Difference between revisions of "Detonator"

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*Firing the Detonator [[underwater]] will not fire any flares or waste any ammo, but will immediately play the sound of a flare impacting a surface with no effect.
 
*Firing the Detonator [[underwater]] will not fire any flares or waste any ammo, but will immediately play the sound of a flare impacting a surface with no effect.
 
* Reflecting a Detonator right before it is detonated will cause 85-153+ self damage to whoever reflects it provided they are in the explosion radius. This will usually happen if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref> [https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref>.
 
* Reflecting a Detonator right before it is detonated will cause 85-153+ self damage to whoever reflects it provided they are in the explosion radius. This will usually happen if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref> [https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref>.
 +
* If a Pyro wielding the Detonator jumps, fires a flare and detonates it in rapid succession while looking at the ground, they can detonate the already destroyed flare, making it possible to triple jump.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 09:21, 2 April 2020

This article is about the weapon. For the character, see Gang Garrison 2.
The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
Detonator publicity blurb

The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and will only deal mini-crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.

The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire will cause all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion will additionally destroy enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) will be gibbed. Flares will also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping, and grants more distance than one done by the Scorch Shot. Flares used for Detonator jumping deal 50% more damage to self, limiting the frequent usage of this technique without a supply of health.

Taunting with the Detonator equipped will perform the Hadouken kill taunt.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 23
Flare detonation: 11-21
Flare explosion: 23-42
Critical 68
Mini-crit 30
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Splash damage
Minimum splash 50% 6.88 ft/4.06m
Self-damage 23-44
Self damage (rocket jump) 23-44
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png

Strange variant


Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

June 23, 2011 Patch (Über Update)
  • The Detonator was added to the main game.
  • [Undocumented] Self blast damage increased to +25%.
  • [Undocumented] Maximum flare jump height greatly reduced.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Detonator.

August 23, 2011 Patch

  • Refined reload force for the Detonator.

November 10, 2011 Patch

  • Optimized the Detonator's materials to improve performance.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Jumps made with the Detonator are now higher.

December 21, 2011 Patch

  • Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.

January 11, 2012 Patch

  • [Undocumented] The Detonator was added to the crafting blueprint for the Manmelter.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Added text to describe 100% Mini-Crits on burning targets.
    • Slightly increased blast jump height when doing a Detonator jump.
    • Increased blast radius from 92Hu to 110Hu.
    • Detonated explosions now also Mini-Crit burning targets.
    • Increased damage penalty to -25%.
    • Increased self-damage penalty from +25% to +50%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • Being affected by the Detonation explosion (even by self damage) will remove the visual effects of Jarate and Bleeding from the user's screen.
  • When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
  • Firing the Detonator underwater will not fire any flares or waste any ammo, but will immediately play the sound of a flare impacting a surface with no effect.
  • Reflecting a Detonator right before it is detonated will cause 85-153+ self damage to whoever reflects it provided they are in the explosion radius. This will usually happen if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1].
  • If a Pyro wielding the Detonator jumps, fires a flare and detonates it in rapid succession while looking at the ground, they can detonate the already destroyed flare, making it possible to triple jump.

Trivia

  • The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in Apocalypse Now, the 1979 American epic war film set during the Vietnam War.
  • In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.

Gallery

References

See also