Difference between revisions of "Name Tag"

From Team Fortress Wiki
Jump to: navigation, search
m (Fixed a small spelling error)
m (Filtered Name Tag: Built-in filters (Review RC#434216))
Line 46: Line 46:
 
* Although the stock Shotgun was patched so all classes reload at the same speed, renamed Shotguns use the old reloading speeds. As such a [[Pyro]] or [[Soldier]] will reload slower than an [[Engineer]].
 
* Although the stock Shotgun was patched so all classes reload at the same speed, renamed Shotguns use the old reloading speeds. As such a [[Pyro]] or [[Soldier]] will reload slower than an [[Engineer]].
 
* Name Tags used on weapons that became vintage following the [[March 15, 2011 Patch]] cannot be removed.
 
* Name Tags used on weapons that became vintage following the [[March 15, 2011 Patch]] cannot be removed.
* Depending on the date recieved, some older [[Community weapon|Community Weapons]] cannot be renamed.
+
* Depending on the date recieved, some older [[Community weapon|Community Weapon]]s cannot be renamed.
  
 
== See also ==
 
== See also ==

Revision as of 19:41, 30 March 2011

Ready to meet Sharpy?!
The Sniper on nicknamed weapons

The Name Tag is a tool item. It appears as a price tag on string.

Using this tool in conjunction with an item in the backpack allows the player to bestow a customized name of 40 characters or less. Doing so will consume the Name Tag and remove it from the game. Name Tags can be used on a previously named item and are treated as if it is an unnamed item. Named items can be reverted to their original state by using the button within the backpack normally marked "Use with...". Restoring an item to its original state will not refund the Name Tag.

Renaming an item will preserve the text color whilst placing quotation marks around the new name. Any prefixes such as "The", "Vintage" or "Unique" will be overwritten. In order to preserve the same style as unmodified items, title case should be used (i.e. capitalise the initial letter of each word). Any renamed items (including those acquired by trades) can be renamed again with the Name Tag.

If a stock item is renamed, it becomes a unique item and the player will subsequently find it as an item drop. The newly named item will exist separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the name of a stock weapon is reverted, the weapon will remain in the player's inventory.


Example

Backpack Kukri.png

"Sharpy"
Level 1 Kukri

Update history

October 6, 2010 Patch

  • Named items can be now be reverted back to their default name.

October 20, 2010 Patch

  • Purchased Name Tags are now tradable.

February 14, 2011 Patch

  • [Undocumented] Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the c_model equivalent.

Bugs

  • Renamed items do not properly appear on disguised Spies. For instance, if a Spy disguises as a Medic wielding a renamed Medi Gun, the customized name will not show up on the disguise when an enemy looks at them.
  • Although the stock Shotgun was patched so all classes reload at the same speed, renamed Shotguns use the old reloading speeds. As such a Pyro or Soldier will reload slower than an Engineer.
  • Name Tags used on weapons that became vintage following the March 15, 2011 Patch cannot be removed.
  • Depending on the date recieved, some older Community Weapons cannot be renamed.

See also