Difference between revisions of "Mad Milk"

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(Added Strange variant section, cleaned up some wonky grammar in the first section for clarity)
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Unlike the other drinks available to the Scout, Mad Milk functions similarly to [[Jarate]] and can be thrown at enemies as a [[projectile]]. Victims will continually drip white beads of substance and be notified by a corresponding white droplet on the [[HUD]], next to their [[health]] meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.
 
Unlike the other drinks available to the Scout, Mad Milk functions similarly to [[Jarate]] and can be thrown at enemies as a [[projectile]]. Victims will continually drip white beads of substance and be notified by a corresponding white droplet on the [[HUD]], next to their [[health]] meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.
  
When a target is covered in Mad Milk, 60% of all damage taken will be returned as health to any attacker for 10 seconds, with the only exception being damage done by an [[Engineer]]’s [[Sentry Gun]]. A player under the effects of [[Bonk! Atomic Punch]] and also covered in Mad Milk will still provide health upon being hit. The healing provided by Mad Milk will not [[overheal]] a player.
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When a target is covered in Mad Milk, 60% of all damage taken will be returned as health to any attacker for 10 seconds, with the only exception being damage done by an [[Engineer]]’s [[Sentry Gun]]. The healing provided by Mad Milk will not [[overheal]] a player.
  
 
Mad Milk has the additional benefits of extinguishing teammates on [[fire]] and shorting out the [[Spy]]'s various [[Cloak]]ing devices. Aside from dying, the only ways to prematurely remove the effects of Mad Milk are by visiting a [[Resupply]] locker, by being submerged in [[water]], or by being [[Healing|healed]] for an extended period of time.
 
Mad Milk has the additional benefits of extinguishing teammates on [[fire]] and shorting out the [[Spy]]'s various [[Cloak]]ing devices. Aside from dying, the only ways to prematurely remove the effects of Mad Milk are by visiting a [[Resupply]] locker, by being submerged in [[water]], or by being [[Healing|healed]] for an extended period of time.
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* Mad Milk will cover targets within range if thrown at a spawn gate, even before it opens. This bug is also present with Jarate.
 
* Mad Milk will cover targets within range if thrown at a spawn gate, even before it opens. This bug is also present with Jarate.
 
* Throwing Mad Milk on someone who is already under the effects of Jarate will cancel out the visual effect of the Jarate but keeps the debuff effects of both. The case is the same vice versa.
 
* Throwing Mad Milk on someone who is already under the effects of Jarate will cancel out the visual effect of the Jarate but keeps the debuff effects of both. The case is the same vice versa.
* Throwing Mad Milk on a Scout under the effects of [[Bonk! Atomic Punch]] will still grant you HP with successful shots.
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* A player under the effects of [[Bonk! Atomic Punch]] and also covered in Mad Milk will still provide health upon being hit.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 13:53, 20 January 2012

Yo, heads up!
The Scout on incoming projectiles

Mad Milk is a community-made secondary weapon for the Scout. It is a non-descript bottle of "milk" with no cap. The liquid inside sloshes with movement.

Unlike the other drinks available to the Scout, Mad Milk functions similarly to Jarate and can be thrown at enemies as a projectile. Victims will continually drip white beads of substance and be notified by a corresponding white droplet on the HUD, next to their health meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.

When a target is covered in Mad Milk, 60% of all damage taken will be returned as health to any attacker for 10 seconds, with the only exception being damage done by an Engineer’s Sentry Gun. The healing provided by Mad Milk will not overheal a player.

Mad Milk has the additional benefits of extinguishing teammates on fire and shorting out the Spy's various Cloaking devices. Aside from dying, the only ways to prematurely remove the effects of Mad Milk are by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.

If an enemy Pyro manages to airblast the Milk back to the Scout or any of his teammates, the enemy team could recover health by damaging those who have been splashed by the Mad Milk.

Function times

Function times (in seconds)
Recharge time 20 s
Effect duration 10s (2.5 s on a continuously healed target)
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a crafting ingredient

Mad Milk Refined Metal Milkman
Item icon Mad Milk.png + Item icon Refined Metal.pngx4 = Item icon Milkman.png
Mad Milk Scrap Metal Fan O'War
Item icon Mad Milk.png + Item icon Scrap Metal.png = Item icon Fan O'War.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png

Strange variant

A strange version of this weapon exists exclusively in the Series #31 crate. This weapon does not count kills; instead, its rank is based on the number of enemies coated in Mad Milk. Kill assists and friendly extinguishes will not contribute to the weapon's rank progression.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Mad Milk was added to the game.

October 6, 2010 Patch

  • Milk will no longer spray from the barrels of other Scout weapons when switching from this item.

October 8, 2010 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • Throwing this item now returns you to your previous weapon, instead of your primary.

January 19, 2011 Patch

  • Fixed this item's effects not being washed off when a player goes underwater.
  • [Undocumented] A team-colored glow was added when this item is thrown.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • [Undocumented] The Mad Milk was added to the crafting blueprint for the Fan O'War.

April 14, 2011 Patch (Hatless Update)

  • This item's heal rate for damage done was reduced to 60%

May 5, 2011 Patch (Replay Update)

  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge.

June 3, 2011 Patch

  • Added new community contributed throwing responses to this weapon.
  • Added community contributed voice responses for Scout, Engineer, and Sniper when coated in Mad Milk.

August 18, 2011 Patch

  • [Undocumented] Fixed the particle effect on the draw animation for weapon not showing in censored version.

October 13, 2011 Patch

  • [Undocumented] Added Strange Quality.

Bugs

  • Spies under the effect of Mad Milk will exclaim a line as if they had been hit by Jarate.
  • The Sniper achievements Jarring Transition and Number One Assistant can be earned with the Mad Milk.
  • Upon taunting with the Mad Milk, at the end of the animation the Scout will appear to briefly hold the drink in the Pistol/Shortstop pose.
  • When thrown at a pumpkin bomb, the resulting explosion is capable of dealing damage to teammates as though they were enemies.
  • Mad Milk will cover targets within range if thrown at a spawn gate, even before it opens. This bug is also present with Jarate.
  • Throwing Mad Milk on someone who is already under the effects of Jarate will cancel out the visual effect of the Jarate but keeps the debuff effects of both. The case is the same vice versa.
  • A player under the effects of Bonk! Atomic Punch and also covered in Mad Milk will still provide health upon being hit.

Trivia

  • Mad Milk supposedly came from cows infused with "sweet, wholesome thermonuclear radiation".
  • The weapon's development name was "Mann Milk", a reference to Mann Co. [1].
  • Mad Milk was originally a reskin for Bonk! Atomic Punch and was planned to be used as a lunchbox item in-game, hence the description revolving around taste on Spetch's Special Delivery poster.

Gallery

See also