Difference between revisions of "Items"

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<!-- NOTE: this page should probably not be translated yet, as it is still in very early stages. -->
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{{hatnote|This article solely refers to the items featured in Team Fortress 2. For specific item pickups such as [[health]], [[ammo]] and [[metal]], see [[Pickups]].}}
{{cleanup}}
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{{Quotation|'''The Scout''', having unlocked his third in-game item|I'll put it in my trophy room, with the othas.|sound=Scout_award10.wav}}
{{Quotation|'''The Heavy''' on in-game items.|Very good, very ''VERY'' good!|sound=Heavy_award07_Very_good%2C_very_VERY_good!.wav}}
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[[File:ExampleItems.png|thumb|300px|A [[Scout]] equipped with three items: the [[Candy Cane]] (a [[Weapons|weapon]]), a [[Bonk Helm]] and a pair of [[Summer Shades]] ([[cosmetic items]]).]]
[[File:Items example scout.png|thumb|300px|A [[Scout]] equipped with two items: [[Bonk! Atomic Punch]] (a [[weapon]]) and a [[Bonk Helm]] (a [[hat]])]]
 
  
'''Items''' in ''[[Team Fortress 2]]'' refer to objects that players can collect and use within the game world. With some exceptions, [[weapons]] are the only type of item in the game to directly influence gameplay; all other items exist for cosmetic purposes.
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'''Items''' refers to objects that players can collect and use within ''[[Team Fortress 2]]''. With some exceptions such as interactive [[Taunts]], [[weapons]] are the only type of item in the game to directly influence gameplay; almost all other items are purely cosmetic.  
  
 
== Types ==
 
== Types ==
 
There are five types of items:
 
There are five types of items:
* [[Weapons]]
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* [[Hats]]
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{{Template:Item types}}
* [[Miscellaneous items]]
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* [[Action items]]
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== Item release dates ==
* [[Tools]]
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{{main|Item timeline}}
  
 
== Obtaining items ==
 
== Obtaining items ==
There are currently ten ways to obtain items in ''Team Fortress 2''.
 
  
 
=== Item drop system ===
 
=== Item drop system ===
:{{main|Item drop system}}
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{{main|Item drop system}}
The most common way to obtain items is through the item drop system. After a certain amount of time ingame, the system distributes a random item to the player. When received, the item is placed in the player's [[backpack]] and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message.
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The most common way to obtain items is through the item drop system; after a certain amount of time in game while playing (does not count [[idling]]), the system will distribute a random item to the player. When received, the item is placed in the player's [[backpack]] and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message.
Items obtained via this method include [[Weapons]], various series of the [[Mann Co. Supply Crate]] and [[Hats]].
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Items that can be obtained via this method include weapons, [[Mann Co. Supply Crate]]s, certain [[cosmetic item]]s, and [[tool]]s. There is a cap on the amount of playtime each week in which drops can be received, after which no further items are received via drop for the remainder of the week.
  
=== Store ===
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=== Achievements ===
:{{main|Mann Co. Store}}
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{{main|Achievements}}
Items can also be bought directly from the Mann Co. Store for money from the player's [[Steam Wallet]]. Introduced with the [[Mann-Conomy Update]], the store provides players an alternate way of obtaining items instead of waiting for them to drop, crafting, or trading for them. Creators of [[Contribution page|community-contributed items]] receive a percentage of sales revenue for their creations.
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The Achievements system was the original (2007) means for players to obtain items beyond the [[Stock weapons]]. Within each class's set of Achievements are three Milestone Achievements, each of which are completed when a stated number of other class Achievements are completed. Completing each Milestone awards the player a specific item from that class's designated class Update (excluding the [[Gunboats]]). These can only be earned once per account, even if the Achievements are reset. There are certain alternatives to the Milestone Achievement method, such as the [[Ghostly Gibus]], earned through the [[Scarechievements|Ghastly Gibus Grab]] Achievement and the [[Pyrovision Goggles]], earned through the [[Achievements|A Fresh Pair of Eyes]] Achievement. Additionally, certain [[promotional items]] require completing Achievements [[Achievement items#Non-Team Fortress 2 achievement items|from other games]] on Steam.
  
Items bought from the Mann Co. Store are normally neither [[trading|tradable]], nor usable in [[crafting]] (with the exception of [[tools]] such as the [[Paint Can]]). However, using the [[Gift Wrap]] item, available only from the Store, on another item will enable it to be traded to other players.
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Items awarded through the Achievements system are designated [[Achievement items]] and are [[Trading#Trading inside Team Fortress 2|not tradeable]].
 +
 
 +
=== Purchasing ===
 +
{{main|Mann Co. Store}}
 +
Items can be bought directly from the Mann Co. Store using money from the player's [[Steam Wallet]]. Introduced in the [[Mann-Conomy Update]], the Store provides players with an alternate way of obtaining items instead of waiting for them to drop, [[crafting]], or trading for them. Creators of [[Steam Workshop|community-contributed items]] receive a percentage of sales revenue for their creations.
 +
 
 +
In the past, items bought from the Mann Co. Store were originally neither [[Trading|tradable]] nor usable in crafting (with the exception of tools such as the [[Paint Can]]). However, bonus items received from the store (such as the bonus item given for spending at least $20 on a single transaction, before the [[Mann Co. Store Package]] was introduced) were usable in crafting, and using the [[Gift Wrap]] item from the store on another item enabled it to be traded to other players.
 +
 
 +
Currently, any cosmetics purchased from the Mann Co. Store since the {{Patch name|11|21|2012}} can be used in crafting.
  
 
=== Crates ===
 
=== Crates ===
:{{main|Mann Co. Supply Crate}}
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{{main|Mann Co. Supply Crate}}
Items can also be obtained from Mann Co. Supply Crates. A [[Mann Co. Supply Crate Key]] can be purchased from the Mann Co. Store and be used with a Mann Co. Supply Crate to give you an item. All items received from a Mann Co. Supply Crate are tradable and it is the only way to obtain an [[Rarity#Unusual items|unusual]] hat. The crates also drop randomly amongst other items in the drop system; However, the keys can only be obtained through trading or via the store.
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A [[Mann Co. Supply Crate Key]], available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain [[Unusual]] items, [[Strange]] weapons and [[Strange Parts]], aside from trading. In addition, certain other items in other qualities, such as the [[Robotic Boogaloo]] items, are also only available through crates. Each crate has a different series number, each of which contains a different set of items.
  
 
=== Crafting ===
 
=== Crafting ===
:{{main|Crafting}}
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{{main|Crafting}}
Items can also be created through the crafting system. This allows players to craft unwanted or duplicate items (such as [[weapons]]) into other items like [[hats]] or crafting [[metal]].
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Players can craft unwanted or duplicate items (such as weapons) into other items like cosmetic items or [[Crafting#Metal|metal]]. To craft items, the player must use [[Crafting#Blueprints|blueprints]]. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted, and the ingredients will be returned to the player's backpack.
 
 
To create items, the player must use 'blueprints'. Initially, certain blueprints are made available to all players to be used, but other specific blueprints must be discovered by players through experimentation. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted and the ingredients will remain in the player's backpack.
 
  
 
=== Gifting ===
 
=== Gifting ===
:{{main|Gift Wrap|Secret Saxton|Pile o' Gifts}}
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Players can receive items from other players through gifting. The [[Gift Wrap]] tool allows a specific item, even ones that are usually untradable, to be traded to other players (including offline players). There are a number of other [[Action items#Gifts|Gift]] tools which, when used, drop items to players currently in the server. Certain tools will drop random items, while others will drop specific items.
Items can be received from other players on the server through gifting. The [[Gift Wrap]] [[tool]] allows a specific item to be [[trading|traded]] to other players (including offline players). The [[Secret Saxton]] and [[Pile o' Gifts]] tools, when used, drop random items to players currently in the server.
 
  
 
=== Trading ===
 
=== Trading ===
:{{main|Trading}}
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{{main|Trading}}
[[File:Trading Screen Mann-Conomy1.png|thumb|200px|The trading interface.]]
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[[File:Steam_Item_Trading.png|thumb|200px|The trading interface.]]
The trading system enables an in-game interface for players to swap items for other items.
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The trading system allows players to swap items for other items, provided the items are tradable.
This is currently the only way to acquire vintage weapons and Hats.
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 +
=== Promotions ===
 +
{{main|Promotional items}}
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Some cosmetic items and weapons have been distributed as promotional items for other Steam games including ''[[Left 4 Dead 2]]'', ''[[Sam & Max: The Devil's Playhouse]]'', ''[[Alien Swarm]]'', ''[[Worms Reloaded]]'', ''[[Poker Night at the Inventory]]'', ''[[Killing Floor]]'', ''[[Monday Night Combat]]'', ''[[Rift]]'', ''[[Homefront]]'', ''[[Total War: Shogun 2]]'', ''[[Football Manager 2012]]'' and many more. <!-- Please don't add any more! -->
  
=== Promotional ===
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Since the {{Patch name|2|3|2011}}, promotional items tend to be granted in [[Genuine]] quality.
:{{main|Promotional items}}
 
Hats, Miscellaneous items and weapon reskins have been distributed as promotional offers for other Steam games including ''{{w|Left 4 Dead 2}}'', ''{{w|Sam & Max: The Devil's Playhouse}}'', ''{{w|Alien Swarm}}'',  ''{{w|Worms Reloaded}}'', and ''{{w|Poker Night at the Inventory}}''.
 
  
 
=== Events ===
 
=== Events ===
:There are several event-specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
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There are several event-specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]], [[Gentle Manne's Service Medal]], and [[Saxxy]], that can only be obtained at specific times.
  
 
=== Dueling ===
 
=== Dueling ===
 
{{main|Dueling Mini-Game}}
 
{{main|Dueling Mini-Game}}
:For every time a player levels up their dueling badge, by winning ten duels, the player is awarded a 5-use Dueling Mini-Game, and a random drop. This random drop may be anything that is regularly dropped, such as weapons, hats, or tools. However, a Supply Crate may not be obtained in this manner.  
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Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, cosmetic items, or tools. Supply Crates may not be obtained in this manner.  
  
 
=== Community Contribution ===
 
=== Community Contribution ===
{{see also|Contribution page}}
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{{see also|Steam Workshop}}
 +
[[Community (quality)|Community items]] are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the Steam Workshop), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[Self-Made|self-made item]] versions are given to players who create items that enter the game officially (via the Steam Workshop, or through a contest such as the [[Art Pass Contest]]). The [[Wiki Cap]] is awarded to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
 +
 
 +
=== Community Market ===
 +
{{main|Steam Community Market}}
 +
Players can purchase items from the Steam Community Market using the funds available from the user's Steam Wallet. Items can be sold from the Market home page or directly from the user's backpack. Currently, the list of marketable items includes tools, [[Festive weapons|Festive]] and [[Botkiller weapons|Botkiller]] weapons, Unusual and Strange quality items, [[Killstreak Kit|Killstreak Kits]], [[Killstreak Kit Fabricator]], Killstreak weapons, [[Chemistry Set]]s and items in [[Vintage]], [[Genuine]] or [[Haunted]] quality. When selling an item on the Market, a fee of 10% of the desired funds is added to the asking price. Any items purchased from the Market are immediately added to the inventory of the user that purchased it, while the funds go into the Steam Wallet of the user that sold the item.
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 +
=== Contracts ===
 +
{{main|ConTracker}}
 +
Completing contracts assigned through the ConTracker will award the player with exclusive items, including cosmetic items, [[War Paint|War Paints]] and weapons, among other rewards. The [[Jungle Inferno Campaign#Mercenary Park Contracts|Mercenary Park contracts]] also award [[Jungle Inferno ConTracker#Blood Money|Blood Money]], which may be redeemed for prizes of the player's choice in the [[Mercenary Park Gift Shop]]. Completing a contract's secondary objectives is not necessary to receive its rewards; the player is only required to turn in the primary objective. Each contract displays its required weaponry, if any, as well as its completion rewards, before the player accepts it. In the event that specific weapons are required to be used to complete the contract, the player may request to temporarily borrow them through the [[Loaner Program]], until the contract is turned in.
 +
 
 +
== Retired Items ==
 +
{{main|List of retired items|Mann Co. Supply Crate}}
 +
A number of items have been retired, which means they are no longer available through the Mann Co. Store, through crafting, through the item drop system, or as Unusual items obtained from crates. The only ways to obtain retired items are to trade for them, receive them through [[A Carefully Wrapped Gift|gifts]], purchase them through the Steam Community Market, or, in the case of the retired cosmetic items, uncrate them from crates that contain them.
  
:Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the [[Contribution page]]), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[self-made item]] versions are given to players who create items that enter the game officially (via the Contribution page, or through a contest such as the [[Art Pass Contest]]). The [[Wiki Cap]] was awarded to players who have proven to be valuable contributors to the [[Team Fortress Wiki]], as well as a self-made one being awarded to its designer.
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=== Limited Quantity ===
 +
'''Limited Quantity''' is an attribute added to items that are no longer obtainable from crafting, item drops, crates (unless the crate is listed in the description), or the Mann Co. Store. Items with this attribute that are tradable can be listed on the Steam Community Market.
 +
 
 +
{{Limited quantity table}}
 +
 
 +
== Characteristics ==
 +
{{Image frame
 +
| width = 300
 +
| content = {{Backpack item
 +
| style          = font-size: 110%;
 +
| item-name      = Force-A-Nature
 +
| item-name-local = Quality
 +
| prefix          = none
 +
| item-level      = #
 +
| item-kind      = Item
 +
| att-1-neutral  = Neutral attribute
 +
| att-2-positive  = Positive attribute
 +
| att-3-negative  = Negative attribute
 +
}}
 +
| caption = The item information panel as it appears in-game in the backpack screen.
 +
}}
  
== Item characteristics ==
 
 
=== Levels ===
 
=== Levels ===
 
{{main|Item levels}}
 
{{main|Item levels}}
Every item in Team Fortress 2 is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.
 
  
Levels are a purely cosmetic feature and have no actual impact on gameplay. An example of this being a cosmetic feature is the levels on the hats released during the [[Scream Fortress]] update, which are all level 31, representing the day that Halloween falls on (October 31st). Weapons also formerly had unique levels but this too is completely cosmetic.
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Every item in ''Team Fortress 2'' is either assigned a specific level or a random one. Cosmetic items are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.
  
=== Rarity ===
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Levels are a purely cosmetic feature and have no actual impact on gameplay. The cosmetic items released during the [[Scream Fortress Update]] are all level 31, representing the day that Halloween falls on (October 31st).
{{main|Rarity}}
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Item rarity is a cosmetic feature that is included in all [[backpack]] items. It is assigned based on when and how the item was obtained and is identified by the colour of the item name when viewed in game or from within the [[backpack]]. For example, a stock [[weapon]] such as the [[Scattergun]] are of the 'normal' rarity (grey), and [[Rarity#Unique|unique items]] such as [[Horseless Headless Horsemann's Headtaker|Horsemann's Headtaker]] are of the 'unique' prefix (purple).
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=== Quality ===
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{{main|Item quality}}
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 +
Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the [[Scattergun]] are of the "[[Normal]]" quality (grey), and unusual items such as the [[Horseless Headless Horsemann's Headtaker]] are of the "[[Unusual]]" prefix (purple). Items acquired before the Mann-Conomy update feature the "[[Vintage]]" prefix and have their name colored blue.
  
 
=== Attributes ===
 
=== Attributes ===
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{{see also|List of Item Attributes|l1=Full list of item attributes}}
 +
 
Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.
 
Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.
 
A full list of item attributes can be found [[List of Item Attributes|here]].
 
  
 
== Customization ==
 
== Customization ==
{{main|Paint Can|Name Tag|Description Tag}}
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{{main|Paint Can|Name Tag|Description Tag|Decal Tool|Killstreak Kit|Festivizer|Unusualifier|Strangifier|Strange Part|Strange Filter|Strange Count Transfer Tool}}
The Paint Can tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending the ability to weapons in the future.<ref>http://forums.steampowered.com/forums/showthread.php?t=1456468</ref>
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{| class="wikitable" style="text-align:center; margin: 0.5em 0.5em 1em 1em;" width="90%"
 
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|-
The Name Tag and Description Tag tools enable the player to alter standard item names and descriptions and apply their own custom names and descriptions to be visible to other players.
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| style="padding:1em;" | <div align="center">{{Backpack item
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| width = 300px
 +
| item-name  = Scattergun
 +
| quality    = Normal
 +
| item-level = 1
 +
| item-kind = Scattergun
 +
}}</div>
 +
| style="font-size:500%;" | +
 +
| {{item icon|Name Tag|size=100px}}<br /><span style="font-size: 31px">+</span><br />{{item icon|Description Tag|size=100px}}
 +
| style="font-size:500%;" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Scattergun
 +
| quality    = Unique
 +
| custom-name = A custom named weapon
 +
| custom-description = A custom description!
 +
| item-level = 1
 +
| item-kind = Scattergun
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Name Tag|Name]] and [[Description Tag]] tools allow the player to edit the items' names and descriptions. These modifications are also visible to other players.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Brigade Helm
 +
| item-level = 50
 +
| item-kind = Hat
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Item icon Paint Can 729E42.png|link=Paint Can|Indubitably Green|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Brigade Helm
 +
| item-level = 50
 +
| item-kind = Hat<br>Paint Color: Indubitably Green
 +
| paint-color = 729E42
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Paint Can tool can be used to alter the color scheme of certain cosmetic items.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Conscientious Objector
 +
| item-level = 25
 +
| item-kind = Sign
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Item icon Decal Tool.png|link=Decal Tool|100px]]<br /><span style="font-size: 31px">+</span><br />[[File:Paint Splat Decal Original Large.png|link=Decal Tool]]<br /><small>''(Example. Apply any custom image here)''</small><br /><span style="font-size: 31px">=</span><br />[[File:Paint Splat Decal Large.png|link=Decal Tool]]<br /><small>''(The custom image after using one<br />of the available color palettes)''</small>
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Conscientious Objector
 +
| decal-icon = yes
 +
| item-level = 25
 +
| item-kind = Sign
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Decal Tool]] can be used to apply a custom image to [[Flair!]], the [[Photo Badge]], [[Clan Pride]], or the [[Conscientious Objector]].
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Flare Gun
 +
| quality    = Unique
 +
| item-level = 10
 +
| item-kind = Flare Gun
 +
| att-1-positive  = 100% critical hit vs burning players
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Item icon Flare Gun Killstreak Kit.png|link=Killstreak kit|Killstreak Flare Gun Kit |100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Flare Gun
 +
| quality    = Unique
 +
| item-level = 10
 +
| item-kind = Flare Gun
 +
| prefix    = Killstreak
 +
| att-1-positive  = 100% critical hit vs burning players
 +
| att-2-positive = Killstreaks Active
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | Killstreak Kit tools can be used to add varying degrees of Killstreak effects to a weapon, tracking kills on the player's HUD and announcing streaks to the server, along with additional effects depending on the type of used Killstreak Kit.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Tomislav
 +
| quality    = Unique
 +
| item-level = 5
 +
| item-kind = Minigun
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Festivizer.png|link=Festivizer|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Festivized Tomislav
 +
| item-name-local = {{common string|festivized item|Tomislav}}
 +
| quality    = Unique
 +
| item-kind = Minigun
 +
| item-level = 5
 +
| item-kind = Minigun
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Festivizer]] tool can be used to Festivize certain weapons, adding Christmas lights to their models.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Fubar Fanfare
 +
| quality    = Unique
 +
| item-kind        = Special Taunt
 +
| item-level      = 1-100
 +
| item-description = "Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"
 +
| prefix            = Taunt: The
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Unusualifier.png|link=Unusualifier|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Fubar Fanfare
 +
| quality    = Unusual
 +
| item-kind        = Special Taunt
 +
| item-level      = 1-100
 +
| unusual-effect  = Showstopper
 +
| item-description = "Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"
 +
| prefix            = Unusual Taunt: The
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Unusualifier tool can be used to upgrade a [[Taunts#Action_taunts|taunt]] to [[Unusual]] quality. The taunt will be given a random effect from the pool displayed when using the tool.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Pretty Boy's Pocket Pistol
 +
| quality    = Unique
 +
| item-level = 10
 +
| item-kind = Pistol
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Strangifier.png|link=Strangifier|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Pretty Boy's Pocket Pistol
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Pistol
 +
| rankson = Kills
 +
| killcount = 0
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Strangifier tool can be used to upgrade an item to track [[Strange]] statistics. Existing customization and special attributes, such as custom names and descriptions, or a non-Unique quality item's original quality colors and particle effects, will be kept. [[Frying Pan|Frying Pans]] may only be Strangified through [[Strange Bacon Grease]]. The [[Civilian Grade Stat Clock]] may be used to Strangify [[Grade|Civilian Grade]] weaponry.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 5
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack Strange Part Airborne Enemies Killed.png|link=Strange Part|Strange Part: Airborne Enemies Killed|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 5
 +
| rankson2 = Airborne Enemy Kills
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Strange Part tools can be used to add a maximum of 3 additional counters for certain stats to your Strange weapons.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 5
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Strange_Filter_-_Yukon_(Community).png|link=Strange Filter|Strange Filter: Yukon (Community)|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| filter = Yukon
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 5
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Strange Filter tools can be used to restrict the tracking of statistics to a certain map. Additionally, a prefix is added to the weapon name depending on the map.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 212
 +
}}</div>
 +
<span style="font-size: 31px">+</span>
 +
<div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Black Box
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 0
 +
}}
 +
</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Strange_Count_Transfer_Tool.png|link=Strange Count Transfer Tool|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 0
 +
}}</div>
 +
<span style="font-size: 31px">+</span>
 +
<div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Black Box
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = Rocket Launcher
 +
| rankson = Kills
 +
| killcount = 212
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Strange Count Transfer Tool can be used to transfer Strange statistics to a different Strange item of the same base type. Strange Part statistics may also be transferred over, if a matching Strange Part is applied to both items.
 +
|}
  
 
== Backpack ==
 
== Backpack ==
[[File:Backpack.jpg|thumb|The backpack screen showing the spots where items are stored.]]
+
{{main|Backpack}}
The backpack is where items are stored, and can be used by players to equip items for play in the ''Loadout'' menu. The backpack has a limited capacity of 200 slots, so it may be necessary to destroy, [[Trading|trade]] or [[crafting|craft]] duplicates in order to make room for new weapons or items. The backpack can also toggle the display of stock weapons on the screen. Backpack items can be sorted into a certain order according to Class, Loadout Slot, etc.
 
 
 
The capacity was originally a single page that stored 50 items. The capacity was doubled to 2 pages, a capacity of 100 items, on September 15, 2009. It was doubled again to 4 pages, a capacity of 200 items, on September 30, 2010 with the release of the [[Mann-Conomy Update]].
 
  
Every item in the backpack will make a sound when moved. Some items have unique sound effects, such as [[Ze Goggles]], which make a sound that resembles the goggles turning on and off. [[Noise Makers]] will play their sound effects.
+
The backpack stores all items earned by a player. By default, all backpacks contain 50 slots to store items. Once upgraded to premium, the backpack will be upgraded to 300 slots (6 pages of 50 slots each). Additional slots can be added using the [[Backpack Expander]] tool, to a maximum of 3000 slots (60 pages).
  
== References ==
+
== Visibility ==
<references/>
+
There are two methods in which other players will be able to see items, including their painted color, rarity, name and description. The first is that after death, the [[deathcam]] will show the player responsible, and also display the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key ({{Key|F}} by [[List of default keys|default]]) repeatedly to cycle through the non-stock items they have equipped.
  
== External links ==
+
== Bugs ==
* [http://www.tf2items.com/allitems.php?lang=english All Item Types] on [[TF2 Backpack Examiner]] &ndash; displaying all items currently present in the game (collected from the [[WebAPI]] schema)
+
* Sometimes cosmetic items and certain other things (items unused for fighting such as the [[Razorback]]) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a [[Spectator]].
* [http://optf2.com/schema_dump All Items] on optf2.com &ndash; displays the same list with more detailed information (collected using the same method)
 
  
[[Category:Items| ]]
+
[[Category:Items]]

Latest revision as of 03:00, 19 August 2023

This article solely refers to the items featured in Team Fortress 2. For specific item pickups such as health, ammo and metal, see Pickups.
I'll put it in my trophy room, with the othas.
The Scout, having unlocked his third in-game item
A Scout equipped with three items: the Candy Cane (a weapon), a Bonk Helm and a pair of Summer Shades (cosmetic items).

Items refers to objects that players can collect and use within Team Fortress 2. With some exceptions such as interactive Taunts, weapons are the only type of item in the game to directly influence gameplay; almost all other items are purely cosmetic.

Types

There are five types of items:

Rocket Launcher Vintage Tyrolean Paint Can Dueling Mini-Game Director's Vision
Weapons Cosmetic items Tools Action items Taunts

Item release dates

Main article: Item timeline

Obtaining items

Item drop system

Main article: Item drop system

The most common way to obtain items is through the item drop system; after a certain amount of time in game while playing (does not count idling), the system will distribute a random item to the player. When received, the item is placed in the player's backpack and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message. Items that can be obtained via this method include weapons, Mann Co. Supply Crates, certain cosmetic items, and tools. There is a cap on the amount of playtime each week in which drops can be received, after which no further items are received via drop for the remainder of the week.

Achievements

Main article: Achievements

The Achievements system was the original (2007) means for players to obtain items beyond the Stock weapons. Within each class's set of Achievements are three Milestone Achievements, each of which are completed when a stated number of other class Achievements are completed. Completing each Milestone awards the player a specific item from that class's designated class Update (excluding the Gunboats). These can only be earned once per account, even if the Achievements are reset. There are certain alternatives to the Milestone Achievement method, such as the Ghostly Gibus, earned through the Ghastly Gibus Grab Achievement and the Pyrovision Goggles, earned through the A Fresh Pair of Eyes Achievement. Additionally, certain promotional items require completing Achievements from other games on Steam.

Items awarded through the Achievements system are designated Achievement items and are not tradeable.

Purchasing

Main article: Mann Co. Store

Items can be bought directly from the Mann Co. Store using money from the player's Steam Wallet. Introduced in the Mann-Conomy Update, the Store provides players with an alternate way of obtaining items instead of waiting for them to drop, crafting, or trading for them. Creators of community-contributed items receive a percentage of sales revenue for their creations.

In the past, items bought from the Mann Co. Store were originally neither tradable nor usable in crafting (with the exception of tools such as the Paint Can). However, bonus items received from the store (such as the bonus item given for spending at least $20 on a single transaction, before the Mann Co. Store Package was introduced) were usable in crafting, and using the Gift Wrap item from the store on another item enabled it to be traded to other players.

Currently, any cosmetics purchased from the Mann Co. Store since the November 21, 2012 Patch can be used in crafting.

Crates

Main article: Mann Co. Supply Crate

A Mann Co. Supply Crate Key, available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain Unusual items, Strange weapons and Strange Parts, aside from trading. In addition, certain other items in other qualities, such as the Robotic Boogaloo items, are also only available through crates. Each crate has a different series number, each of which contains a different set of items.

Crafting

Main article: Crafting

Players can craft unwanted or duplicate items (such as weapons) into other items like cosmetic items or metal. To craft items, the player must use blueprints. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted, and the ingredients will be returned to the player's backpack.

Gifting

Players can receive items from other players through gifting. The Gift Wrap tool allows a specific item, even ones that are usually untradable, to be traded to other players (including offline players). There are a number of other Gift tools which, when used, drop items to players currently in the server. Certain tools will drop random items, while others will drop specific items.

Trading

Main article: Trading
The trading interface.

The trading system allows players to swap items for other items, provided the items are tradable.

Promotions

Main article: Promotional items

Some cosmetic items and weapons have been distributed as promotional items for other Steam games including Left 4 Dead 2, Sam & Max: The Devil's Playhouse, Alien Swarm, Worms Reloaded, Poker Night at the Inventory, Killing Floor, Monday Night Combat, Rift, Homefront, Total War: Shogun 2, Football Manager 2012 and many more.

Since the February 3, 2011 Patch, promotional items tend to be granted in Genuine quality.

Events

There are several event-specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench, Gentle Manne's Service Medal, and Saxxy, that can only be obtained at specific times.

Dueling

Main article: Dueling Mini-Game

Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, cosmetic items, or tools. Supply Crates may not be obtained in this manner.

Community Contribution

See also: Steam Workshop

Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding maps or models (via the Steam Workshop), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; self-made item versions are given to players who create items that enter the game officially (via the Steam Workshop, or through a contest such as the Art Pass Contest). The Wiki Cap is awarded to players who have proven to be valuable contributors to the Team Fortress Wiki.

Community Market

Main article: Steam Community Market

Players can purchase items from the Steam Community Market using the funds available from the user's Steam Wallet. Items can be sold from the Market home page or directly from the user's backpack. Currently, the list of marketable items includes tools, Festive and Botkiller weapons, Unusual and Strange quality items, Killstreak Kits, Killstreak Kit Fabricator, Killstreak weapons, Chemistry Sets and items in Vintage, Genuine or Haunted quality. When selling an item on the Market, a fee of 10% of the desired funds is added to the asking price. Any items purchased from the Market are immediately added to the inventory of the user that purchased it, while the funds go into the Steam Wallet of the user that sold the item.

Contracts

Main article: ConTracker

Completing contracts assigned through the ConTracker will award the player with exclusive items, including cosmetic items, War Paints and weapons, among other rewards. The Mercenary Park contracts also award Blood Money, which may be redeemed for prizes of the player's choice in the Mercenary Park Gift Shop. Completing a contract's secondary objectives is not necessary to receive its rewards; the player is only required to turn in the primary objective. Each contract displays its required weaponry, if any, as well as its completion rewards, before the player accepts it. In the event that specific weapons are required to be used to complete the contract, the player may request to temporarily borrow them through the Loaner Program, until the contract is turned in.

Retired Items

Main articles: List of retired items, Mann Co. Supply Crate

A number of items have been retired, which means they are no longer available through the Mann Co. Store, through crafting, through the item drop system, or as Unusual items obtained from crates. The only ways to obtain retired items are to trade for them, receive them through gifts, purchase them through the Steam Community Market, or, in the case of the retired cosmetic items, uncrate them from crates that contain them.

Limited Quantity

Limited Quantity is an attribute added to items that are no longer obtainable from crafting, item drops, crates (unless the crate is listed in the description), or the Mann Co. Store. Items with this attribute that are tradable can be listed on the Steam Community Market.

Characteristics

Backpack Force-A-Nature.png

Quality
Level # Item
Neutral attribute
Positive attribute
Negative attribute

The item information panel as it appears in-game in the backpack screen.

Levels

Main article: Item levels

Every item in Team Fortress 2 is either assigned a specific level or a random one. Cosmetic items are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. The cosmetic items released during the Scream Fortress Update are all level 31, representing the day that Halloween falls on (October 31st).

Quality

Main article: Item quality

Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the Scattergun are of the "Normal" quality (grey), and unusual items such as the Horseless Headless Horsemann's Headtaker are of the "Unusual" prefix (purple). Items acquired before the Mann-Conomy update feature the "Vintage" prefix and have their name colored blue.

Attributes

See also: Full list of item attributes

Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.

Customization

Main articles: Paint Can, Name Tag, Description Tag, Decal Tool, Killstreak Kit, Festivizer, Unusualifier, Strangifier, Strange Part, Strange Filter, Strange Count Transfer Tool
Backpack Scattergun.png

Scattergun
Level 1 Scattergun

+ Name Tag
+
Description Tag
=
Backpack Scattergun.png

"A custom named weapon"
Level 1 Scattergun
"A custom description!"

The Name and Description Tag tools allow the player to edit the items' names and descriptions. These modifications are also visible to other players.
Backpack Brigade Helm.png

Brigade Helm
Level 50 Hat

+ Indubitably Green =
Paint Splat 729E42.png
Backpack Brigade Helm.png

Brigade Helm
Level 50 Hat
Paint Color: Indubitably Green

The Paint Can tool can be used to alter the color scheme of certain cosmetic items.
Backpack Conscientious Objector.png

Conscientious Objector
Level 25 Sign

+ Item icon Decal Tool.png
+
Paint Splat Decal Original Large.png
(Example. Apply any custom image here)
=
Paint Splat Decal Large.png
(The custom image after using one
of the available color palettes)
=
Paint Splat Decal.png
Backpack Conscientious Objector.png

Conscientious Objector
Level 25 Sign

The Decal Tool can be used to apply a custom image to Flair!, the Photo Badge, Clan Pride, or the Conscientious Objector.
Backpack Flare Gun.png

Flare Gun
Level 10 Flare Gun
100% critical hit vs burning players

+ Killstreak Flare Gun Kit =
Backpack Flare Gun.png

Killstreak Flare Gun
Level 10 Flare Gun
100% critical hit vs burning players
Killstreaks Active

Killstreak Kit tools can be used to add varying degrees of Killstreak effects to a weapon, tracking kills on the player's HUD and announcing streaks to the server, along with additional effects depending on the type of used Killstreak Kit.
Backpack Tomislav.png

Tomislav
Level 5 Minigun

+ Backpack Festivizer.png =
Backpack Festivized Tomislav.png

Festivized Tomislav
Level 5 Minigun

The Festivizer tool can be used to Festivize certain weapons, adding Christmas lights to their models.
Backpack Fubar Fanfare.png

Taunt: The Fubar Fanfare
Level 1-100 Special Taunt
"Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"

+ Backpack Unusualifier.png =
Viewmode unusual.png
Backpack Fubar Fanfare.png

Unusual Taunt: The Fubar Fanfare
Level 1-100 Special Taunt
★ Unusual Effect: Showstopper
"Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"

The Unusualifier tool can be used to upgrade a taunt to Unusual quality. The taunt will be given a random effect from the pool displayed when using the tool.
Backpack Pretty Boy's Pocket Pistol.png

Pretty Boy's Pocket Pistol
Level 10 Pistol

+ Backpack Strangifier.png =
Viewmode strange.png
Backpack Pretty Boy's Pocket Pistol.png

Strange Pretty Boy's Pocket Pistol
Strange Pistol - Kills: 0

The Strangifier tool can be used to upgrade an item to track Strange statistics. Existing customization and special attributes, such as custom names and descriptions, or a non-Unique quality item's original quality colors and particle effects, will be kept. Frying Pans may only be Strangified through Strange Bacon Grease. The Civilian Grade Stat Clock may be used to Strangify Civilian Grade weaponry.
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 5

+ Strange Part: Airborne Enemies Killed =
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 5
(Airborne Enemy Kills: 0)

The Strange Part tools can be used to add a maximum of 3 additional counters for certain stats to your Strange weapons.
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 5

+ Strange Filter: Yukon (Community) =
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Canadian Rocket Launcher
Strange Rocket Launcher - Kills: 5

The Strange Filter tools can be used to restrict the tracking of statistics to a certain map. Additionally, a prefix is added to the weapon name depending on the map.
Viewmode strange.png
Backpack Rocket Launcher.png

Sufficiently Lethal Rocket Launcher
Sufficiently Lethal Rocket Launcher - Kills: 212

+

Viewmode strange.png
Backpack Black Box.png

Strange Black Box
Strange Rocket Launcher - Kills: 0

+ Backpack Strange Count Transfer Tool.png =
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 0

+

Viewmode strange.png
Backpack Black Box.png

Sufficiently Lethal Black Box
Sufficiently Lethal Rocket Launcher - Kills: 212

The Strange Count Transfer Tool can be used to transfer Strange statistics to a different Strange item of the same base type. Strange Part statistics may also be transferred over, if a matching Strange Part is applied to both items.

Backpack

Main article: Backpack

The backpack stores all items earned by a player. By default, all backpacks contain 50 slots to store items. Once upgraded to premium, the backpack will be upgraded to 300 slots (6 pages of 50 slots each). Additional slots can be added using the Backpack Expander tool, to a maximum of 3000 slots (60 pages).

Visibility

There are two methods in which other players will be able to see items, including their painted color, rarity, name and description. The first is that after death, the deathcam will show the player responsible, and also display the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key (F by default) repeatedly to cycle through the non-stock items they have equipped.

Bugs

  • Sometimes cosmetic items and certain other things (items unused for fighting such as the Razorback) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a Spectator.