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About your comment on the upgrade station
Help with getting HLMV to max quality?
Hey woj, I've been going through some tracking categories and found a lot of images flagged for needing new 3D models. I've got all the tools to do it (or, at least, I can fix the tools if they don't work), but I'm having some trouble with HLMV: imgur album of a bunch of things dxsupport.cfg
- I'm seeing pretty sharp aliasing on the model, which says to me that none of my settings are being applied.
- This laptop has 2 GPUs, because it's a touch screen -- I can also try on my desktop, which has just one.
- As far as I can tell, the intel card is used exclusively to run the screen, whereas the Nvidia card is used for actual drawing (e.g. teams calls, watching video, playing tf2). But the Nvidia settings are all on highest (see album).
- I also tried to set the dxsupport.cfg override (for both cards) but nothing happened.
- Strange, usually, replacing the dxsupport.cfg with the pre-configured one fixes most of the things. I usually don't even need to tinker my ATI/Intel settings, the .cfg does the whole job. Make sure you are not using any custom mods/files other than the fixes. The mod "CleanTF2plus" has an option to make textures flat, do you have that installed? Aditionally, you could try the following:
- Intentionally crashing TF2 to gather dump logs and find your exact Hardware ID to manually put on your dxsupport.cfg:
- 1- Intentionally crash TF2. You can easily do this by creating a server with the "Create a Server" option on the Main Menu. After connecting it, type "sv_cheats 1" and type "addcond 1" with any class that isn't the Sniper. After the game crashes, go to Steam/dumps, and open the most recent hl2.exe crash via Notepad or Notepad++;
- 2- Go to search (Ctrl+F) and type: "Uptime". Slightly below the Uptime, there's a section for "VendorId / DeviceId". This has the exact values you should put on your dxsupport.cfg, in case the pre-configured one isn't working. Follow the steps on Help:HLMV, but this should be easier than the current method that is on that page, as it doesn't require to go in multiple steps on Windows settings to know these values.
- Warning: This file has may have certain touchy information about your PC, so I do not advise sharing it anywhere (doesn't share with me either). For instance, it tells where your TF2 folder is located.
- Try tinkering with your Intel graphical settings and see if anything changes;
- TFMV has an option for Force Anti-Aliasing. I don't have this option enabled because I discovered that if I disable it, the anti-alias gets worse (but was easily fixable by replacing the .cfg again). You could try enabling it and see if it works for you. If it doesn't, I recommend replacing the dxsupport.cfg again (and make sure to back yours first before using said program);
- Have you recently checked your Integrity of Game Files? Everytime you check the cache for TF2, dxsupport.cfg will be replaced to its default values, and HLMV will look absolutely terrible. You need to replace dxsupport.cfg everytime you plan doing an Integrity check.
- In rare cases, having specific settings for an application on the NVIDIA control settings may result in things being worse. Try temporarily disabling the hlmv.exe entry and see if only relying on dxsupport.cfg works.
- Back when I had Windows 7, I had to set my HLMV to "Battery Saving" or "Balanced" as opposed to "Better Performance", otherwise I would have some weird issues. Try setting some battery-related settings on Windows or your NVIDIA graphics settings.
- Lastly, Windows 10 has an option that lets you use a specific GPU for an application (I think, my Windows, for whatever reason, don't have that option). It also has options related to Power saving, that may work as mentioned on the previous section: https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/.
- My laptop also has 2 GPUs, but the difference is that I don't have NVIDIA here, which is a bit culprit on HLMV image making (has so many issues). I also discovered today that "Texture resolution on models may be displayed at 1/4 of its actual resolution (Mipmap 1) on NVIDIA graphics cards.", this information is available on the Model Viewer page on Valve Developer Community, which seems to be what you are experiencing right now. If nothing works, I'm available to do these 3D images, if you would like. I do have Python installed, but I'm not sure what specific version is being used nowadays for the 3D image creator... and I don't know what program is used nowadays either. If these steps doesn't work, try on your other computer. I haven't checked your dxsupport.cfg yet, but please try the suggestions I mentioned. - ▪ - 16:10, 8 January 2022 (UTC)
- A lot of the suggestions you mentioned make no sense because this is a clean install of steam + TF2. But, here's what I tried:
- I tried the dxsupport.cfg from your repo, no changes (still very aliased).
- Crashing TF2 results in the same vendor ID I got from windows, and does confirm that the NVidia card is in use (not the intel one). Which is good; I doubt the intel GPU could run TF2 anyways.
- I tried loading some other models to see if they were better. They weren't.
- I removed the NVidia entry for HLMV. That fixed it. Go figure.
- Darkid « Talk — Contribs » 16:25, 11 January 2022 (UTC)
- I wasn't aware this was a clean install of Steam and TF2, I just suggested what could have been the issue. HLMV is a pretty outdated software with no real "Options" support other than editing dxsupport.cfg, and even then, it's full of issues that requires fixing. No wonder why not so many people get into image creation, sometimes it's a pain in the butt to resolve certain issues. Considering the Valve Developer Community page states that NVIDIA drivers has this problem with textures, it's possible that having the NVIDIA entry removed from the .cfg causes to not use this specific Graphics Card anymore, and it's now relying on the Intel GPU. I use a hybrid AMD/ATI graphics card with an Intel GPU as well.
- Oh, and another question. Did you had the grey cornea issue with the classes' eyes (before and after you got the max settings working properly)? If so, was it fixed by simply removing the NVIDIA entry from the .cfg? I'm now curious if that's a possible fix for the grey cornea issue. There's still no real fix for the grey cornea issue other than the texture replacement I provided on the Help:HLMV page. It's also hard for me to investigate and try to find a solution as I almost never had this issue on my end (it happened a few times but I ended up fixing it with rather ease). - ▪ - 16:53, 11 January 2022 (UTC)
Hi! I saw you removed a piece of trivia regarding the missppelling of the Sniper Rifle as Sniper Rilfe. Just like you did, I checked on the way back machine and couldn't find the misspelling myself either. However, the image of day 2 on the Über Update page does show this misspelling. Does it mean that the misspelling was actually there at some point, but not captured, or that the screenshot is different and should be replaced? Thanks in advance! Poplinn (talk) 15:52, 2 March 2022 (UTC)
- It seems to be an error that was quickly fixed in a matter of hours. Both the oldest page archived for the Uber Update and the File:Uber Update hub day 2.png file were uploaded the same day. The file upload probably came first as soon as Day 2 came out. Errors like these happen from time to time, Vaccinator and Vita-Saw had info that were later removed from an update/patch page. - ▪ - 16:14, 2 March 2022 (UTC)
For creating this guide, which very quickly helped me understand how to work with HLMV and what to downlaod to fix known issues.
- Sweet, a new Wikiachievement! Not gonna to lie, I was hoping for this haha. Thank you. - ▪ - 21:19, 14 April 2022 (UTC)
Thanks for the HLMV Tutorial
Thanks for introducing me to your HLMV tutorial which I didn't know exists beforehand.
- Oh, I was definetely not expecting this one, thank you. If you need help in configuring HLMV and/or you need feedback on your image creations, we can talk via Discord (as it's easier there to send images). I won't share my Discord ID, though, so you'll have to send yours somewhere (if you do have Discord). I guess on Steam works too, but I don't like the Steam chat interface. - ▪ - 13:26, 22 April 2022 (UTC)
Thanks for helping me with my issue, you're a HLMV wizard
Your HLMV guide is amazing, I never knew about half the stuff on that page, thank you for making such an amazing guide, and for helping me with my anti aliasing issue!
Andrew360 22:04, 27 April 2022 (UTC)
- Another one for my collection of Helping Hands, thank you. If you need any help regarding HLMV, we can talk via Discord. Although, I won't share my Discord ID, but I can add you if you need any help (it's easier to send images there than IRC or Steam). - ▪ - 23:53, 27 April 2022 (UTC)
This Busta is one hell of a HLMV Busta!
Sick tips and tricks on how to handle the Model Viewer, reading all thru that was a bit eye-tiring but it was so worth it. Something i've been wanting to do for years but never got my butt up and my will sky high to do it. Now thanks to you, these tips and this list, im gonna get it rockin'!
- Yo man, thanks so much. Your Wikichievement marks my 20th received Wikichievement, now I just need one more Helping Hand to reach 10 of them. - ▪ - 22:19, 2 May 2022 (UTC)
Source on that PASS time note
Your most recent edit of PASS Time asked for a source on that note, it was provided by the person who added it in this edit https://wiki.teamfortress.com/w/index.php?title=PASS_Time&diff=3170495&oldid=3052545 specifically this email https://imgur.com/a/1mH3uCY
I have made a wayback machine backup of it though here if you wanted to put a citation: https://web.archive.org/web/20220511033619/https://imgur.com/a/1mH3uCY Jh34ghu43gu (talk) 03:40, 11 May 2022 (UTC)