Difference between revisions of "Scattergun"

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The '''Scattergun''' is the default [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
 
The '''Scattergun''' is the default [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
  
The Scattergun is extremely similar to the [[Shotgun]] available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and [[ammo|ammunition]] per clip. However, the Scattergun has increased [[Damage#Distance and randomness modifier|damage ramp-up]] at distances of under 512 [[Hammer unit]]s, resulting in it dealing more damage than the Shotgun at close range.
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The Scattergun is extremely similar to the [[Shotgun]] available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and [[ammo|ammunition]] capacity. However, the Scattergun has increased [[Damage#Distance and randomness modifier|damage ramp-up]] at distances of under 512 [[Hammer unit]]s, resulting in it dealing more damage than the Shotgun at close range.
  
 
The Scattergun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
 
The Scattergun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Revision as of 23:25, 14 July 2022

Yeah, come get some, ya frickin' wuss!
The Scout

The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled lever-action shotgun with a wooden handle and foregrip.

The Scattergun is extremely similar to the Shotgun available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and ammunition capacity. However, the Scattergun has increased damage ramp-up at distances of under 512 Hammer units, resulting in it dealing more damage than the Shotgun at close range.

The Scattergun's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-30
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

  • The Scattergun's kill icon was updated.

July 12, 2011

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the BLU team Scout Festive Scatterguns.

December 19, 2011 Patch

  • Festive Scatterguns can now be gifted.

July 5, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Scattergun models to use the c_models system.

August 27, 2014 Patch

  • Fixed the Australium Scattergun material looking pixelated.

March 31, 2015 Patch

  • Fixed the Australium Scattergun using the fire material.

January 7, 2016 Patch

  • Fixed the Australium Scattergun materials.

Trivia

  • Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav, had existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.

Gallery

See also