Difference between revisions of "Natascha"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Slippyfista (Talk) (1160324) Community opinion isn't really regarded as valid information.)
Line 23: Line 23:
  
 
Natascha is automatically given to any player who obtains 16 [[Heavy achievements]].
 
Natascha is automatically given to any player who obtains 16 [[Heavy achievements]].
 
Natascha has had a colorful history in regards to how it was received by the community. Facing many complaints claiming the weapon was either too strong, too weak, or just plain frustrating to battle with due the slow mechanic. Through the years several changes have been made to the weapon which has caused the weapon to not be seen too often in regular game play. However, the weapon has found much more use in the newer {{Mann Vs Machine}} game mode due to its ability to slow enemies.
 
  
 
The kill icon for the Natascha was contributed by [http://steamcommunity.com/id/neodement NeoDement].
 
The kill icon for the Natascha was contributed by [http://steamcommunity.com/id/neodement NeoDement].

Revision as of 19:13, 28 September 2012

Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano.
Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.

Natascha is automatically given to any player who obtains 16 Heavy achievements.

The kill icon for the Natascha was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 52.8% 3.38 / per bullet
Point blank 32-40 / per 1 ammo
320-400 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

August 19, 2008 Patch (Heavy Update)
  • Natascha was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • [Undocumented] Removed Natascha's ammo belt in first person view model.

March 5, 2009 Patch

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Natascha was given its own kill icon.

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

December 17, 2010 Patch (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

December 21, 2010 Patch

  • [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

June 23, 2011 Patch

  • [Undocumented] Added Strange Quality.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

September 15, 2011 Patch

Trivia

  • Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
  • Natascha's wind up sound file is also used by a forklift in Left 4 Dead.
  • Disguised Spies will not be affected by slowdown from this weapon.

Gallery

See also

External links