Difference between revisions of "Diamondback"

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   | att-3-negative = No random critical hits
 
   | att-3-negative = No random critical hits
 
}}
 
}}
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{{Quotation|'''The Spy''' gaining crits from sapped buildings|I murdered your toys as well.|sound=Spy specialcompleted05.wav}}
 
{{Quotation|'''The Spy''' gaining crits from sapped buildings|I murdered your toys as well.|sound=Spy specialcompleted05.wav}}
  
 
The '''Diamondback''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a futuristic metal {{botignore|revolver}}, styled after the [[wikia:w:c:deusex:Diamond_Back_.357|Diamond Back .357]] from ''[[Deus Ex: Human Revolution]].''
 
The '''Diamondback''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a futuristic metal {{botignore|revolver}}, styled after the [[wikia:w:c:deusex:Diamond_Back_.357|Diamond Back .357]] from ''[[Deus Ex: Human Revolution]].''
  
Similarly to the [[Frontier Justice]] and the [[Manmelter]], the Diamondback has the ability to store up to 35 [[critical hit]]s for later use. One critical hit is stored for each enemy [[backstab]]bed, or for each [[building]] that is destroyed while being [[Sapper|sapped]] (regardless of whether or not the Sapper is what actually destroys the building). However, any stored critical hits will be lost upon death, and any buildings destroyed with the Spy's Sapper attached while he is dead will not grant any critical hits. In addition, the weapon's base damage is 15% lower than the [[Revolver]], and it cannot roll for random critical hits. In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], sapped [[Robot]]s do not grant critical hits upon their destruction, but can still be Backstabbed to store a crit.
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Similarly to the [[Frontier Justice]] and the [[Manmelter]], the Diamondback has the ability to store up to 35 [[critical hits]] for later use. One critical hit is stored for each enemy [[backstab]]bed, or for each [[building]] that is destroyed while being [[Sapper|sapped]] (regardless of whether or not the Sapper is what actually destroys the building). However, any stored critical hits are lost upon death, and any buildings destroyed with the Spy's Sapper attached while he is dead do not grant any critical hits. In addition, the weapon's base damage is 15% lower than the [[Revolver]], and it cannot roll for random critical hits. In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], sapped [[Robot]]s do not grant critical hits upon their destruction, but can still be backstabbed to store a crit.
  
 
The Diamondback was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
 
The Diamondback was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 34
+
|  base           = 34
|  fall off         = 18
+
|  fall off       = 18
|  ramp up           = 51
+
|  ramp up         = 51
|  point blank       = 46-51
+
|  point blank     = 46-51
|  medium range     = 31-37
+
|  medium range   = 31-37
|  long range       = 18-19
+
|  long range     = 18-19
|  crit             = 102
+
|  crit           = 102
|  minicrit         = 46-69
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|  minicrit       = 46-69
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.5 s
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|  attack interval = 0.5 s
|  reload           = 1.133 s  
+
|  reload         = 1.133 s  
|  spread recovery   = 1.25 s
+
|  spread recovery = 1.25 s
 
}}
 
}}
  
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== Bugs ==
 
== Bugs ==
* Players will not earn any critical hits for sapped buildings destroyed with non-critical Diamondback shots.
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* Players do not earn any critical hits for sapped buildings destroyed with non-critical Diamondback shots.
* If a Spy performs backstabs or saps buildings with a different secondary weapon equipped, the crits will be retroactively awarded as soon as the Spy switches to the Diamondback via a [[Respawn#Resupply|Resupply]] locker or by picking up a dropped Diamondback.
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* If a Spy performs backstabs or saps buildings with a different secondary weapon equipped, the crits are retroactively awarded as soon as the Spy switches to the Diamondback via a [[Respawn#Resupply|Resupply]] locker or by picking up a dropped Diamondback.
** However, picking up another secondary weapon while having a picked up Diamondback will result in the stored crits disappearing.<ref>https://www.youtube.com/watch?v=CMswZIeidL0 Diamondback pick up bug shown here</ref>
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** However, picking up another secondary weapon while having a picked up Diamondback results in the stored crits disappearing.<ref>https://www.youtube.com/watch?v=CMswZIeidL0 Diamondback pick up bug shown here</ref>
* Destroying a building with a guaranteed-critical Diamondback shot will earn another guaranteed crit; however, the counter will display as having 0 stored crits. Firing once will set the counter to the correct value.
+
* Destroying a building with a guaranteed-critical Diamondback shot earns another guaranteed crit; however, the counter will display as having 0 stored crits. Firing once will set the counter to the correct value.
 
* Like all of the Spy's secondary weapons except the [[Revolver]] and the [[Enforcer]], the Spy does not actually put any bullets into the cylinder while reloading.
 
* Like all of the Spy's secondary weapons except the [[Revolver]] and the [[Enforcer]], the Spy does not actually put any bullets into the cylinder while reloading.
 
* The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
 
* The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
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== See also ==
 
== See also ==
* [[Spy strategy#Diamondback|Diamondback strategy]]
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* [[Basic Spy strategy#Diamondback|Diamondback strategy]]
 
* ''[[Deus Ex: Human Revolution]]''
 
* ''[[Deus Ex: Human Revolution]]''
  
 
== References ==
 
== References ==
<references />
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<references/>
  
{{MannoTechnologyNav}}
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{{Manno-Technology Nav}}
 
{{Promo nav}}
 
{{Promo nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}

Revision as of 21:10, 25 August 2021

I murdered your toys as well.
The Spy gaining crits from sapped buildings

The Diamondback is a community-created promotional secondary weapon for the Spy. It is a futuristic metal revolver, styled after the Diamond Back .357 from Deus Ex: Human Revolution.

Similarly to the Frontier Justice and the Manmelter, the Diamondback has the ability to store up to 35 critical hits for later use. One critical hit is stored for each enemy backstabbed, or for each building that is destroyed while being sapped (regardless of whether or not the Sapper is what actually destroys the building). However, any stored critical hits are lost upon death, and any buildings destroyed with the Spy's Sapper attached while he is dead do not grant any critical hits. In addition, the weapon's base damage is 15% lower than the Revolver, and it cannot roll for random critical hits. In Mann vs. Machine mode, sapped Robots do not grant critical hits upon their destruction, but can still be backstabbed to store a crit.

The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

The kill icon for the Diamondback was contributed by Ani .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52.8% 18
Point blank 46-51
Medium range 31-37
Long range 18-19
Critical 102
Mini-crit 46-69
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png
Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)
  • The Diamondback was added to the game.

August 23, 2011 Patch

  • Fixed an infinite crits exploit using The Diamondback.
  • Added draw/recoil forces for The Diamondback.
  • Added crit fire force for The Diamondback.

September 6, 2011 Patch

  • The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Backstab kills now gains a critical attack.

February 11, 2015 Patch #1

  • Fixed the Diamondback accumulating crits for backstabbing ÜberCharge players.

Bugs

  • Players do not earn any critical hits for sapped buildings destroyed with non-critical Diamondback shots.
  • If a Spy performs backstabs or saps buildings with a different secondary weapon equipped, the crits are retroactively awarded as soon as the Spy switches to the Diamondback via a Resupply locker or by picking up a dropped Diamondback.
    • However, picking up another secondary weapon while having a picked up Diamondback results in the stored crits disappearing.[1]
  • Destroying a building with a guaranteed-critical Diamondback shot earns another guaranteed crit; however, the counter will display as having 0 stored crits. Firing once will set the counter to the correct value.
  • Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.
  • The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.

Unused content

  • There are unused particles that resemble the particles used for Marked for Death.

Trivia

  • The Diamondback's design in Team Fortress 2 resembles how the Diamond Back .357 looks when it is upgraded with a Laser Sight and Explosive Rounds, instead of its default, unmodified appearance.
  • In Deus Ex: Human Revolution, the Diamond Back .357 uses a break-action reload system with a removable cylindrical magazine based on the Dardick Tround concept, and not the traditional swing-out revolving cylinder it uses in Team Fortress 2.

Gallery

See also

References

  1. https://www.youtube.com/watch?v=CMswZIeidL0 Diamondback pick up bug shown here