Reserve Shooter

From Team Fortress Wiki
Revision as of 00:51, 23 June 2011 by Burgerkern (talk | contribs)
Jump to: navigation, search
And that is how you do it, men!
The Soldier showing proper airshot technique

The Reserve Shooter is a Shotgun for the Soldier. It will be released in Über Update.

At the cost of having only three shells per clip, the weapon allows the Soldier to switch between weapons 15% faster. Damage delivered by the Reserve Shooter to airborne targets will be mini-crits, provided the weapon has been selected in the past 3 seconds.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 86-90
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.