Difference between revisions of "Shooting Star"

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  | loadout-name        =<span style="color: #8847FF;">Shooting Star<br><span style="font-size: 12pt; font-family: tf2 secondary;">Commando Grade Sniper Rifle</span></span>
 
 
   | loadout-prefix  = none
 
   | loadout-prefix  = none
 
   | level            = Level 5 Sniper Rifle
 
   | level            = Level 5 Sniper Rifle
 
   | item-description = Turn your enemies in to ash!
 
   | item-description = Turn your enemies in to ash!
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  | loadout-name    = <span style="color: #8847FF;">Shooting Star<br><span style="font-size: 12pt; font-family: tf2 secondary;">Commando Grade Sniper Rifle</span></span>
 
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Revision as of 19:00, 7 October 2015

The Shooting Star is a primary weapon for the Sniper. This weapon is a Sniper Rifle made from a jury-rigged laser equipped with a telescopic sight with 2 fins atop it and a team-colored button on the side. An antennae protrudes from the barrel of the rifle with a small tube of team-colored liquid at the end of the barrel. The rifle is constructed from grayish-green metal and covered in a cream material at the stock and body of the rifle.

This weapon functions identically to the Machina.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Full:
173
Critical
0%:
150
100%:
450
Full:
518
Mini-crit
0%:
68
100%:
203
Full:
234
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

The Shooting Star was contributed to the Steam Workshop under the same name.

Update history

October 6, 2015 Patch (Invasion Community Update)

  • The Shooting Star was added to the game.

Trivia

  • A Shooting Star is the visible path left behind a meteoroid as it enters Earth's atmosphere and becomes a meteor. It also points to the Sniper's profession as an assassin.

See also