Difference between revisions of "September 15, 2011 Patch"

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{{Patch layout
 
{{Patch layout
| source = http://store.steampowered.com/news/6282
+
| before      = {{Patch name|9|6|2011}}
 +
| day          = 15
 +
| month        = september
 +
| year        = 2011
 +
| after        = {{Patch name|9|16|2011}}
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
+
| source      = http://store.steampowered.com/news/6282
| before = [[September 6, 2011 Patch]]
+
| notes       = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
| after = N/A
+
* Added a [[Servers|server]] command line option called "{{kbd|-dumplongticks}}" which will generate minidumps when there are long server frames
 
+
* Fixed {{code|startmovie}} failing for the raw, tga, jpg, and wav options
| notes =  
 
 
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 
* Added a [[Servers|server]] command line option called "<code>-dumplongticks</code>" which will generate minidumps when there are long server frames
 
* Fixed <code>startmovie</code> failing for the raw, tga, jpg, and wav options
 
 
* Fixed some [[Heads-up display|HUD]] messages not displaying properly on widescreen resolutions
 
* Fixed some [[Heads-up display|HUD]] messages not displaying properly on widescreen resolutions
 
* Updated the localization files for all games
 
* Updated the localization files for all games
Line 19: Line 18:
 
* Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]]
 
* Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]]
 
* Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging
 
* Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging
* Fixed a rare server crash related to [[Kill_assist|assists]]
+
* Fixed a rare server crash related to [[Kill assist|assists]]
* Fixed <code>FCVAR_NOTIFY</code> chat messages being clipped and not displaying the new value for the cvar
+
* Fixed {{code|FCVAR_NOTIFY}} chat messages being clipped and not displaying the new value for the cvar
 
* [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text
 
* [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text
 
* Reduced the amount of server console output when client commands are out of sync
 
* Reduced the amount of server console output when client commands are out of sync
* Added the following ConVars for proxy support for replay FTP offloading: <code>replay_fileserver_offload_useproxy</code>, <code>replay_fileserver_offload_proxy_host</code>, and <code>replay_fileserver_offload_proxy_port</code>
+
* Added the following ConVars for proxy support for replay FTP offloading: {{cvar|replay_fileserver_offload_useproxy}}, {{cvar|replay_fileserver_offload_proxy_host}}, and {{cvar|replay_fileserver_offload_proxy_port}}
* Removed <code>replay_port</code> ConVar (and the need for replay to open a port)
+
* Removed {{cvar|replay_port}} ConVar (and the need for replay to open a port)
 
* Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
 
* Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
* Updated [[Upward|Pl_Upward]]
+
* Updated [[Upward|{{code|Pl_Upward}}]]
** Fixed ending the game mid-round when <code>mp_timelimit</code> has been reached
+
** Fixed ending the game mid-round when {{cvar|mp_timelimit}} has been reached
 
** Fixed several exploit areas
 
** Fixed several exploit areas
* Updated [[Gold_Rush|Pl_Goldrush]]
+
* Updated [[Gold_Rush|{{code|Pl_Goldrush}}]]
 
** Stage 1 : Fixed overlapping train track models
 
** Stage 1 : Fixed overlapping train track models
 
** Stage 1 : Fixed terrain seam by red spawn exit
 
** Stage 1 : Fixed terrain seam by red spawn exit
 
** Stage 1 : Fixed red spawn room door going through ceiling
 
** Stage 1 : Fixed red spawn room door going through ceiling
 
** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
 
** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
** Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
+
** Stage 2 : Added {{ent|func_nobuild}} under bridge that would get teleported players stuck
** Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
+
** Stage 3 : Added invisible {{ent|func_brush|func_brushes}} above roofs to block blind demo grenade spam
 
** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
 
** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
 
** Stage 3 : Added clip brush to top of main gate entrance
 
** Stage 3 : Added clip brush to top of main gate entrance
Line 56: Line 55:
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* Removed the ability to randomly score a critical hit on the Sticky Jumper.
+
* Additional Sticky Jumper changes
* Added an addition audio feedback when Sticky Jumper projectiles touch the ground
+
** Removed the ability to randomly score a critical hit on the Sticky Jumper.
* The physics of charging with a shield as a Demoman have been altered.
+
** Added a new sound when Sticky Jumper projectiles touch the ground.
* Updated the [[Original]]'s crit sound to be in stereo.
+
** Fixed a bug allowing a [[Demoman]] to damage himself with the Sticky Jumper's detonation while holding any other weapon.
 +
** Shortened the range of stickybombs fired from the Sticky Jumper.
 +
* Additional El Jefe changes
 +
** Made the El Jefe tradable.
 +
** The El Jefe can now be uncrated with Unusual quality.
 +
* [[Rocket Jumper]] changes
 +
** The Rocket Jumper now prevents self-damage from the [[Grenade (taunt)|Grenade]] kill-taunt
 +
** Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
 +
* The physics of charging with a shield as a [[Demoman]] have been altered.
 +
* Updated the [[Original]]'s crit sound to be in stereo.
 +
* Fixed a bug where lit [[Huntsman]] arrows would visually lose their flame in first person view if the arrow was charged. <ref>this only applies when a fully charged arrow is eased. A partially charged arrow will still lose the flame particle</ref>
 +
*Fixed the Industrial Festivizer not [[Self-illumination|glowing]] in the dark.
 +
 
 +
== Notes ==
 +
<references/>
 
}}
 
}}

Latest revision as of 20:01, 16 March 2024

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some HUD messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games

Team Fortress 2

  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  • Fixed hatless headgear not removing the player's hat
  • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  • Fixed a rare server crash related to assists
  • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  • Purchased items are no longer announced in the chat text
  • Reduced the amount of server console output when client commands are out of sync
  • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  • Removed replay_port ConVar (and the need for replay to open a port)
  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  • Updated Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Updated Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Updated Items

Undocumented changes

  • Additional Sticky Jumper changes
    • Removed the ability to randomly score a critical hit on the Sticky Jumper.
    • Added a new sound when Sticky Jumper projectiles touch the ground.
    • Fixed a bug allowing a Demoman to damage himself with the Sticky Jumper's detonation while holding any other weapon.
    • Shortened the range of stickybombs fired from the Sticky Jumper.
  • Additional El Jefe changes
    • Made the El Jefe tradable.
    • The El Jefe can now be uncrated with Unusual quality.
  • Rocket Jumper changes
    • The Rocket Jumper now prevents self-damage from the Grenade kill-taunt
    • Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
  • The physics of charging with a shield as a Demoman have been altered.
  • Updated the Original's crit sound to be in stereo.
  • Fixed a bug where lit Huntsman arrows would visually lose their flame in first person view if the arrow was charged. [1]
  • Fixed the Industrial Festivizer not glowing in the dark.

Notes

  1. this only applies when a fully charged arrow is eased. A partially charged arrow will still lose the flame particle

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav