Difference between revisions of "Overdose"
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{{Item infobox | {{Item infobox | ||
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| type = weapon | | type = weapon | ||
| team-colors = yes | | team-colors = yes | ||
− | | used-by = [[ | + | | used-by = [[Medic]] |
− | | slot = | + | | slot = primary |
− | | availability = [[Crafting | + | | availability = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]] |
− | | numbered = | + | | numbered = no |
| ammo-loaded = N/A | | ammo-loaded = N/A | ||
| ammo-carried = N/A | | ammo-carried = N/A | ||
| loadout = yes | | loadout = yes | ||
− | | level = Level 5 | + | | level = Level 5 Syringe Gun Prototype |
− | | loadout-name = | + | | loadout-name = Overdose |
− | | att-1-negative = - | + | | att-1-negative = -10% damage done |
− | | att-2-neutral = | + | | att-2-neutral = Movement speed increases based on Übercharge precentage to a maximum +10% |
| red-projectile-image = RED Syringe Gun Ammo.png | | red-projectile-image = RED Syringe Gun Ammo.png | ||
| blu-projectile-image = BLU Syringe Gun Ammo.png | | blu-projectile-image = BLU Syringe Gun Ammo.png | ||
}} | }} | ||
{{Quotation|'''The Medic'''|Hello, Fräuleins!|sound=Medic_taunts07.wav}} | {{Quotation|'''The Medic'''|Hello, Fräuleins!|sound=Medic_taunts07.wav}} | ||
− | + | The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], with a white and team-colored needle disposal container in place of a needle cache. | |
− | + | This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed will increase proportionally, reaching a maximum of 10%. | |
− | + | The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun. | |
− | == | + | == Damage and function times == |
{{Damage table | {{Damage table | ||
− | | type = [[Projectile | + | | type = [[Projectile]] |
| damage = yes | | damage = yes | ||
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== Item set == | == Item set == | ||
− | {{set| | + | {{set|The Clinical Trial}} |
− | == | + | ==Crafting== |
− | {{See also|Crafting | + | {{See also|Crafting}} |
− | === | + | ===Blueprint=== |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
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| result = Overdose | | result = Overdose | ||
}} | }} | ||
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{{Blueprint | {{Blueprint | ||
| autoresult = Medic Primary | | autoresult = Medic Primary | ||
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==Bugs== | ==Bugs== | ||
− | * | + | * When reloading, the Overdose doesn't drop an airpump. |
+ | * Occasionally, reloading only provides 4 needles rather than a full reload. | ||
− | == | + | == Unused Content== |
− | * | + | * There are unique firing sounds for the weapon, in the GCF, that remain unused. |
− | == | + | ==Trivia== |
− | * | + | *The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011. |
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | File:RED_Syringe_Gun_Ammo.png|RED | + | File:RED_Syringe_Gun_Ammo.png|RED syringe. |
− | File:BLU_Syringe_Gun_Ammo.png|BLU | + | File:BLU_Syringe_Gun_Ammo.png|BLU syringe. |
</gallery> | </gallery> | ||
− | {{ÜberUpdateNav | + | {{ÜberUpdateNav}} |
− | {{Allweapons Nav | + | {{Allweapons Nav}} |
− | {{Medic Nav | + | {{Medic Nav}} |
Revision as of 08:46, 26 June 2011
“ | Hello, Fräuleins!
Click to listen
— The Medic
|
” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase proportionally, reaching a maximum of 10%.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
Clinical Trial | |
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Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
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+ | ![]() |
+ | ![]() |
= | ![]() |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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+ | ![]() |
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Update history
April 26, 2011 Patch (Beta)
- The Overdose was added to the game under the name "Beta Syringe Gun".
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
June 23, 2011 Patch (Uber Update)
- The Overdose was added to the main game.
Bugs
- When reloading, the Overdose doesn't drop an airpump.
- Occasionally, reloading only provides 4 needles rather than a full reload.
Unused Content
- There are unique firing sounds for the weapon, in the GCF, that remain unused.
Trivia
- The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011.
Gallery
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