Gunboats

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Revision as of 18:34, 16 June 2010 by Firestorm2 (talk) (Undo revision 110982 by Silvereye27 (Talk) I'd recommend making a note of this in Crafting instead due to the number of items)
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Template:Weapon

What is the science behind these miracles of technology? Magic, probably.
— Gunboats publicity blurb

The Gunboats are a pair of leather boots with metal plates attached to the soles, and they are an unlockable item for the Soldier. The Gunboats are equipped in the secondary slot and when in use, they reduce the amount of self-damage that is received from Rocket Jumping. This damage reduction does not apply to rockets that injure other enemies, unless the damage is dealt by the splash radius of a rocket jump. The Gunboats will function as long as they are equipped, and as such do not need to be drawn like other weapons. Much like the Sniper's Razorback or the Demoman's Chargin' Targe, the Gunboats will only allow you to use a primary and a melee weapon when equipped.

Damage

  • While this item is equipped, the user takes 75% less explosive damage from their own rocket jumps. However, they do not provide any fall damage reduction.

Blueprint

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Trivia

  • The Gunboats were designed to be useable by both the Soldier and the Demoman so that regardless of the winner of the Soldier-Demoman War, only one item needed to be created.
  • The Gunboats cannot be obtained via achievements, as the Soldier, (like all other classes) has only 3 achievement milestones. The only way the Gunboats can be acquired is by the Item drop system or Crafting.
  • Before the January 13, 2010 Patch, if you had the Gunboats equipped, you could perform the Equalizer's taunt and survive the explosion. The explosion would send you skywards; potentially even high enough to unlock the "Where Eagles Dare" achievement.

See also

External links