Difference between revisions of "Tomislav"

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m (Not very noteworthy)
m
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| slot            = primary
 
| slot            = primary
 
| contributed-by  = {{Backpack Item Link|76561198015234450|326078187}}<br/>{{Backpack Item Link|76561197998305192|352275791}}
 
| contributed-by  = {{Backpack Item Link|76561198015234450|326078187}}<br/>{{Backpack Item Link|76561197998305192|352275791}}
| released        = {{Patch name|6|23|2011}}<br />([[Über Update]])
+
| released        = {{Patch name|6|23|2011}}<br>([[Über Update]])
 
| availability    = {{avail|drop|craft|purchase|crate47-strange|collectors|australium|warpaint}}
 
| availability    = {{avail|drop|craft|purchase|crate47-strange|collectors|australium|warpaint}}
 
| trade            = yes
 
| trade            = yes
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   | att-4-negative = -20% slower firing speed
 
   | att-4-negative = -20% slower firing speed
 
}}
 
}}
 +
 
{{Quotation|'''Tomislav''' publicity blurb|Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.}}
 
{{Quotation|'''Tomislav''' publicity blurb|Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.}}
  
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
| damage             = yes
+
| damage           = yes
  
|  base             = 9 / bullet
+
|  base           = 9 / bullet
|  fall off         = 4.752 / bullet
+
|  fall off       = 4.752 / bullet
|  ramp up           = 13.5 / bullet
+
|  ramp up         = 13.5 / bullet
|  point blank       = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|400-450 / second|864 / critical damage}}
+
|  point blank     = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|400-450 / second|864 / critical damage}}
|  medium range     = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|40-300 / second|432 / critical damage}}
+
|  medium range   = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|40-300 / second|432 / critical damage}}
|  long range       = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|40-150 / second|216 / critical damage}}
+
|  long range     = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|40-150 / second|216 / critical damage}}
|  crit             = 27 / bullet
+
|  crit           = 27 / bullet
|  minicrit         = 12-18 / bullet
+
|  minicrit       = 12-18 / bullet
| function times     = yes
+
| function times   = yes
|  attack interval   = {{tooltip|0.12 or 0.135 s|4 bullets are fired with each shot. The base value is 0.12 seconds, but in practice it sometimes ends up being one tick longer due to server clock inaccuracy.}}
+
|  attack interval = {{tooltip|0.12 or 0.135 s|4 bullets are fired with each shot. The base value is 0.12 seconds, but in practice it sometimes ends up being one tick longer due to server clock inaccuracy.}}
|  windup time       = 0.696 s
+
|  windup time     = 0.696 s
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
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| result              = Tomislav
 
| result              = Tomislav
 
}}
 
}}
 
 
{{Blueprint | autoresult = Heavy primary}}
 
{{Blueprint | autoresult = Heavy primary}}
  
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== Related achievements ==
 
== Related achievements ==
=== {{class link|Heavy}} ===
+
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
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'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
+
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
  
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
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** Increased spin up bonus from 10% to 20%
 
** Increased spin up bonus from 10% to 20%
  
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
 
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
 
* Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 
* Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
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* When firing, the muzzle flash may not be correctly displayed.
 
* When firing, the muzzle flash may not be correctly displayed.
 
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
 
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
* If secondary fire is held down at the same time as primary fire until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
+
* If alt-fire is held down at the same time as primary fire until 1 bullet remains, if the Heavy taps primary fire the muzzle flare and firing noise continue to play. This is visible by other players and in third person.
 
* When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.
 
* When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.
  
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== See also ==
 
== See also ==
* [[Heavy strategy#Tomislav + reskins|Tomislav strategy]]
+
* [[Basic Heavy strategy#Tomislav + reskins|Tomislav strategy]]
 
* [[Australium weapons]]
 
* [[Australium weapons]]
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Revision as of 23:42, 21 June 2022

Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.
Tomislav publicity blurb

The Tomislav is a community-created primary weapon for the Heavy, which he has named "Svetlana".[1] It is an oversized, heavily modified Thompson submachine gun with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.

The weapon features a 20% faster spin-up time and 20% more accuracy than the default Minigun. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a quiet jingling sound as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 13.5 / bullet
Base damage 100% 9 / bullet
Maximum fall-off 52.8% 4.752 / bullet
Point blank 50-54 / 1 ammo
400-450 / second
Medium range 5-30 / 1 ammo
40-300 / second
Long range 5-10 / 1 ammo
40-150 / second
Critical 27 / bullet
Mini-crit 12-18 / bullet
Function times
Attack interval 0.12 or 0.135 s
Wind-up time 0.696 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Black Market Business weapon Capo's Capper
Item icon Refined Metal.pngx4 + Item icon Tomislav.pngItem icon Family Business.pngItem icon Eviction Notice.png = Item icon Capo's Capper.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

June 23, 2011 Patch (Über Update)
  • Tomislav was added to the game.

June 28, 2011 Patch

  • Tomislav spin-up reduction has been reduced from 75% to 40%.
  • Added/Refined recoil/draw/crit/reload forces for the Tomislav.

July 22, 2011 Patch

  • [Undocumented] The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".

October 13, 2011 Patch

  • [Undocumented] The Heavy will no longer make "new weapon" comments when using the Tomislav.

June 27, 2012 Patch (Pyromania Update)

  • Spin-up speed bonus reduced from +40% to +10%.

September 4, 2012 Patch

  • [Undocumented] Added Strange quality.

January 8, 2013 Patch

  • Fixed the Tomislav playing firing sounds when it wasn't firing.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  • [Undocumented] The Tomislav's sounds are now lower-pitched.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Now 20% more accurate (less spread).
    • Increased spin up bonus from 10% to 20%

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When firing, the muzzle flash may not be correctly displayed.
  • The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
  • If alt-fire is held down at the same time as primary fire until 1 bullet remains, if the Heavy taps primary fire the muzzle flare and firing noise continue to play. This is visible by other players and in third person.
  • When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.

Trivia

  • The name Tomislav is derived from the Slavic verb tomiti, meaning "to suppress". It is also a portmanteau the words "Tommy", short for "Tommy gun", a nickname for the Thompson submachine gun (a World War II-era firearm popularly associated with gangsters), and "Slav", short for Slavic, in reference to the earlier origin.

Gallery

References

See also