Difference between revisions of "Cow Mangler 5000"

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It is possible to rocket jump with both a normal shot and a charged shot, although the charged shot doesn't generate as much force and is more difficult to pull off.
 
It is possible to rocket jump with both a normal shot and a charged shot, although the charged shot doesn't generate as much force and is more difficult to pull off.
  
The weapon takes approximately 3 seconds to charge and the Soldier moves at a third of his speed (roughly 27% of normal speed, as opposed to his normal 80%) while he is charging the weapon. A charged shot deals mini-crits and 34% extra damage to players and can disable any [[Engineer]] buildings for 4 seconds.
+
The weapon takes approximately 3 seconds to charge and the Soldier moves at a third of his speed (roughly 27% of normal speed, as opposed to his normal 80%) while he is charging the weapon. A charged shot deals mini-crits and aproximately 35% extra damage to players and can disable any [[Engineer]] buildings for 4 seconds.
  
 
A charged shot ignites nearby enemies for 6 seconds when it explodes, as well as the player who shot it if it explodes close by.  It can also ignite ally [[Sniper|Snipers']] [[Huntsman]] arrows.
 
A charged shot ignites nearby enemies for 6 seconds when it explodes, as well as the player who shot it if it explodes close by.  It can also ignite ally [[Sniper|Snipers']] [[Huntsman]] arrows.

Revision as of 08:10, 21 July 2011

Pew! Pew pew pew!
The Soldier

The Cow Mangler 5000 is a primary weapon for the Soldier.

The weapon has the ability to fire charged shots that deal extra damage, mini-crits, and disable buildings for 4 seconds. However, it deals less damage to buildings, and cannot fire random critical hits. The weapon does not use ammo, but the weapon can only be fired five times before the Soldier has to reload the weapon. The Soldier reloads the weapon via pumping a handle on the side of the weapon. Each pump reloads one charge. Upon a kill, players will turn black and vaporize, slowly hovering in mid-air while team-colored fire particles surrounding them disintegrates their body.

The weapon is part of Dr. Grordbort's Victory Pack.

Charge shot mechanic

The player can press alt-fire to charge the weapon, which requires full energy (When the "Mangler" bar is full). Firing a charge shot fully depletes the energy, forcing the soldier to reload before firing again.

It is possible to rocket jump with both a normal shot and a charged shot, although the charged shot doesn't generate as much force and is more difficult to pull off.

The weapon takes approximately 3 seconds to charge and the Soldier moves at a third of his speed (roughly 27% of normal speed, as opposed to his normal 80%) while he is charging the weapon. A charged shot deals mini-crits and aproximately 35% extra damage to players and can disable any Engineer buildings for 4 seconds.

A charged shot ignites nearby enemies for 6 seconds when it explodes, as well as the player who shot it if it explodes close by. It can also ignite ally Snipers' Huntsman arrows.

Damage and function times

See also: Damage
Damage and function times
Damage
Maximum ramp-up 150% 121
Base damage 100%
Players:
81
16
Maximum fall-off 53% 43
Point blank 121-117
Medium range 81-45
Long range 43-41
Mini-crit 109
Function times
Attack interval 0.8s
Reload (first) 1.3s
Reload (consecutive) 0.85s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Crafting

Main article: Crafting

Blueprint

Reclaimed Metal Black Box Cow Mangler 5000
Item icon Reclaimed Metal.png + Item icon Black Box.png = Item icon Cow Mangler 5000.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a Crafting Ingredient

Cow Mangler 5000 Refined Metal Possible Results
Item icon Cow Mangler 5000.png + Item icon Refined Metal.pngx4 =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png

Update history

July 20, 2011 Patch

  • The Cow Mangler 5000 was added to the game.

Bugs

  • The weapon does not deal critical hits even while crit boosted.
  • Attempting to rocketjump with a charged shot will grant the "Pilot Light" Pyro achievement to the user.
  • Taunting while charging a rocket will still fire the projectile during the taunt animation, complete with particle effects on the Soldier's chest as it charges.
  • Kills caused by afterburn from a charged shot are counted as a Flamethrower kill.
  • Deactivating Sentries during humiliation will make them reactivate and shoot the winning team.
  • If a Soldier begins charging a shot and the round ends with him put into a humiliation pose, a charged rocket will still be fired.

Gallery

Trivia

  • According to the Grordbort's Crash comic, the weapon along with the Righteous Bison was found by the RED Soldier in a rocket that crash landed, represented on several maps as Grockets in the background.
  • The weapon is described as a "Two handed shoulder mounted wave cannon" according to Dr. Grordbort's missing shipment manifest.

See also