Difference between revisions of "SMG"

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(Proper information about Nail SMG's, without any speculation.)
(grammar and wording fixes. added "festive weapons" to "see also" section for consistency.)
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{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper_domination04.wav}}
 
{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper_domination04.wav}}
  
The '''SMG''' (acronym of '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no folding stock.
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The '''SMG''' (acronym of '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock.
  
This weapon deals a low amount of damage per round, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second, at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be insufficient. The Submachine Gun suffers from a damage falloff over distance similar to the [[Pistol]] or [[Syringe Gun]]. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.
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The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.
  
Like the Pistol and [[Revolver]], the SMG fires a single, perfectly accurate shot down the crosshair before bullet spread takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.
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Like the Pistol and [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.
  
 
== Damage and function times ==
 
== Damage and function times ==
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== See also ==
 
== See also ==
 
* [[Sniper strategy#Submachine Gun + reskins|SMG strategy]]
 
* [[Sniper strategy#Submachine Gun + reskins|SMG strategy]]
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* [[Festive weapons]]
 
* [[Australium weapons]]
 
* [[Australium weapons]]
  

Revision as of 13:32, 10 March 2021

I'm running outta places to put holes in ya.
The Sniper

The SMG (acronym of Submachine Gun) is the default secondary weapon for the Sniper. It appears to be a modified MAT-49 submachine gun, with oversized sights and no stock.

The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.

Like the Pistol and Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.1 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

January 19, 2011 Patch

  • Fixed the SMG view models having Red skins while on the Blue team.

June 3, 2011 Patch

  • Added community contributed response rules to the SMG.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The SMG now uses c_models.

July 5, 2012 Patch

  • Added more detail to the reloads for the SMG.

November 21, 2013 Patch (Two Cities Update)

December 22, 2014 Patch (Smissmas 2014)

Trivia

  • Submachine Guns were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
    • This is further evidenced in the game files, where the weapon is listed as tf_weapon_smg_scout.
  • In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
  • A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun’s weapon script file uses the “SuperSMG” name.

Gallery

See also