craft|purchase|Crate27-strange|Crate57-strange|crate78|collectors}} |
+ | | | ||
+ | numbered = no | ||
| show-ammo = off | | show-ammo = off | ||
| reload = Recharge (20 Seconds) | | reload = Recharge (20 Seconds) | ||
Line 20: | Line 22: | ||
}} | }} | ||
− | {{Quotation|'''Jarate''' publicity blurb|Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!}} | + | {{Quotation|'''Jarate''' publicity blurb|Wreak havoc on your opponent's |
+ | mental state, psychological well-being and trust in the inherent | ||
+ | goodness of his fellow man!}} | ||
− | '''Jarate''', the "Jar-based Karate", is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with urine that is capped with a screw-on lid. | + | '''Jarate''', the "Jar-based Karate", is an unlockable |
+ | [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a | ||
+ | standard mason jar filled with urine that is capped with a screw-on | ||
+ | lid. | ||
− | The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be [[Covering|covered]] in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into [[water]] or being [[Healing|healed]] for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]], and a ding will play to alert the player it has regenerated. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a projectile thrown by hand, it cannot be used underwater. | + | The item is a thrown weapon; the jar breaks and the liquid is splashed |
+ | over a short distance, either upon immediate contact with the world or | ||
+ | another player. Enemies caught within the splash radius will be | ||
+ | [[Covering|covered]] in the contents of the jar for 10 seconds. During | ||
+ | this period, all incoming [[damage]] is registered as [[Critical | ||
+ | hits#mini-crits|mini-crits]]. The victim's view is tinted a watery | ||
+ | yellow, and they shed yellow droplets. The liquid can be removed by the | ||
+ | player jumping into [[water]] or being [[Healing|healed]] for an | ||
+ | extended period of time. This weapon has a 20-second cooldown before it | ||
+ | can be used again as indicated in the [[HUD]], and a ding will play to | ||
+ | alert the player it has regenerated. As a [[Projectiles|projectile]], it | ||
+ | can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a | ||
+ | projectile thrown by hand, it cannot be used underwater. | ||
− | Jarate has many other useful attributes. It can be used to reveal enemy [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a [[team]]-colored silhouette that reveals his current [[disguise]], if any. Jarate-covered enemies take mini-crits from [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects. | + | Jarate has many other useful attributes. It can be used to reveal enemy |
+ | [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an | ||
+ | automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a | ||
+ | Spy who attempts to Cloak while under the effects of Jarate will be | ||
+ | visible as a [[team]]-colored silhouette that reveals his current | ||
+ | [[disguise]], if any. Jarate-covered enemies take mini-crits from | ||
+ | [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of | ||
+ | damage that normally cannot crit. Additionally, the weapon is not | ||
+ | limited to offensive use, as it can be used to extinguish afterburn on | ||
+ | oneself and teammates; the user and teammates are immune to the negative | ||
+ | effects of Jarate, whereas enemies cannot benefit from its positive | ||
+ | effects. | ||
− | Jarate is automatically given to any player who obtains 11 [[Sniper achievements]]. | + | Jarate is automatically given to any player who obtains 11 [[Sniper |
+ | achievements]]. | ||
− | When playing in [[Multiplayer options#Advanced multiplayer options|Colorblind mode]], a Jarate icon is shown above any player who is currently sodden with the weapon. | + | When playing in [[Multiplayer options#Advanced multiplayer |
+ | options|Colorblind mode]], a Jarate icon is shown above any player who | ||
+ | is currently sodden with the weapon. | ||
== Function times == | == Function times == | ||
Line 37: | Line 70: | ||
| function times = yes | | function times = yes | ||
| recharge = 20 s | | recharge = 20 s | ||
− | | effect time = 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}} | + | | effect time = 10 s / {{tooltip|5 s|On a continuously healed target |
+ | by any type of Medi Gun or Dispenser}} | ||
}} | }} | ||
Line 108: | Line 142: | ||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | + | {{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy |
+ | Update]]) | ||
* Jarate was added to the game. | * Jarate was added to the game. | ||
Line 115: | Line 150: | ||
'''{{Patch name|5|29|2009}}''' | '''{{Patch name|5|29|2009}}''' | ||
− | * Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled. | + | * Fixed attackers seeing the mini-crit particle effect for full crits if |
+ | the victim has the Jarate effect enabled. | ||
'''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
− | * An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity". | + | * An option to toggle a Jarate icon above affected players is added, so |
− | * Self-inflicted mini-crits are no longer possible with [[Soldier]]s and [[Demomen]], and rocket/grenade jumps are now possible when affected by this weapon. | + | colorblind players can indicate players "busy accepting a terrifying |
+ | existence where they have no dignity". | ||
+ | * Self-inflicted mini-crits are no longer possible with [[Soldier]]s and | ||
+ | [[Demomen]], and rocket/grenade jumps are now possible when affected by | ||
+ | this weapon. | ||
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
Line 128: | Line 168: | ||
'''{{Patch name|5|20|2010}}''' | '''{{Patch name|5|20|2010}}''' | ||
− | * {{Undocumented}} This weapon was added in the [[crafting]] blueprint for the [[Scotsman's Skullcutter]]. | + | * {{Undocumented}} This weapon was added in the [[crafting]] blueprint |
+ | for the [[Scotsman's Skullcutter]]. | ||
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]]) | '''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]]) | ||
− | * {{Undocumented}} This weapon was added to the crafting blueprint for [[Mad Milk]]. | + | * {{Undocumented}} This weapon was added to the crafting blueprint for |
+ | [[Mad Milk]]. | ||
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
− | * Throwing this weapon now returns you to your previous weapon, instead of your primary. | + | * Throwing this weapon now returns you to your previous weapon, instead |
+ | of your primary. | ||
'''{{Patch name|5|10|2011}}''' ([[Shogun Pack]]) | '''{{Patch name|5|10|2011}}''' ([[Shogun Pack]]) | ||
Line 140: | Line 183: | ||
'''{{Patch name|6|3|2011}}''' | '''{{Patch name|6|3|2011}}''' | ||
− | * Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate. | + | * Added community contributed voice responses for Scout, Engineer, and |
+ | Sniper when hit by Jarate. | ||
'''{{Patch name|8|18|2011}}''' | '''{{Patch name|8|18|2011}}''' | ||
Line 152: | Line 196: | ||
'''{{Patch name|3|15|2012}}''' | '''{{Patch name|3|15|2012}}''' | ||
− | * {{Undocumented}} This item was added to the crafting recipe for the [[Cozy Camper]]. | + | * {{Undocumented}} This item was added to the crafting recipe for the |
+ | [[Cozy Camper]]. | ||
'''{{Patch name|8|27|2013}}''' | '''{{Patch name|8|27|2013}}''' | ||
− | * Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range. | + | * Fixed a bug that would prevent Jarate and Mad Milk from applying to |
+ | all targets within range. | ||
'''{{Patch name|11|12|2013}}''' | '''{{Patch name|11|12|2013}}''' | ||
Line 162: | Line 208: | ||
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]]) | '''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]]) | ||
* {{undocumented}} Added [[Festive]] variant. | * {{undocumented}} Added [[Festive]] variant. | ||
− | |||
− | |||
− | |||
}} | }} | ||
==Bugs== | ==Bugs== | ||
− | * While the cvar {{code|mp_usehwmmodels}} is set to 1, player model heads will not be tinted yellow when coated with Jarate. | + | * While the cvar {{code|mp_usehwmmodels}} is set to 1, player model |
− | * Similarly, when thrown at a [[Sentry Buster]], the "bomb" part of the model will not be tinted yellow; only the legs will be tinted. | + | heads will not be tinted yellow when coated with Jarate. |
+ | * Similarly, when thrown at a [[Sentry Buster]], the "bomb" part of the | ||
+ | model will not be tinted yellow; only the legs will be tinted. | ||
==Trivia== | ==Trivia== | ||
− | * Jarate's first appearance in the ''Team Fortress 2'' universe was in the ''[[Meet the Sniper]]'' video, appearing as a seemingly incidental background object. On April 1, 2009 ([[w:April Fools' Day|April Fool's Day]]), Jarate was revealed in a [http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an unlockable weapon for the Sniper. Jarate was then visible in the ''[[Meet the Spy]]'' video in the background of the brawl between the Sniper and the Spy. On [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7] of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable. | + | * Jarate's first appearance in the ''Team Fortress 2'' universe was in |
− | * Unlike subsequent liquid-filled items, Jarate does not feature rendered [[jiggle bones]] to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves. | + | the ''[[Meet the Sniper]]'' video, appearing as a seemingly incidental |
− | * The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the [[Steam Users Forums]]. | + | background object. On April 1, 2009 ([[w:April Fools' Day|April Fool's |
− | * It is possible to assist oneself as a Sniper with Jarate but only under specific circumstances: the player must Jarate an enemy, shoot them, and then they must perform some method of suicide immediately afterwards (i.e. Failed Rocket/Sticky jump) without getting hit by a teammate. {{cite}} | + | Day]]), Jarate was revealed in a |
+ | [http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an | ||
+ | unlockable weapon for the Sniper. Jarate was then visible in the | ||
+ | ''[[Meet the Spy]]'' video in the background of the brawl between the | ||
+ | Sniper and the Spy. On | ||
+ | [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7] of | ||
+ | the Sniper vs. Spy Update, the final day of announcements, Jarate was | ||
+ | revealed as the last Sniper unlockable. | ||
+ | * Unlike subsequent liquid-filled items, Jarate does not feature | ||
+ | rendered [[jiggle bones]] to simulate the liquid's movement, causing it | ||
+ | to remain at roughly the same level and angle no matter how the Sniper | ||
+ | moves. | ||
+ | * The word "Piss" and its variants in tense are swear-filtered to | ||
+ | "Jarate" on the [[Steam Users Forums]]. | ||
+ | * It is possible to assist oneself as a Sniper with Jarate but only | ||
+ | under specific circumstances: the player must Jarate an enemy, shoot | ||
+ | them, and then they must perform some method of suicide immediately | ||
+ | afterwards (i.e. Failed Rocket/Sticky jump) without getting hit by a | ||
+ | teammate. {{cite}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Jarate 1st person.png|First-person view. | File:Jarate 1st person.png|First-person view. | ||
− | File:Festive Jarate 1st Person RED.png| [[RED]] [[Festive weapons|Festive variant]]. | + | File:Festive Jarate 1st Person RED.png| [[RED]] [[Festive |
+ | weapons|Festive variant]]. | ||
File:Festive Jarate 1st Person BLU.png| [[BLU]] Festive variant. | File:Festive Jarate 1st Person BLU.png| [[BLU]] Festive variant. | ||
− | File:Jarate colorblind icon.png|Icon shown above Jarate-coated players in Colorblind mode. | + | File:Jarate colorblind icon.png|Icon shown above Jarate-coated players |
+ | in Colorblind mode. | ||
File:Jarate Coated.png|A [[Spy]] coated in Jarate. | File:Jarate Coated.png|A [[Spy]] coated in Jarate. | ||
File:Peejar.jpg|The original April Fool's Jarate announcement. | File:Peejar.jpg|The original April Fool's Jarate announcement. | ||
Line 193: | Line 258: | ||
== External links == | == External links == | ||
− | *[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!] | + | *[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A |
− | *[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper vs. Spy Update – Day 7] | + | sneak preview of the next class update!] |
+ | *[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper | ||
+ | vs. Spy Update – Day 7] | ||
{{SnipervsSpyUpdateNav}} | {{SnipervsSpyUpdateNav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} |
Revision as of 03:44, 12 February 2014
“ | Wreak havoc on your opponent's
mental state, psychological well-being and trust in the inherent goodness of his fellow man!— Jarate publicity blurb
|
” |
Jarate, the "Jar-based Karate", is an unlockable secondary weapon for the Sniper. It is a
standard mason jar filled with urine that is capped with a screw-on
lid.
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into water or being healed for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD, and a ding will play to alert the player it has regenerated. As a projectile, it
can be deflected by an enemy Pyro; as a
projectile thrown by hand, it cannot be used underwater.
Jarate has many other useful attributes. It can be used to reveal enemy Spies and short out their Cloaking devices, resulting in an automated voice response; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a team-colored silhouette that reveals his current disguise, if any. Jarate-covered enemies take mini-crits from afterburn, bleeding, Sentry Guns, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative
effects of Jarate, whereas enemies cannot benefit from its positive
effects.
Jarate is automatically given to any player who obtains 11 [[Sniper achievements]].
When playing in [[Multiplayer options#Advanced multiplayer options|Colorblind mode]], a Jarate icon is shown above any player who is currently sodden with the weapon.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Effect | Any damage deal mini-crits to affected enemies. | |
Recharge time | 20 s | |
Effect duration | 10 s / 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Jarate | Axtinguisher | Scotsman's Skullcutter | ||
+ | = |
Jarate | Reclaimed Metal | Mad Milk | ||
+ | = |
Jarate | Reclaimed Metal | Solemn Vow | ||
x8 | + | = |
Reclaimed Metal | Jarate | Razorback | Cozy Camper | |||
+ | + | = |
Strange variant
Related achievements
Sniper
|
|
Spy
|
Update history
Update]])
- Jarate was added to the game.
- Fixed server crash related to this weapon.
- Fixed attackers seeing the mini-crit particle effect for full crits if
the victim has the Jarate effect enabled.
August 13, 2009 Patch (Classless Update)
- An option to toggle a Jarate icon above affected players is added, so
colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
- Self-inflicted mini-crits are no longer possible with Soldiers and
Demomen, and rocket/grenade jumps are now possible when affected by this weapon.
December 17, 2009 Patch (WAR! Update)
- Added recharge sound to abilities with a recharge bar.
- Updated this weapon's HUD indicator to stay on screen when full.
- [Undocumented] This weapon was added in the crafting blueprint
for the Scotsman's Skullcutter.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] This weapon was added to the crafting blueprint for
December 17, 2010 Patch (Australian Christmas)
- Throwing this weapon now returns you to your previous weapon, instead
of your primary.
May 10, 2011 Patch (Shogun Pack)
- Updated this weapon's model with optimizations and LODs.
- Added community contributed voice responses for Scout, Engineer, and
Sniper when hit by Jarate.
- [Undocumented] Added Strange Quality.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added additional Jarate hit responses.
- Refined Jarate throw force.
- [Undocumented] This item was added to the crafting recipe for the
- Fixed a bug that would prevent Jarate and Mad Milk from applying to
all targets within range.
- Added Collector's quality.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
Bugs
- While the cvar
mp_usehwmmodels
is set to 1, player model
heads will not be tinted yellow when coated with Jarate.
- Similarly, when thrown at a Sentry Buster, the "bomb" part of the
model will not be tinted yellow; only the legs will be tinted.
Trivia
- Jarate's first appearance in the Team Fortress 2 universe was in
the Meet the Sniper video, appearing as a seemingly incidental background object. On April 1, 2009 (April Fool's Day), Jarate was revealed in a Sneak Preview as an unlockable weapon for the Sniper. Jarate was then visible in the Meet the Spy video in the background of the brawl between the Sniper and the Spy. On Day 7 of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable.
- Unlike subsequent liquid-filled items, Jarate does not feature
rendered jiggle bones to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves.
- The word "Piss" and its variants in tense are swear-filtered to
"Jarate" on the Steam Users Forums.
- It is possible to assist oneself as a Sniper with Jarate but only
under specific circumstances: the player must Jarate an enemy, shoot them, and then they must perform some method of suicide immediately afterwards (i.e. Failed Rocket/Sticky jump) without getting hit by a teammate. [citation needed]
Gallery
RED [[Festive
- Weapons
Festive variant]].
BLU Festive variant.
- In Colorblind mode.
A Spy coated in Jarate.
See also
External links
- [http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A
sneak preview of the next class update!]
vs. Spy Update – Day 7]
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|