Difference between revisions of "Flying Guillotine"

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m (Gallery: Consistency / no need to mention who drew it.)
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   | att-2-negative = No random critical hits
 
   | att-2-negative = No random critical hits
 
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{{quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout_stunballhit11.wav}}
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{{Quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout stunballhit11.wav}}
  
 
The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
 
The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
  
Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[projectile]], similarly to the [[Mad Milk]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[Bleeding]] for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long-range. Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[Compression blast]]. The Flying Guillotine cannot be fired [[Water|underwater.]]
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Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[Projectiles|projectile]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[bleeding]] for up to 5 seconds, but it has no effect against [[buildings]] or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long-range. Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[compression blast]]. The Flying Guillotine cannot be fired [[Water|underwater.]]
  
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it will act as if it has "landed" and will not deal damage to opponents that it may or may not have "hit".
+
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".
  
The Flying Guillotine comes in two different [[styles]], Thirsty and Thirstier. Thirsty is the default, pristine appearance of the weapon, while Thirstier adds bloodstains to the blade.
+
This item has two [[styles]], named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.
  
The Flying Guillotine was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.
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This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.
  
The Flying Guillotine was later [http://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the Steam Workshop, at [[Valve]]'s request.
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The Flying Guillotine was later [https://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the Steam Workshop, at [[Valve]]'s request.
  
 
== Damage and function times ==
 
== Damage and function times ==
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
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== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
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=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Mad Milk
 
| ingredient-1 = Mad Milk
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{{Strange item info
 
{{Strange item info
 
  | item-type = Cleaver
 
  | item-type = Cleaver
   | att-1-positive   = Throw at your enemies to make them bleed! Long distance hits reduce recharge time
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   | att-1-positive = Throw at your enemies to make them bleed! Long distance hits reduce recharge time
   | att-2-negative   = No random critical hits
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   | att-2-negative = No random critical hits
 
  | rankson = kills
 
  | rankson = kills
 
  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
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== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
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{{Update history|
 +
'''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
 
* The Flying Guillotine was added to the game.
 
* The Flying Guillotine was added to the game.
  
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'''{{Patch name|8|15|2012}}'''
 
'''{{Patch name|8|15|2012}}'''
* {{Undocumented}} Added Flying Guillotine to the [[drop]] system.
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* {{Undocumented}} Added Flying Guillotine to the [[item drop system]].
  
'''{{item schema|9|13|2012|id=64884f6c45b1ca50b97c623ffd0db0ada7a4e596}}'''
+
'''{{Item schema|9|13|2012}}'''
* Made the Flying Guillotine in Genuine quality tradable and giftable.
+
* Made the Flying Guillotine in Genuine quality [[Trading|tradable]] and [[Gift Wrap|giftable]].
  
 
'''{{Patch name|10|9|2012}}'''
 
'''{{Patch name|10|9|2012}}'''
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'''{{Patch name|1|9|2014}}'''
 
'''{{Patch name|1|9|2014}}'''
* Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.
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* Fixed not being able to apply [[Killstreak Kit]]s to the Sleeping Dogs promo items.
  
 
'''{{Patch name|6|11|2014}}'''
 
'''{{Patch name|6|11|2014}}'''
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'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
* Changed attributes:
 
* Changed attributes:
** Removed crit vs stunned players.
+
** Removed crit vs [[Stun|stunned]] players.
 
** Removed mini-crits at long range.
 
** Removed mini-crits at long range.
 
** Long range hits reduce recharge (by 1.5 seconds).
 
** Long range hits reduce recharge (by 1.5 seconds).
 
*** Distance considered "long range" reduced by half of the previous value when determining mini-crits.
 
*** Distance considered "long range" reduced by half of the previous value when determining mini-crits.
* {{undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
+
* {{Undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
* {{undocumented}} Updated the sounds for the Flying Guillotine.
+
* {{Undocumented}} Updated the sounds for the Flying Guillotine.
  
 
'''{{Patch name|12|13|2017}}'''
 
'''{{Patch name|12|13|2017}}'''
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== Bugs ==
 
== Bugs ==
* The cleaver can go through {{tooltip|''thin walls''|less than 16 Hammer units thick}} such as [[setup]] gates when thrown at the correct angle.
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* The cleaver can go through {{tooltip|''thin walls''|less than 16 Hammer units thick}}, such as [[setup]] gates, when thrown at the correct angle.
 
* [[Compression blast#Deflection|Reflected]] Flying Guillotines do not deal [[Critical hits#Mini-crits|mini-crits]] damage to enemies.
 
* [[Compression blast#Deflection|Reflected]] Flying Guillotines do not deal [[Critical hits#Mini-crits|mini-crits]] damage to enemies.
 
* Reflect kills with the Flying Guillotine use the standard kill icon for the {{tooltip|flamethrower|Flame Thrower, Backburner, Degreaser, Dragon's Fury, Nostromo Napalmer, or Rainblower}} used.
 
* Reflect kills with the Flying Guillotine use the standard kill icon for the {{tooltip|flamethrower|Flame Thrower, Backburner, Degreaser, Dragon's Fury, Nostromo Napalmer, or Rainblower}} used.
 
* Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways.
 
* Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways.
* Holding down the Alt-Fire button while throwing the Flying Guillotine will stop the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it will be thrown again, but no animation will be played for it. Additionally, other players will still see the Scout holding the Flying Guillotine while the button is held down.
+
* Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
* If the Flying Guillotine has reached the max flight time, it will make a noise as if it hit a surface.
+
* If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
 
* Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
 
* Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
* When on RED team, and equipped in the "Thirstier" style, doing the [[Victory Lap]] taunt will change the model of the car to the BLU version, this only works on RED side.
+
* When on RED team, and equipped in the "Thirstier" style, doing the [[Victory Lap]] taunt changes the model of the car to the BLU version. This only works on the RED team.
  
 
== Trivia ==
 
== Trivia ==
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File:Flying Guillotine Thirstier First Person.png|First-person view, Thirstier style.
 
File:Flying Guillotine Thirstier First Person.png|First-person view, Thirstier style.
 
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine.
 
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine.
File:SleepingDogs_Promotional_Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.
+
File:SleepingDogs Promotional Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.
 
File:Steamworkshop tf2 flying guillotine thumb.jpg|Steam Workshop thumbnail for the Flying Guillotine.  
 
File:Steamworkshop tf2 flying guillotine thumb.jpg|Steam Workshop thumbnail for the Flying Guillotine.  
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Scout strategy#Flying Guillotine|Flying Guillotine strategy]]
+
* [[Basic Scout strategy#Flying Guillotine|Flying Guillotine strategy]]
 
* ''[[Sleeping Dogs]]''
 
* ''[[Sleeping Dogs]]''
  
{{TriadNav}}
+
{{Triad Nav}}
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
  
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 22:39, 12 March 2022

Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long-range. Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's compression blast. The Flying Guillotine cannot be fired underwater.

The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".

This item has two styles, named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.

This item was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Function times
Attack interval 0.25 s
Recharge time 5.1 s / 3.6 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Styles

Main article: Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Thirsty Thirstier

Strange variant


Update history

August 2, 2012 Patch (Triad Pack)
  • The Flying Guillotine was added to the game.

August 3, 2012 Patch

August 10, 2012 Patch

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

August 15, 2012 Patch

September 13, 2012 [Item schema update]

October 9, 2012 Patch

  • [Undocumented] Fixed Flying Guillotine's level not showing up.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

June 11, 2014 Patch

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

October 6, 2015 Patch (Invasion Update)

  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Removed crit vs stunned players.
    • Removed mini-crits at long range.
    • Long range hits reduce recharge (by 1.5 seconds).
      • Distance considered "long range" reduced by half of the previous value when determining mini-crits.
  • [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
  • [Undocumented] Updated the sounds for the Flying Guillotine.

December 13, 2017 Patch

  • Fixed the Genuine version of the Flying Guillotine having no taunt.

Bugs

  • The cleaver can go through thin walls, such as setup gates, when thrown at the correct angle.
  • Reflected Flying Guillotines do not deal mini-crits damage to enemies.
  • Reflect kills with the Flying Guillotine use the standard kill icon for the flamethrower used.
  • Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
  • Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
  • If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
  • Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
  • When on RED team, and equipped in the "Thirstier" style, doing the Victory Lap taunt changes the model of the car to the BLU version. This only works on the RED team.

Trivia

  • The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
    • The pronunciation of the characters are phonetically similar to the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.

Gallery

See also