Southern Hospitality

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Revision as of 09:12, 11 July 2010 by Dannydork (talk | contribs) (Trivia)
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Template:Weapon infobox

Take it like a man, shorty.
The Engineer on accepting physical trauma

The Southern Hospitality is an unlockable, community-made melee weapon used by the Engineer. Striking an opponent with it will cause them to bleed. This weapon will not deal out random crits. When wielding this weapon, you have a 20% fire vulnerability.

Damage

  • Base: 65 (59 to 72 damage)
  • Mini-Crit: 88
  • Critical Hit: 195
  • Damage Repaired per Hit: 105
  • Upgrade Amount per Hit: 25 (Corresponding loss in metal)
  • Metal Cost per Repairing Stroke: 1 + Damage / 5
  • Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
  • Bleeding Damage: 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8
  • Bleed Duration: 5

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Template:Recipe

Trivia

Radigan Conagher holding the Southern Hospitality.
  • The Southern Hospitality, as with the Frontier Justice, the Wrangler, and the Gunslinger, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update.
  • The model was submittted by WatchMaker| using the contribute page. He suggested the name 'Beat All'. [1]
  • The name "Southern Hospitality" is derived from the same phrase describing the warm and welcoming American South; an ironic statement considering the fact that it is a weapon causing excessive bleeding.
  • The Southern Hospitality is one of two weapons that requires a Scrap Metal to craft, the other being the Pain Train.
  • Unlike the Wrench and Golden Wrench, which are old-fashioned monkey wrenches, the Southern Hospitality appears to be a pipe wrench with a sharpened metal triangle protractor attached to the top and a trench knife hand guard.
  • The Southern Hospitality is the second weapon in the game to cause players to bleed, the other being the Tribalman's Shiv.

Gallery

References

See also