Difference between revisions of "Jarate"

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| slot            = secondary
 
| slot            = secondary
 
| released        = [[Sniper vs. Spy Update]]
 
| released        = [[Sniper vs. Spy Update]]
| availability    = {{avail|Unlock|drop|craft|purchase|Crate27-strange|Crate57-strange|crate78|collectors}}
+
| availability    =  
| numbered        = no
+
{{avail|Unlock|drop|craft|purchase|Crate27-strange|Crate57-strange|crate78|collectors}}
 +
|
 +
numbered        = no
 
| show-ammo        = off
 
| show-ammo        = off
 
| reload          = Recharge (20 Seconds)
 
| reload          = Recharge (20 Seconds)
Line 20: Line 22:
 
}}
 
}}
  
{{Quotation|'''Jarate''' publicity blurb|Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!}}
+
{{Quotation|'''Jarate''' publicity blurb|Wreak havoc on your opponent's  
 +
mental state, psychological well-being and trust in the inherent  
 +
goodness of his fellow man!}}
  
'''Jarate''', the "Jar-based Karate", is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with urine that is capped with a screw-on lid.
+
'''Jarate''', the "Jar-based Karate", is an unlockable  
 +
[[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a
 +
standard mason jar filled with urine that is capped with a screw-on  
 +
lid.
  
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be [[Covering|covered]] in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into [[water]] or being [[Healing|healed]] for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]], and a ding will play to alert the player it has regenerated. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a projectile thrown by hand, it cannot be used underwater.
+
The item is a thrown weapon; the jar breaks and the liquid is splashed  
 +
over a short distance, either upon immediate contact with the world or  
 +
another player. Enemies caught within the splash radius will be  
 +
[[Covering|covered]] in the contents of the jar for 10 seconds. During  
 +
this period, all incoming [[damage]] is registered as [[Critical  
 +
hits#mini-crits|mini-crits]]. The victim's view is tinted a watery  
 +
yellow, and they shed yellow droplets. The liquid can be removed by the  
 +
player jumping into [[water]] or being [[Healing|healed]] for an  
 +
extended period of time. This weapon has a 20-second cooldown before it  
 +
can be used again as indicated in the [[HUD]], and a ding will play to  
 +
alert the player it has regenerated. As a [[Projectiles|projectile]], it
 +
can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a  
 +
projectile thrown by hand, it cannot be used underwater.
  
Jarate has many other useful attributes. It can be used to reveal enemy [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a [[team]]-colored silhouette that reveals his current [[disguise]], if any. Jarate-covered enemies take mini-crits from [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.
+
Jarate has many other useful attributes. It can be used to reveal enemy  
 +
[[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an  
 +
automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a  
 +
Spy who attempts to Cloak while under the effects of Jarate will be  
 +
visible as a [[team]]-colored silhouette that reveals his current  
 +
[[disguise]], if any. Jarate-covered enemies take mini-crits from  
 +
[[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of  
 +
damage that normally cannot crit. Additionally, the weapon is not  
 +
limited to offensive use, as it can be used to extinguish afterburn on  
 +
oneself and teammates; the user and teammates are immune to the negative
 +
effects of Jarate, whereas enemies cannot benefit from its positive  
 +
effects.
  
Jarate is automatically given to any player who obtains 11 [[Sniper achievements]].
+
Jarate is automatically given to any player who obtains 11 [[Sniper  
 +
achievements]].
  
When playing in [[Multiplayer options#Advanced multiplayer options|Colorblind mode]], a Jarate icon is shown above any player who is currently sodden with the weapon.
+
When playing in [[Multiplayer options#Advanced multiplayer  
 +
options|Colorblind mode]], a Jarate icon is shown above any player who  
 +
is currently sodden with the weapon.
  
 
== Function times ==
 
== Function times ==
Line 37: Line 70:
 
| function times = yes
 
| function times = yes
 
| recharge      = 20 s
 
| recharge      = 20 s
| effect time  = 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}
+
| effect time  = 10 s / {{tooltip|5 s|On a continuously healed target  
 +
by any type of Medi Gun or Dispenser}}
 
}}
 
}}
  
Line 108: Line 142:
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
+
{{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy  
 +
Update]])
 
* Jarate was added to the game.
 
* Jarate was added to the game.
  
Line 115: Line 150:
  
 
'''{{Patch name|5|29|2009}}'''
 
'''{{Patch name|5|29|2009}}'''
* Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.  
+
* Fixed attackers seeing the mini-crit particle effect for full crits if
 +
the victim has the Jarate effect enabled.  
  
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
+
* An option to toggle a Jarate icon above affected players is added, so  
* Self-inflicted mini-crits are no longer possible with [[Soldier]]s and [[Demomen]], and rocket/grenade jumps are now possible when affected by this weapon.
+
colorblind players can indicate players "busy accepting a terrifying  
 +
existence where they have no dignity".
 +
* Self-inflicted mini-crits are no longer possible with [[Soldier]]s and
 +
[[Demomen]], and rocket/grenade jumps are now possible when affected by
 +
this weapon.
  
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
Line 128: Line 168:
  
 
'''{{Patch name|5|20|2010}}'''
 
'''{{Patch name|5|20|2010}}'''
* {{Undocumented}} This weapon was added in the [[crafting]] blueprint for the [[Scotsman's Skullcutter]].
+
* {{Undocumented}} This weapon was added in the [[crafting]] blueprint  
 +
for the [[Scotsman's Skullcutter]].
  
 
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])
 
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])
* {{Undocumented}} This weapon was added to the crafting blueprint for [[Mad Milk]].
+
* {{Undocumented}} This weapon was added to the crafting blueprint for  
 +
[[Mad Milk]].
  
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
* Throwing this weapon now returns you to your previous weapon, instead of your primary.
+
* Throwing this weapon now returns you to your previous weapon, instead  
 +
of your primary.
  
 
'''{{Patch name|5|10|2011}}''' ([[Shogun Pack]])
 
'''{{Patch name|5|10|2011}}''' ([[Shogun Pack]])
Line 140: Line 183:
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
* Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate.
+
* Added community contributed voice responses for Scout, Engineer, and  
 +
Sniper when hit by Jarate.
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
Line 152: Line 196:
  
 
'''{{Patch name|3|15|2012}}'''
 
'''{{Patch name|3|15|2012}}'''
* {{Undocumented}} This item was added to the crafting recipe for the [[Cozy Camper]].
+
* {{Undocumented}} This item was added to the crafting recipe for the  
 +
[[Cozy Camper]].
  
 
'''{{Patch name|8|27|2013}}'''
 
'''{{Patch name|8|27|2013}}'''
* Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.
+
* Fixed a bug that would prevent Jarate and Mad Milk from applying to  
 +
all targets within range.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
Line 162: Line 208:
 
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 
* {{undocumented}} Added [[Festive]] variant.
 
* {{undocumented}} Added [[Festive]] variant.
 
'''{{Patch name|2|11|2014}}'''
 
* Fixed being able to Jarate invulnerable targets with the Sydney Sleeper.
 
 
}}
 
}}
  
 
==Bugs==
 
==Bugs==
* While the cvar {{code|mp_usehwmmodels}} is set to 1, player model heads will not be tinted yellow when coated with Jarate.
+
* While the cvar {{code|mp_usehwmmodels}} is set to 1, player model  
* Similarly, when thrown at a [[Sentry Buster]], the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.
+
heads will not be tinted yellow when coated with Jarate.
 +
* Similarly, when thrown at a [[Sentry Buster]], the "bomb" part of the  
 +
model will not be tinted yellow; only the legs will be tinted.
  
 
==Trivia==
 
==Trivia==
* Jarate's first appearance in the ''Team Fortress 2'' universe was in the ''[[Meet the Sniper]]'' video, appearing as a seemingly incidental background object. On April 1, 2009 ([[w:April Fools' Day|April Fool's Day]]), Jarate was revealed in a [http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an unlockable weapon for the Sniper. Jarate was then visible in the ''[[Meet the Spy]]'' video in the background of the brawl between the Sniper and the Spy. On [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7] of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable.
+
* Jarate's first appearance in the ''Team Fortress 2'' universe was in  
* Unlike subsequent liquid-filled items, Jarate does not feature rendered [[jiggle bones]] to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves.
+
the ''[[Meet the Sniper]]'' video, appearing as a seemingly incidental  
* The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the [[Steam Users Forums]].
+
background object. On April 1, 2009 ([[w:April Fools' Day|April Fool's  
* It is possible to assist oneself as a Sniper with Jarate but only under specific circumstances: the player must Jarate an enemy, shoot them, and then they must perform some method of suicide immediately afterwards (i.e. Failed Rocket/Sticky jump) without getting hit by a teammate. {{cite}}
+
Day]]), Jarate was revealed in a  
 +
[http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an  
 +
unlockable weapon for the Sniper. Jarate was then visible in the  
 +
''[[Meet the Spy]]'' video in the background of the brawl between the  
 +
Sniper and the Spy. On  
 +
[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7] of  
 +
the Sniper vs. Spy Update, the final day of announcements, Jarate was  
 +
revealed as the last Sniper unlockable.
 +
* Unlike subsequent liquid-filled items, Jarate does not feature  
 +
rendered [[jiggle bones]] to simulate the liquid's movement, causing it  
 +
to remain at roughly the same level and angle no matter how the Sniper  
 +
moves.
 +
* The word "Piss" and its variants in tense are swear-filtered to  
 +
"Jarate" on the [[Steam Users Forums]].
 +
* It is possible to assist oneself as a Sniper with Jarate but only  
 +
under specific circumstances: the player must Jarate an enemy, shoot  
 +
them, and then they must perform some method of suicide immediately  
 +
afterwards (i.e. Failed Rocket/Sticky jump) without getting hit by a  
 +
teammate. {{cite}}
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Jarate 1st person.png|First-person view.
 
File:Jarate 1st person.png|First-person view.
File:Festive Jarate 1st Person RED.png| [[RED]] [[Festive weapons|Festive variant]].
+
File:Festive Jarate 1st Person RED.png| [[RED]] [[Festive  
 +
weapons|Festive variant]].
 
File:Festive Jarate 1st Person BLU.png| [[BLU]] Festive variant.
 
File:Festive Jarate 1st Person BLU.png| [[BLU]] Festive variant.
File:Jarate colorblind icon.png|Icon shown above Jarate-coated players in Colorblind mode.
+
File:Jarate colorblind icon.png|Icon shown above Jarate-coated players  
 +
in Colorblind mode.
 
File:Jarate Coated.png|A [[Spy]] coated in Jarate.
 
File:Jarate Coated.png|A [[Spy]] coated in Jarate.
 
File:Peejar.jpg|The original April Fool's Jarate announcement.
 
File:Peejar.jpg|The original April Fool's Jarate announcement.
Line 193: Line 258:
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!]
+
*[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A  
*[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper vs. Spy Update – Day 7]
+
sneak preview of the next class update!]
 +
*[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper
 +
vs. Spy Update – Day 7]
  
 
{{SnipervsSpyUpdateNav}}
 
{{SnipervsSpyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Revision as of 03:44, 12 February 2014

Wreak havoc on your opponent's

mental state, psychological well-being and trust in the inherent

goodness of his fellow man!
Jarate publicity blurb

Jarate, the "Jar-based Karate", is an unlockable secondary weapon for the Sniper. It is a

standard mason jar filled with urine that is capped with a screw-on 

lid.

The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into water or being healed for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD, and a ding will play to alert the player it has regenerated. As a projectile, it

can be deflected by an enemy Pyro; as a 

projectile thrown by hand, it cannot be used underwater.

Jarate has many other useful attributes. It can be used to reveal enemy Spies and short out their Cloaking devices, resulting in an automated voice response; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a team-colored silhouette that reveals his current disguise, if any. Jarate-covered enemies take mini-crits from afterburn, bleeding, Sentry Guns, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative

effects of Jarate, whereas enemies cannot benefit from its positive 

effects.

Jarate is automatically given to any player who obtains 11 [[Sniper achievements]].

When playing in [[Multiplayer options#Advanced multiplayer options|Colorblind mode]], a Jarate icon is shown above any player who is currently sodden with the weapon.

Function times

Function times (in seconds)
Effect Any damage deal mini-crits to affected enemies.
Recharge time 20 s
Effect duration 10 s / 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

As a crafting ingredient

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png
Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Jarate Reclaimed Metal Solemn Vow
Item icon Jarate.pngx8 + Item icon Reclaimed Metal.png = Item icon Solemn Vow.png
Reclaimed Metal Jarate Razorback Cozy Camper
Item icon Reclaimed Metal.png + Item icon Jarate.png + Item icon Razorback.png = Item icon Cozy Camper.png

Strange variant


Related achievements

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.


Jarate Chop
Jarate Chop
Use your Kukri to kill 3 enemies doused in your Jarate.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.

Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

May 21, 2009 Patch ([[Sniper vs. Spy

Update]])

  • Jarate was added to the game.

May 26, 2009 Patch

  • Fixed server crash related to this weapon.

May 29, 2009 Patch

  • Fixed attackers seeing the mini-crit particle effect for full crits if
the victim has the Jarate effect enabled. 

August 13, 2009 Patch (Classless Update)

  • An option to toggle a Jarate icon above affected players is added, so

colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".

  • Self-inflicted mini-crits are no longer possible with Soldiers and
Demomen, and rocket/grenade jumps are now possible when affected by
this weapon.

December 17, 2009 Patch (WAR! Update)

  • Added recharge sound to abilities with a recharge bar.

December 22, 2009 Patch

  • Updated this weapon's HUD indicator to stay on screen when full.

May 20, 2010 Patch

  • [Undocumented] This weapon was added in the crafting blueprint

for the Scotsman's Skullcutter.

September 30, 2010 Patch (The Mann-Conomy Update)

  • [Undocumented] This weapon was added to the crafting blueprint for

Mad Milk.

December 17, 2010 Patch (Australian Christmas)

  • Throwing this weapon now returns you to your previous weapon, instead

of your primary.

May 10, 2011 Patch (Shogun Pack)

  • Updated this weapon's model with optimizations and LODs.

June 3, 2011 Patch

  • Added community contributed voice responses for Scout, Engineer, and

Sniper when hit by Jarate.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added additional Jarate hit responses.

March 1, 2012 Patch

  • Refined Jarate throw force.

March 15, 2012 Patch

  • [Undocumented] This item was added to the crafting recipe for the

Cozy Camper.

August 27, 2013 Patch

  • Fixed a bug that would prevent Jarate and Mad Milk from applying to

all targets within range.

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

Bugs

  • While the cvar mp_usehwmmodels is set to 1, player model

heads will not be tinted yellow when coated with Jarate.

  • Similarly, when thrown at a Sentry Buster, the "bomb" part of the

model will not be tinted yellow; only the legs will be tinted.

Trivia

  • Jarate's first appearance in the Team Fortress 2 universe was in

the Meet the Sniper video, appearing as a seemingly incidental background object. On April 1, 2009 (April Fool's Day), Jarate was revealed in a Sneak Preview as an unlockable weapon for the Sniper. Jarate was then visible in the Meet the Spy video in the background of the brawl between the Sniper and the Spy. On Day 7 of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable.

  • Unlike subsequent liquid-filled items, Jarate does not feature

rendered jiggle bones to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves.

  • The word "Piss" and its variants in tense are swear-filtered to

"Jarate" on the Steam Users Forums.

  • It is possible to assist oneself as a Sniper with Jarate but only

under specific circumstances: the player must Jarate an enemy, shoot them, and then they must perform some method of suicide immediately afterwards (i.e. Failed Rocket/Sticky jump) without getting hit by a teammate. [citation needed]

Gallery

See also

External links

sneak preview of the next class update!]

vs. Spy Update – Day 7]