Difference between revisions of "Pistol"

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(Trivia: This is not a PSM. PSMs are larger, universally solid black, and were made 15 years later.)
m (Gallery: Added tabs.)
 
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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type         = weapon
| image       = Pistol.png
+
| image         = Pistol.png
| used-by     = [[Scout]], [[Engineer]]
+
| 3d-image-1    = Pistol
| slot         = secondary
+
| 3d-image-2    = Pistol Festive
| availability = {{avail|Stock|Crate23-strange}}
+
| 3d-button-1  = default
| numbered     = no
+
| 3d-button-2  = colored_pair
| medieval     = no
+
| 3d-viewname-1 = Default
| ammo-loaded = 12
+
| 3d-viewname-2 = Festivized
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
+
| used-by       = {{used by|Scout|Engineer}}
| reload       = Clip
+
| slot         = secondary
| loadout     = yes
+
| availability = {{avail|stock|crate23-strange|crate42-strange|contract|crate93|crate94|warpaint}}
   | quality   = Normal
+
| marketable    = yes
   | level     = Level 1 Pistol
+
| numbered     = no
 +
| medieval     = no
 +
| ammo-loaded   = 12
 +
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 +
| reload       = Clip
 +
| loadout       = yes
 +
   | quality     = Normal
 +
   | item-kind  = {{item kind|Pistol}}
 +
  | item-level = 1
 
}}
 
}}
  
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout_award12.wav}}
+
{{Other uses|this=the stock secondary weapon shared by the Scout and Engineer|for=other pistols|Pistol (disambiguation)}}
  
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a typical {{botignore|pistol}} sidearm that fires bullets from a cartridge magazine.
+
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout award12.wav}}
  
The weapon's accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying [[Stickybomb Launcher|stickybombs]] and taking out unsupervised [[Sentry Gun]]s from outside their firing range.
+
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a stylized semi-automatic {{botignore|pistol}} with a hair trigger that fires bullets from a magazine.
  
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.
+
The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s outside their firing range.
  
In combination with a [[Critical hits#Crit boost|crit boost]], the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, using a single magazine.
+
The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
  
Like the [[Revolver]] and [[Submachine Gun]], the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.
+
Like the [[SMG]] and the [[Revolver]], the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| identical          = [[Lugermorph]]
+
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 15
+
|  base           = 15
|  fall off         = 8
+
|  fall off       = {{tooltip|8|Long range}}
|  ramp up           = 22
+
|  ramp up         = {{tooltip|22|Point blank}}
| point blank       = 22
+
pellet spread  = 50
medium range      = 13-17
+
|  crit           = 45
|  long range        = 8-10
+
|  minicrit       = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
|  crit             = 45
 
|  minicrit         = 20
 
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.17 s
+
|  attack interval = 0.15 s
|  reload           = [[Engineer]]: 1.36 s<br/>[[Scout]]: 1.25 s
+
|  reload         = <!--
|  spread recovery   = 1.25 s
+
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Pistol}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Scout}}===
+
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
Line 57: Line 82:
  
 
== Update history ==
 
== Update history ==
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
{{Update history|
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Pistol can now break apart the [[Demoman]]'s stickybombs.
 +
 
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
 
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
  
'''[[July 9, 2010 Patch]]'''
+
'''{{Patch name|7|9|2010}}'''
 
* Fixed Engineer's Pistol not using team skins for the Engineer's arms.
 
* Fixed Engineer's Pistol not using team skins for the Engineer's arms.
  
'''[[October 6, 2010 Patch]]'''
+
'''{{Patch name|10|6|2010}}'''
 
* Fixed this weapon being unequipable due to customizations.
 
* Fixed this weapon being unequipable due to customizations.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
* {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the c_model equivalent.
+
* {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the [[Gunslinger]].
+
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong [[bodygroup]] when having a renamed Pistol equipped with the [[Gunslinger]].
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
  
'''July 12, 2011'''
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
* {{item server}} Added [[Item quality#Strange items|Strange]] Quality.
+
* Converted the Pistol models to use the {{code|c_models}} system.
  
== Bugs ==
+
'''{{Patch name|10|8|2015}}'''
* The Pistol's grip clips into the Scout's left palm in both first-person and world-views.
+
* Updated [[Scout]]'s Pistol animation.
* When the Engineer reloads, he puts the magazine in backwards.
+
 
* Neither the hammer nor slide on the Pistol model move when fired. Additionally, bullet shells are not ejected.
+
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
* Like the [[Lugermorph]], [[Revolver]], [[Submachine Gun]], and [[Syringe Gun]], whilst holding the reload button and firing with the Pistol, the player model makes an unusual animation that persists until the gun runs out of ammunition in the clip, or the reload button or firing button is no longer being held down.
+
* Added [[Festivizer|Festivized]] variant.
**This also slightly decreases the overall reload time once the clip is depleted.
+
}}
  
 
== Trivia ==
 
== Trivia ==
* The Scout reload animation differs in first-person and third-person.
+
* The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = {{class name|Scout}}
 +
| icon2 = {{class name|Engineer}}
 +
| icon3 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Scout 1st person.png|First-person view.
 +
File:Festive Pistol Scout 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive Pistol Scout 1st person BLU.png|[[BLU]] Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Engineer 1st person.png|First-person view.
 +
File:Pistol Engineer with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped.
 +
File:Pistol Engineer with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped.
 +
File:Festive Pistol Engineer 1st person RED.png|RED Festivized variant.
 +
File:Festive Pistol Engineer 1st person BLU.png|BLU Festivized variant.
 +
File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Festivized variant with the Gunslinger equipped.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Pistol Scout 1st person.png|The [[Scout]]'s first-person view.
 
File:Pistol Engineer 1st person.png|The [[Engineer]]'s first-person view.
 
File:Pistol Engineer with Gunslinger 1st person red.png|The RED [[Engineer]]'s first-person view while the [[Gunslinger]] is equipped.
 
File:Pistol Engineer with Gunslinger 1st person blu.png|The BLU [[Engineer]]'s first-person view while the [[Gunslinger]] is equipped.
 
 
File:Pistol concept.jpg|Concept art of the Pistol.
 
File:Pistol concept.jpg|Concept art of the Pistol.
 
File:Pistol concept2.jpg|Concept art of the Pistol.
 
File:Pistol concept2.jpg|Concept art of the Pistol.
 +
File:Pistol concept3.jpg|Concept art of the Pistol.
 +
Standard icon Pistol.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Pistol .2F Lugermorph|Scout's Pistol strategy]]
+
* [[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]]
*[[Engineer strategy#Pistol .2F Lugermorph|Engineer's Pistol strategy]]
+
* [[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
 +
* [[Festive weapons]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Latest revision as of 03:28, 20 March 2024

This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see Pistol (disambiguation).
Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.

The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.

Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

December 11, 2008 Patch
  • The Pistol can now break apart the Demoman's stickybombs.

August 13, 2009 Patch (Classless Update)

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011 [Item schema update]

June 18, 2014 Patch (Love & War Update)

  • Converted the Pistol models to use the c_models system.

October 8, 2015 Patch

  • Updated Scout's Pistol animation.

December 21, 2016 Patch (Smissmas 2016)

Trivia

  • The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.

Gallery

[hide]Gallery
  • Scout
  • Engineer
  • Other
show;hide

See also