Difference between revisions of "SMG"

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(Undo edit by Recomical (Talk) (3671278) Real life guns aren't normally listed. It's caused issues in the past at least that's what Grampaswood said last time)
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| 3d-viewname-7 = Australium Festivized<br>(RED)
 
| 3d-viewname-7 = Australium Festivized<br>(RED)
 
| 3d-viewname-8 = Australium Festivized<br>(BLU)
 
| 3d-viewname-8 = Australium Festivized<br>(BLU)
| used-by      = [[Sniper]]
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| used-by      = {{used by|Sniper}}
 
| slot          = secondary
 
| slot          = secondary
 
| weapon-script = tf_weapon_smg
 
| weapon-script = tf_weapon_smg
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| ammo-loaded  = 25
 
| ammo-loaded  = 25
 
| ammo-carried  = 75
 
| ammo-carried  = 75
| reload        = Magazine
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| reload        = Clip
 
| loadout      = yes
 
| loadout      = yes
 
   | quality    = normal
 
   | quality    = normal
   | item-kind  = SMG
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   | item-kind  = {{item kind|SMG}}
 
   | item-level  = 1
 
   | item-level  = 1
 
}}
 
}}
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{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}}
 
{{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}}
  
The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]].  
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The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a small, stylized [[w:Submachine gun|submachine gun]] with an oversized ironsight and long magazine.
  
The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute. Players can use it to engage enemies more effectively at close quarters, where the [[Sniper Rifle]] is less powerful. It has a lower damage per second (DPS) than the [[Pistol]], but a quicker reload time and less spread, along with a higher rate of fire.
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The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute.
  
Like the Pistol and [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
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Like the [[Pistol]] and [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
  
 
== Damage and function times ==
 
== Damage and function times ==
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = SMG
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  | item-type = {{item kind|SMG}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
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== Update history ==
 
== Update history ==
 
{{Update history | '''{{Patch name|12|11|2008}}'''
 
{{Update history | '''{{Patch name|12|11|2008}}'''
* The SMG can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
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* The SMG can now break apart the [[Demoman]]'s [[stickybomb]]s.
  
 
'''{{Patch name|1|19|2011}}'''
 
'''{{Patch name|1|19|2011}}'''
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'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
* Added [[Festive weapons|Festive]] variant.
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* Added [[Festive weapons|Festive]] variant.}}
}}
 
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 20:25, 16 April 2024

This article is about the stock secondary weapon for the Sniper. For his other SMG, see Cleaner's Carbine.
I'm running outta places to put holes in ya.
The Sniper

The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. It is a small, stylized submachine gun with an oversized ironsight and long magazine.

The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute.

Like the Pistol and Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Pellet spread 80:1
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.105 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

December 11, 2008 Patch

January 19, 2011 Patch

  • Fixed the SMG view models having Red skins while on the Blue team.

June 3, 2011 Patch

  • Added community contributed response rules to the SMG.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The SMG now uses c_models.

July 5, 2012 Patch

  • Added more detail to the reloads for the SMG.

November 21, 2013 Patch (Two Cities Update)

December 22, 2014 Patch (Smissmas 2014)

Trivia

  • SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
  • In early builds of the game, the SMG originally shot nails before it became a hitscan weapon.
  • A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun's weapon script file uses the "SuperSMG" name.

Gallery

See also