Difference between revisions of "Rescue Ranger"

From Team Fortress Wiki
Jump to: navigation, search
(little cleaning, rewrote body)
Line 23: Line 23:
 
}}
 
}}
 
{{Quotation|'''The Engineer''' rescuing a building from far away|Gotcha!|sound=Engineer_wranglekills04.wav}}
 
{{Quotation|'''The Engineer''' rescuing a building from far away|Gotcha!|sound=Engineer_wranglekills04.wav}}
The '''Rescue Ranger''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles a normal Shotgun, but has a small monitor attached to the back (which resembles ECG meter) and a team-colored cable running from the monitor to the modified muzzle, where a team-colored laser-sight is visible.
 
  
Holding the Rescue Ranger gives Engineers the ability to [[haul]] their [[building]]s from long range at the expense of 130 [[Metal]] provided a direct line of sight. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a flash of teleporter particles and a tracer beam that notifies others of where the Engineer is. Hauling a building will mark the Engineer for death, causing him to take [[mini-crits]], up to three seconds after re-deploying the building. The weapon also fires bolts instead of bullets, which can repair friendly buildings that they are fired at; the shots will only repair buildings and not restock ammo, apply upgrades, or damage [[Sapper]]s. However these abilities come at the cost of ammo; the weapon can only load 4 shots and carry 16 in reserve.
+
The '''Rescue Ranger''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles a normal Shotgun, but has a small ECG meter-esq monitor mounted on to its right side. The monitor is connected to a team-colored laser sight, which is mounted to to the muzzle of the gun, by a team-colored cable.
 +
 
 +
While the Rescue Ranger is the Engineer's active weapon, is is able to [[haul|pick up]] any of his [[building]]s that are in his direct line of sight from long range, at the cost of 130 [[Metal]]. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored [[particles|flash]], and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building in this manner will mark the Engineer for death, causing him to take constant [[mini-crits]] while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only ''repair'' the building, and not restock ammo, apply upgrades, or damage attached enemy [[Sapper]]s.  
 +
As the downside to these perks, the weapon carries much less ammo than its stock counterpart. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots.
  
 
If the user also has the [[Eureka Effect]] equipped, the effect of disallowing hauling will override the Rescue Ranger's ability to haul from long range, and so its alt-fire will have no effect.
 
If the user also has the [[Eureka Effect]] equipped, the effect of disallowing hauling will override the Rescue Ranger's ability to haul from long range, and so its alt-fire will have no effect.
Line 87: Line 89:
 
'''{{Patch name|12|21|2012}}'''
 
'''{{Patch name|12|21|2012}}'''
 
* Fixed Rescue Ranger bolts using incorrect hit boxes.
 
* Fixed Rescue Ranger bolts using incorrect hit boxes.
 
== Trivia ==
 
* The readout on the monitor changes shape in depending on whether or not the Engineer has enough metal to activate the weapon's special ability. The waves are large if a teleport is possible, but will be close to flat when metal supply is insufficient.
 
  
 
== Bugs ==
 
== Bugs ==
 
* This gun does not glow when crit boosted.
 
* This gun does not glow when crit boosted.
*If fired from the crouching position, the bolt will still fire the position of the barrel at standing height.  
+
* If fired while crouching, the bolt will still fire from the position the barrel would be in if the Engineer had been standing up.  
  
 
== Gallery ==
 
== Gallery ==

Revision as of 07:04, 23 December 2012

Gotcha!
The Engineer rescuing a building from far away

The Rescue Ranger is a primary weapon for the Engineer. It resembles a normal Shotgun, but has a small ECG meter-esq monitor mounted on to its right side. The monitor is connected to a team-colored laser sight, which is mounted to to the muzzle of the gun, by a team-colored cable.

While the Rescue Ranger is the Engineer's active weapon, is is able to pick up any of his buildings that are in his direct line of sight from long range, at the cost of 130 Metal. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored flash, and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building in this manner will mark the Engineer for death, causing him to take constant mini-crits while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only repair the building, and not restock ammo, apply upgrades, or damage attached enemy Sappers. As the downside to these perks, the weapon carries much less ammo than its stock counterpart. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots.

If the user also has the Eureka Effect equipped, the effect of disallowing hauling will override the Rescue Ranger's ability to haul from long range, and so its alt-fire will have no effect.

The Rescue Ranger was originally contributed to the Steam Workshop under the name "Modified Shotgun".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 150% 52
Base damage 100% 35
Maximum fall-off 50% 18
Point blank ?
Medium range ?
Long range ?
Critical 105
Mini-crit 47-70
Function times
Attack interval ?
Reload (first) ?
Reload (consecutive) ?
Values are approximate and determined by community testing.


Crafting

See also: Crafting

Blueprint

Eureka Effect Reclaimed Metal Rescue Ranger
Item icon Eureka Effect.pngx3 + Item icon Reclaimed Metal.png = Item icon Rescue Ranger.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.

Update history

December 20, 2012 Patch (Mecha Update)

  • The Rescue Ranger was added to the game.

December 21, 2012 Patch

  • Fixed Rescue Ranger bolts using incorrect hit boxes.

Bugs

  • This gun does not glow when crit boosted.
  • If fired while crouching, the bolt will still fire from the position the barrel would be in if the Engineer had been standing up.

Gallery


See also