Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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(Minor corrections. Absolutely NOT acceptable to add in your own guidelines that have not been discussed before at all. Also it's time we fully move over to only 60 fps and not 30 fps anymore (It's not really that hard with modern-day hardware).)
(General console commands: This command is helpful when the hud doesn't update along with the pre-made exec, happens to me all the time at least)
Line 149: Line 149:
 
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It's set to 45 fps by default, lower it to the desired value if you're rendering at low FPS.
 
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It's set to 45 fps by default, lower it to the desired value if you're rendering at low FPS.
 
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.
 
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.
*<code>cl_yawspeed</code> adjusting left and right yaw speed, for a slow 360 spin demonstration of taunts or etc.
+
*<code>cl_yawspeed</code> - Adjusts left/right turning (yaw) speed.
*<code>tf_use_match_hud 0</code> disable the team information HUD on the top of the screen.
+
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.
 +
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.
 
*{{code|tf_forced_holiday}} <0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8 : FullMoon)
 
*{{code|tf_forced_holiday}} <0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8 : FullMoon)
  

Revision as of 21:00, 3 September 2021

Weapon Demonstration Project

Thats a wrap.png

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, taunts and Pyroland cosmetics in Team Fortress 2.

  • The idea: To have one consistent video style demonstrating how weapons, game mechanics, tools, taunts, and Pyroland cosmetics work.
  • The objective: To demonstrate how everything works: viewmodels, animations, special abilities, etc.
  • The benefits: Consistent, one video per page, looks good.

Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by Wiki administrators, your video will be uploaded to the Official TF2 Wiki Channel on YouTube and Bilibili. Check the section below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the talk page.

Reference video

Following the structure of the following videos should give you a basic idea of what is expected. Visit the Official TF2 Wiki YouTube Channel for more videos.

Weapon

Taunt

Tool

Key

  • T (Talk): Link to talk page section
  • D (thumbnail Download): Direct link to the thumbnail image. Turns red when there is no thumbnail uploaded. How to make thumbnails.
  • U (thumbnail Upload): Link to thumbnail upload page. The file name and description are automatically populated; only the image file needs to be selected from the user's computer.

Due to MediaWiki limitations, D and U need to be both displayed at all times, even though they are mutually exclusive.

Needed Demonstrations

Tools

Mechanics

Cosmetics

Taunts

Demonstrations that need to be redone


Done