Difference between revisions of "Powerjack"

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m (Damage and function times)
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   | att-1-neutral  = When weapon is active:
 
   | att-1-neutral  = When weapon is active:
 
   | att-2-positive = +15% faster move speed on wearer
 
   | att-2-positive = +15% faster move speed on wearer
   | att-3-positive = +75 health restored on kill
+
   | att-3-positive = +25 health restored on kill
 
   | att-4-negative = 20% damage vulnerability on wearer
 
   | att-4-negative = 20% damage vulnerability on wearer
 
}}
 
}}
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The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with heavy, yellow rubber bands.
 
The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with heavy, yellow rubber bands.
  
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player will be awarded 75 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
+
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player will be awarded 25 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
  
 
Should the player's health exceed 100% due to the health bonus, the remaining health will be applied as an [[overheal]], giving the user up to a maximum of 260 health; this extra health will diminish over time in the same manner as a standard overheal.
 
Should the player's health exceed 100% due to the health bonus, the remaining health will be applied as an [[overheal]], giving the user up to a maximum of 260 health; this extra health will diminish over time in the same manner as a standard overheal.
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|healing            = yes
 
|healing            = yes
| selfheal          = {{tooltip|75|On kill}}
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| selfheal          = {{tooltip|25|On kill}}
  
 
|function times    = yes
 
|function times    = yes
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   | att-1-neutral  = When weapon is active:
 
   | att-1-neutral  = When weapon is active:
 
   | att-2-positive = +15% faster move speed on wearer
 
   | att-2-positive = +15% faster move speed on wearer
   | att-3-positive = +75 health restored on kill
+
   | att-3-positive = +25 health restored on kill
 
   | att-4-negative = 20% damage vulnerability on wearer
 
   | att-4-negative = 20% damage vulnerability on wearer
 
  | can deal damage = yes
 
  | can deal damage = yes

Revision as of 01:27, 3 July 2015

Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.
Powerjack publicity blurb

The Powerjack is a community-created melee weapon for the Pyro. It is an antique automobile jack with a team-colored car battery strapped to its base with heavy, yellow rubber bands.

This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player will be awarded 25 health. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.

Should the player's health exceed 100% due to the health bonus, the remaining health will be applied as an overheal, giving the user up to a maximum of 260 health; this extra health will diminish over time in the same manner as a standard overheal.

The kill icon for the Powerjack was contributed by 76561197976113694.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Healing
Self-healing 25
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png
Class Token - Pyro Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Axtinguisher.png Item icon Homewrecker.png Item icon Back Scratcher.png Item icon Powerjack.png
Item icon Sharpened Volcano Fragment.png Item icon Maul.png Item icon Postal Pummeler.png Item icon Third Degree.png
Item icon Lollichop.png Item icon Neon Annihilator.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png Item icon Hot Hand.png

As a crafting ingredient

Reclaimed Metal Axtinguisher Powerjack Third Degree
Item icon Reclaimed Metal.png + Item icon Axtinguisher.png + Item icon Powerjack.png = Item icon Third Degree.png
Refined Metal Gas Jockey's Gear weapon Attendant
Item icon Refined Metal.pngx4 + Item icon Degreaser.pngItem icon Powerjack.png = Item icon Attendant.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Powerjack was added to the game.

October 8, 2010 Patch

  • [Undocumented] The Powerjack was added to the crafting blueprint for the Attendant.

January 7, 2011 Patch

  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

January 10, 2011 Patch

  • [Undocumented] Reverted the changes from the above patch.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

March 15, 2011 Patch

  • [Undocumented] Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage. (Previously the weapon did +25% damage).
  • Added +20% melee vulnerability when active.

July 12, 2011

January 11, 2012 Patch

  • [Undocumented] The Powerjack was added in the crafting blueprint for the Third Degree.

July 10, 2013 Patch

  • Changed attributes:
    • Added 15% increase move speed while deployed.
    • Added 20% damage vulnerability to all sources.

November 12, 2013 Patch

Trivia

Gallery

See also