Difference between revisions of "Gas Passer"

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m (Changed wording to match that of achievement items. This way it only outlines the special way it's obtained (Contracts) rather than random drops and contracts too (Considering that's largely what the infobox is for, but we also do it with achiev. items))
m
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| slot              = secondary
 
| slot              = secondary
 
| weapon-script      =  
 
| weapon-script      =  
| released          = {{Patch name|10|20|2017}} ({{update link|Jungle Inferno Update}})
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| released          = {{Patch name|10|20|2017}}<br>([[Jungle Inferno Update]])
 
| availability      = {{avail|contract-unique|drop}}
 
| availability      = {{avail|contract-unique|drop}}
 
| numbered          = no
 
| numbered          = no
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}}
 
}}
  
{{Quotation|'''The Pyro''' ("That's not Jarate!")|Heh dum dummad!|sound= Cm_pyro_pregamewonlast_01.mp3}}
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{{Quotation|'''The Pyro''' ("That's not Jarate!")|Heh dum dummad!|sound=Cm pyro pregamewonlast 01.mp3}}
  
 
The '''Gas Passer''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.
 
The '''Gas Passer''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.
  
This weapon has a "Gas" meter that fills up slowly over time, and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, will not fill or be affected by touching a [[Resupply locker]], and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out.  
+
This weapon has a "Gas" meter that fills up slowly over time and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, is not filled or affected by touching a [[Resupply locker]], and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out.  
  
The Gas Passer acts somewhat like the [[Jarate]] or [[Mad Milk]] while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud will slowly descend during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates.
+
The Gas Passer acts somewhat like the [[Jarate]] or [[Mad Milk]] while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud slowly descends during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates.
  
Any enemy that comes in contact with the gas cloud will be doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, will suffer from [[Afterburn]] if they take ''any'' form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration will ''not'' reset.
+
Any enemy that comes in contact with the gas cloud is doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, suffer from [[afterburn]] if they take ''any'' form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration is ''not'' reset.
  
Unlike the [[Jarate]] or [[Mad Milk]], players [[soaked]] by this weapon are not considered as "wet", so it can not be used in conjunction with the [[Neon Annihilator]] to utilize its crits against wet players.
+
Unlike the [[Jarate]] or [[Mad Milk]], players [[soaked]] by this weapon are not considered as "wet", so it can not be used in conjunction with the [[Neon Annihilator]] to utilize its [[critical hits]] against wet players.
  
[[Taunt]]ing with the Gas Passer equipped will perform the [[Hadouken]] kill taunt.
+
[[Taunts|Taunting]] with the Gas Passer equipped results in the [[Hadouken]] kill taunt.
  
 
The Gas Passer is automatically given to any player who completes the [[Pyroland Contracts|Pyroland Contract]] "The Gas Passer".
 
The Gas Passer is automatically given to any player who completes the [[Pyroland Contracts|Pyroland Contract]] "The Gas Passer".
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== Function times ==
 
== Function times ==
 
{{Damage table
 
{{Damage table
| effect = Any damage dealt inflicts afterburn to affected enemies.
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| effect         = Any damage dealt inflicts afterburn to affected enemies.
 
| function times = yes
 
| function times = yes
| recharge     = {{tooltip|60 s|Maximum time to recharge without dealing any damage to enemies}}
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| recharge       = {{tooltip|60 s|Maximum time to recharge without dealing any damage to enemies}}
| effect time   = 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}
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| effect time   = 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}
 
}}
 
}}
  
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'''{{Patch name|10|24|2017}}'''
 
'''{{Patch name|10|24|2017}}'''
 
* Updated the description for The Gas Passer
 
* Updated the description for The Gas Passer
* Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD.
+
* Fixed the charge meters for [[Phlogistinator|The Phlogistinator]] and The Gas Passer overlapping in the HUD.
  
 
'''{{Patch name|3|28|2018}} #1'''
 
'''{{Patch name|3|28|2018}} #1'''
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'''{{Patch name|4|26|2018}}'''
 
'''{{Patch name|4|26|2018}}'''
*Added the Gas Passer to the list of weapons that can be found via random drops.
+
* Added the Gas Passer to the list of weapons that can be found via [[Item drop system|random drops]].
  
 
== Bugs ==
 
== Bugs ==
* Being soaked by the Gas Passer, then jumping with [[Rocket Jumper]] or [[Sticky Jumper]] will still light the user on fire. This is due to the gas effect triggering based on what the game considers as "taking a hit", which includes harmless explosions and fall damage.
+
* Being soaked by the Gas Passer, then jumping with [[Rocket Jumper]] or [[Sticky Jumper]] still lights the user on fire. This is due to the gas effect triggering based on what the game considers as "taking a hit", which includes harmless explosions and fall damage.
* The Gas Passer does not appear when inspected from the [[Backpack]] menu.
+
* The Gas Passer does not appear when inspected from the [[backpack]] menu.
 
* The Gas Passer can be thrown through any wall, given the player is close enough.
 
* The Gas Passer can be thrown through any wall, given the player is close enough.
 
* The Gas Passer in the hands of a player (while in third-person) constantly goes up and down if said player is currently moving.
 
* The Gas Passer in the hands of a player (while in third-person) constantly goes up and down if said player is currently moving.
* When reflected by an enemy Pyro boosted by the [[Kritzkrieg]], the Gas Passer's color will not change.
+
* When reflected by an enemy Pyro boosted by the [[Kritzkrieg]], the Gas Passer's color does not change.
* A Sniper wearing the [[Darwin's Danger Shield]] can't be ignited by the Gas Passer.
+
* A Sniper wearing the [[Darwin's Danger Shield]] cannot be ignited by the Gas Passer.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Gas Passer 1st person red.png|[[RED]] First-person view.
+
File:Gas Passer 1st person red.png|[[RED]] first-person view.
File:Gas Passer 1st person blu.png|[[BLU]] First-person view.
+
File:Gas Passer 1st person blu.png|[[BLU]] first-person view.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Gas Passer|Gas Passer strategy]]
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* [[Basic Pyro strategy#Gas Passer|Gas Passer strategy]]
* [[Covering]]
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* [[Soaked]]
  
{{JungleInfernoUpdateNav}}
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{{Jungle Inferno Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Revision as of 18:19, 21 June 2022

Heh dum dummad!
The Pyro ("That's not Jarate!")

The Gas Passer is a secondary weapon for the Pyro. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.

This weapon has a "Gas" meter that fills up slowly over time and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, is not filled or affected by touching a Resupply locker, and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out.

The Gas Passer acts somewhat like the Jarate or Mad Milk while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud slowly descends during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates.

Any enemy that comes in contact with the gas cloud is doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, suffer from afterburn if they take any form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration is not reset.

Unlike the Jarate or Mad Milk, players soaked by this weapon are not considered as "wet", so it can not be used in conjunction with the Neon Annihilator to utilize its critical hits against wet players.

Taunting with the Gas Passer equipped results in the Hadouken kill taunt.

The Gas Passer is automatically given to any player who completes the Pyroland Contract "The Gas Passer".

Function times

Function times (in seconds)
Effect Any damage dealt inflicts afterburn to affected enemies.
Recharge time 60 s
Effect duration 10 s / 5 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added the Gas Passer to the game.

October 24, 2017 Patch

  • Updated the description for The Gas Passer
  • Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD.

March 28, 2018 Patch #1

  • Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
    • Damage from the upgrade no longer counts toward the refilling the item's charge meter.
    • Fixed an issue where explosive damage could be reapplied for each target in the gas cloud.
    • Fixed the triggering bot not taking explosion damage.
    • Increased explosion damage to 350 (from 250).

April 26, 2018 Patch

  • Added the Gas Passer to the list of weapons that can be found via random drops.

Bugs

  • Being soaked by the Gas Passer, then jumping with Rocket Jumper or Sticky Jumper still lights the user on fire. This is due to the gas effect triggering based on what the game considers as "taking a hit", which includes harmless explosions and fall damage.
  • The Gas Passer does not appear when inspected from the backpack menu.
  • The Gas Passer can be thrown through any wall, given the player is close enough.
  • The Gas Passer in the hands of a player (while in third-person) constantly goes up and down if said player is currently moving.
  • When reflected by an enemy Pyro boosted by the Kritzkrieg, the Gas Passer's color does not change.
  • A Sniper wearing the Darwin's Danger Shield cannot be ignited by the Gas Passer.

Gallery

See also